Originally Posted by JBaptistaG
out of a shadow comes out a naked leg of a women...yet you can still see her curly black hair
Yikes! My initial interpretation was a terrible image!
Originally Posted by JBaptistaG
out of a shadow comes out a naked leg of a women...yet you can still see her curly black hair
I wonder if those sharp spurs will play any part in game? Possibly in a finishing move/animation perhaps?Just posted on Facebook:
Looking good if you ask me. One thing I would really appreciate is an improvement with ground LOD! IDK if it is just me or what, but if there was any graphical nit-picking from me, it would be that the ground detail does not seem to go very far, If that makes sense.Funny you mention that...
I like this
View attachment 2767
more than:
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They really look the same on the shelf.
Well ground LOD is a minor detail but when you have such an extreme case of pop-in like in TW2 it can become annoying, i remember i read one guy here in the forums who refused to play the game because of it
But regardless of those crazy people, TW2 had good view distances for things on the ground except that particular light green grass, but then the trees kind of vanished a bit too soon as well, I suppose with the open world now allowing players to see far away most of these things are probably fixed.
Yeah the pop-in can be quite bad. I am hoping that Umbra 3 will improve the streaming in Witcher 3. I imagine that plus it being open-world was the reason behind using that middle-ware.
About the trees,I don't know if you were aware or if you have already tweaked the settings but if you go in to the witcher 2 ini. file you are able to change a few values that should improve that. you may need to add some missing lines though. At least I know I had to add some missing lines.
MeshDistanceScale and FoliageDistanceScale. I believe the ultra preset has it set right around 1.0 - I changed mine to 2.0 IIRC you need to have both values be the same for foliage and mesh scale. I had them as high as 2.6
I increased the TextureMemoryBudget from the ultra max of 600 to 900. it does seem to alleviate some of the pop-in.
Hi guys,Yeah the pop-in can be quite bad. I am hoping that Umbra 3 will improve the streaming in Witcher 3. I imagine that plus it being open-world was the reason behind using that middle-ware.
About the trees,I don't know if you were aware or if you have already tweaked the settings but if you go in to the witcher 2 ini. file you are able to change a few values that should improve that. you may need to add some missing lines though. At least I know I had to add some missing lines.
MeshDistanceScale and FoliageDistanceScale. I believe the ultra preset has it set right around 1.0 - I changed mine to 2.0 IIRC you need to have both values be the same for foliage and mesh scale. I had them as high as 2.6
I increased the TextureMemoryBudget from the ultra max of 600 to 900. it does seem to alleviate some of the pop-in.
You can't blame the fact that Xbox 360 couldn't handle the game with better quality on CDPR. I'm sure CDPR did the best they could to make it as good looking as possible and as smooth as possible, but after all they can't increase the consoles' computing power.Hi guys,
I just wanted to say from the xbo360 side of things. In TW2 EE, I did not like how the ground always looked real blurry every 5 feet in front of Geralt.
Also how tree bush / tree limbs would shrink from normal size to small when I would walk past them in some parts of the world. WTF LOL.. I really hope they can fix this kinda stuff before TW3 comes out
Oh I know this all the way. You have to work with what you got, damn straight. I just hope they have the power now to put that kind ov stuff to an end. That's all I'm saying really.You can't blame the fact that Xbox 360 couldn't handle the game with better quality on CDPR. I'm sure CDPR did the best they could to make it as good looking as possible and as smooth as possible, but after all they can't increase the consoles' computing power.
You know I am a PC/PS3&4 gamer, and I was really hyped about the coming of the new generation. I thought that after the long cycle that 360 and PS3 had, we'd see very powerful consoles that matched the mid to high end PCs at least the year they were released. But lo and behold even the PS4 is not that powerful, and to be honest some games from previous gen such as Last of Us are better looking than majority of the games released on the new consoles. For example I was not impressed by Infamous 2nd Son at all. Some improved textures and and anti-aliasing and particles effect but nothing that impressive. I hope CDPR, Naughty Dog, and other talented and genuine developers change this trend.Oh I know this all the way. You have to work with what you got, damn straight. I just hope they have to power now to put that kind ov stuff to an end. That's all I'm saying really.
Well there's 2 things to consider here...The PS4 is at least as powerful as a mid-end PC, you shouldn't judge a consoles potential this early with no good games out yet seeing as it's common for early new-gen games to look not much better than late previous-gen software,of course there is no doubt a custom rig can be made stronger obviously, that's a given considering the nature of the PC, don't hold ALL games to the same graphical standards as the Witcher franchise as there are few games out there that graphically polished, even on monstrous PC's.
Well there's 2 things to consider here...
1. The last gen for example had CELL and PowerPC architecture and while PPC is simpler, CELL was completely new and poorly documented so the devs had to learn more and more about it and games improved based on that, this time they are both on PC architecture(x86) so the 2 things that would govern the 'progress' of visuals are Architecture and API. Now since x86 is very well known and has been used for decades the main thing that drives x86 now is hardware horsepower therefore the only thing that will improve the visuals now is new tricks using the APIs.
2. The hardware is like a low-mid end PC NOW but a gen has to last 7-8 years.