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The Witcher 3: Two Areas Are Over 52 Square Miles by Themselves?

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Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#421
Jun 29, 2014
@B l a d y: Wrong subtopic, it's not really from the Witcher 3 at all.

gregski said:
@B l a d y - nice, at first I thought he used Red Engine for that.

...

Already posted here: http://forums.cdprojektred.com/threa...=1#post1352243

Locking.
Click to expand...
It's better to discuss it in the separate thread. It doesn't really belong here, since it has nothing to do with the Witcher 3. Unless you prefer off-topic about the Unreal engine and Korath in this thread.
 
Last edited: Jun 29, 2014
T

TacticalAce42

Rookie
#422
Jul 20, 2014
I find it funny how some people still say that skyrim was huge, I actually think its debatable to even call it big. I say this because the trick that bethesda uses to make their worlds seem bigger is to force the player to stop and spend time in places every couple of steps. In their games there is always a something going on so what would normally be a 5 minute hike to a city turns into a half hour.

Give it a couple of years, people are going to look at Skyrim and say "I cant believe I called that big". The same way people look back and cant believe that they thought that Grand theft Auto 3 was huge. Dont worry guys, developers are going to find ways to make worlds bigger and still keep the game interesting.
 
Vincentdante

Vincentdante

Forum veteran
#423
Jul 20, 2014
TacticalAce42 said:
I find it funny how some people still say that skyrim was huge, I actually think its debatable to even call it big. I say this because the trick that bethesda uses to make their worlds seem bigger is to force the player to stop and spend time in places every couple of steps. In their games there is always a something going on so what would normally be a 5 minute hike to a city turns into a half hour.

Give it a couple of years, people are going to look at Skyrim and say "I cant believe I called that big". The same way people look back and cant believe that they thought that Grand theft Auto 3 was huge. Dont worry guys, developers are going to find ways to make worlds bigger and still keep the game interesting.
Click to expand...
Ah GTA3 good times. I am certainly one of those who thought that world was huge. I agree with your other notion about Skyrim as well. It's not big, not in any sense everything in that world is compact from the size of the cities to the biggest mountain they were proud off in pre-release. Frankly what was shown in the TW3 trailers already looks an improvement over Skyrim in terms of scale.
 
E

el_alvar097

Rookie
#424
Aug 2, 2014
How is exactly the map?

Hi! I have read a lot of interviews in spanish but they didn't say nothing about the map. Will the map be like Skyrim(for example) , a large map in which no load times, or it will be like Dragon Age Origins (for example), a clearly separated world?
 
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1337Smithy

Rookie
#425
Aug 2, 2014
The map will be quite large. The only load time that they said might be in, would be from the Skellige to mainland regions, because the sheer distance between them would be unrealistic to traverse by boat.

I'm not even sure if they are still doing that or not, though...

It would be best to go to this thread, where the RED's confirm it.
 
E

el_alvar097

Rookie
#426
Aug 2, 2014
But... the map will be 3 times the map of Skyrim?? That is awesome, right?
 
1

1337Smithy

Rookie
#427
Aug 2, 2014
Yup :). But it gets better... It's larger, as that is only based on two of the three main regions. It could 5+ times the size if the other area is of similar size.
 
M

mico11

Senior user
#428
Aug 4, 2014
We don't know, since the only thing they officially said is "35 times larger than TW2".

But according to people who saw the demo, the map they pulled out when they used fast travel was HUGE. That is if you can go everywhere on the map...
 
1

1337Smithy

Rookie
#429
Aug 4, 2014
mico11 said:
We don't know, since the only thing they officially said is "35 times larger than TW2".

But according to people who saw the demo, the map they pulled out when they used fast travel was HUGE. That is if you can go everywhere on the map...
Click to expand...
Well, you could call the GDC slides they presented as 'official'.
 
C

charleswang95

Rookie
#430
Aug 4, 2014
yes the map is going to be huge. But dont forget where the maps truly shine are the details, npcs, and quests that populate the vast amount of lands. Sheer size does not matter if the map is blend and uninteresting. I personally prefer the denser, more elaborately designed areas, and past games have proven that CDPR are really good at making those. Smaller maps are generally easier to provide a more focused and concentrated experience, while bigger maps may have sacrifice some of that experience for larger scale and greater sense of freedom.
With that said, I have total faith in CDPR's decision. Their maps are going to be hand crafted down to every details imaginable as always, and this time larger than ever. /
 
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M

moonknightgog

Forum veteran
#431
Aug 4, 2014
Just Skellige island should be 64 km²
 
G

Gwyn_of_cinder

Rookie
#432
Aug 4, 2014
What excites me more than the size of the map itself is the amount of content it will have, having things occurring. I hate it when I'm going around in open world games and everything is dead quiet/nothing is happening/ severe lack of population.
 
