The less Skyrim combat system, the better...That will be interesting if Geralt can combine signs. One sign in one hand,other in another. Thaeir cobinations could be just stunning.
So Axii + Igni would mind control someone while at the same time setting them on fire?That will be interesting if Geralt can combine signs.
both hand axi would mind control someone much faster.So Axii + Igni would mind control someone while at the same time setting them on fire?
Meh, I just sliced and diced Letho *both times* with little to no effort. I think he hit me once in the second fight (and of course plot-armoured/attacked his way out of the first)... without using any signs at all, just oils, potions and sword skills maximised for that point in the game. (FCR 2)Signs are just really basic magic, that can learn witchers like geralt, no like a fireball, but just for overtake some circumstances, Geralt isn't a wizard, so the signs should stay very simple and weak, even on high lvl, the "Quen" Sign on witcher 2 was FUCKING OP, i mean, you can take a hit by giant monster and almost don´t take damage, that is crazy, i beat the Letho using just "Quen" and "Igni" with no effort.
So yeah, i wish that signs were more weak
I thought about this many times and we discussed it briefly in the thread about how mature will TW3 be.It would be nice (or terrifying) if when you set guy's on fire with igni they howl around in pain. i think being boiled alive in your armor, assuming it's the excruciatingly painful experience i imagine it to be would cause them to howl around on the floor begging for mercy. Im no sadist
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agreed. I feel that it's necessary in a mature game to go about these kind of things in a believable way. Otherwise it's like your making someone's death something not to be taken seriously. killing someone in a game shouldn't be you do without even thinking about it. Of course a realistic depiction of violence shouldn't get in the way of game play, and they don't have to go into too much detail.I thought about this many times and we discussed it briefly in the thread about how mature will TW3 be.
Enemies and other stuff react in a pretty light and almost cartoony way even in very "realistic" or serious games. Burning people alive should be pretty meaningful, and i wish soldiers around the burner guy would vomit or stuff like that, from smelling the flesh.
Not damage. Quen should reduce *chance to hit* just like original version from books (see The Lesser Evil ending for example).Quen - effective at reducing damage in combat, but shouldn't last very long so that players don't abuse it
In books Heliotrop works similar to Quen in games. It creates protective shield against magic (on demand, not constant) and in my opinion Heliotrop in game should be just (most powerful probably) variant of Quen.heliotrop - powerful but only available late in the game
IMO it should be just like in the books, a kind of last minute protective shield that has limited use, so we use it for emergenciesIn books Heliotrop works similar to Quen in games. It creates protective shield against magic (on demand, not constant) and in my opinion Heliotrop in game should be just (most powerful probably) variant of Quen
Not only for magic, but for all serious attacks. Geralt uses this sign in the short story "A Grain of Truth" to cushion the impact of the wall and in new novel "Season of Storms" when a vigilosaur jumped on him.In books Heliotrop works similar to Quen in games. It creates protective shield against magic (on demand, not constant) and in my opinion Heliotrop in game should be just (most powerful probably) variant of Quen.
^ same reaction, when reading the books I found out he doesn't really rely on potions or signs so much in the novels. I'm excluding the short stories.I was surprised when I read the books because I saw that Geralt is almost never using signs in combat. Most of the time he was just using his sword. I hope they will put more emphasis on sword combat since the real Geralt uses his sword most of the time.