Fallout_Wanderer

Fallout_Wanderer

Senior user
#433
Aug 5, 2014
Gwyn_of_cinder said:
What excites me more than the size of the map itself is the amount of content it will have, having things occurring. I hate it when I'm going around in open world games and everything is dead quiet/nothing is happening/ severe lack of population.
Click to expand...
I'd hope that there would be some quiet moments of downtime mixed in with the more populated areas and encounters throughout the game. IMO, there should be a nice balance between action and certain areas of the world where you can wander around taking in the sights and sounds. I will assume that the landmass size, in the case of the GDC info. has more to do with the total area the devs have to utilize for more accurate scale and to fill the world with content.

I'm not saying the map will be barren but what I do think will be the case with TW3 is a much better scaled world than what we have seen in other open world RPG/games. i.e. Multiple Caves/ruins/dungeons ETC. clustered closely together. However, I do look forward to the living,breathing ecosystems they have talked about and I hope it lives up to how it's been explained thus far.
 
Last edited: Aug 5, 2014
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1337Smithy

Rookie
#434
Aug 5, 2014
Indeed. Why have one or the other, and not both? What they've presented, and the feedback they've received, already shows they can make large AND interesting lands to explore.

Moonknightsg said:
Just Skellige island should be 64 km²
Click to expand...
The region itself is around that size, which makes up several islands. Some of that space might be ocean. I'm not sure how large Ard Skellig is.
 
Last edited: Aug 5, 2014
1

1337Smithy

Rookie
#435
Aug 5, 2014
Moonknightsg said:
Are you sure of this?
Click to expand...
Yup, as sure as anyone can be with the information we have. 'Skellige' is the name of the region (confirmed as making up several islands). The GDC slide said it is 8 x 8 km. Novigrad region is 8.5 x 8.5 km. It's confirmed there are more than one island portrayed in the game, so if one is around the same size as the whole mainland Novigrad region, doesn't that seem a bit unrealistic? Journalists claimed it was just the island, but they don't really know enough about the game when it gets down to details.

They're confusing Ard Skellig with Skellige.
 
Last edited by a moderator: Aug 5, 2014
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Thothistox

Senior user
#436
Aug 7, 2014
I wish people weren't so keen on a big world, and instead concentrated on the content of that world, particularly when it comes to choice in consequences. C&C is the core of any RPG in my opinion. RPGs are about decisions and how they impact the other characters of the world they inhabit. I don't want an RPG that is merely large areas of filler or copy & paste. We've seen plenty of that before.
 
didymos1120

didymos1120

Rookie
#437
Aug 7, 2014
You realize people are capable of being keen on more than one thing at time, right? Also, the feeling of wandering another world is just as much a core RPG experience as choice & consequence. Expansiveness only enhances that feeling.
 
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ReptilePZ

ReptilePZ

Wordrunner
#438
Aug 7, 2014
The only thing that has me worried so far is that the dialogues in the demos felt very... short. Like Witcher mini-experiences. I really hope the size of the game doesn't have a negative effect on the length of the dialogues - a big part of the game's charm for me is how well it builds the atmosphere and surrounding characters thanks to the verbal exchanges you have with them. What I saw in the E3 demos, well... the scenes ended so quickly that they didn't really have time to 'breathe'. Felt a bit MMOish in the way dialogue only seemed to serve to direct you to your next quest, instead of being an experience in and of itself.

With that said, it was an early demo, and the team was pressed for time, so the chances of dialogues remaining as strong as in the previous titles, TW2 in particular, despite the game size are quite good.
 
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1337Smithy

Rookie
#439
Aug 7, 2014
thothistox said:
I wish people weren't so keen on a big world, and instead concentrated on the content of that world, particularly when it comes to choice in consequences. C&C is the core of any RPG in my opinion. RPGs are about decisions and how they impact the other characters of the world they inhabit. I don't want an RPG that is merely large areas of filler or copy & paste. We've seen plenty of that before.
Click to expand...
Why do people insist on creating these very simplistic false dichotomies?
 
didymos1120

didymos1120

Rookie
#440
Aug 7, 2014
1337Smithy said:
Why do people insist on creating these very simplistic false dichotomies?
Click to expand...
Because binary thinking is pretty much human nature.
 
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