Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

The Witcher 3: Two Areas Are Over 52 Square Miles by Themselves?

+
Prev
  • 1
  • …

    Go to page

  • 25
  • 26
  • 27
  • 28
Next
First Prev 27 of 28

Go to page

Next Last
G

Goudinhanden

Rookie
#521
Jan 27, 2015
Ah sorry, didn't think this one would be much of an issue, spoiler wise etc.
 
S

SonsOfAtlas

Rookie
#522
Jan 27, 2015
Goldmiljard said:
A note on the size of the Skellige Archipelago
I think the Skellige archipelago map (52 sq miles) will consist mostly of water. From the gameplay we received yesterday it was quite clear that the Island is not 52 sq miles by itself.
Ard skellig was also mentioned to be the largest of the islands in the archipelago. Source was the QA yesterday I think.
View attachment 9747
If we look at the map here, we can estimate that a square around all of the islands in the archipelago being 52 sq mile would result in ~30-40% of land inside that square. So perhaps the sq mile area of land in the Skellige Archipelago is ~18sq miles. This would still make it a huge area compared to Skyrim's 14.3 sq miles(Not 100% sure on Skyrim size, and I know comparing to Skyrim is not beloved by a lot of forum users but I'll do it anyway). On top of that, the sea's in between the island are sail-able without any loading screens which in itself will be an exciting immersive experience.

Why do I care about the size of the world? Immersion and sense of exploration. To fully be immersed I need to be able to get lost, I need to experience journeys.
Click to expand...
And then you're not even counting the No Man's Land/Novigrad area. Could the game in total really be that big?
 
D

DBag

Rookie
#523
Jan 31, 2015
So it seems that it takes about less than a minute to get from Kaer Gelen to Blandare on a horse at full speed.

 
1

1337Smithy

Rookie
#524
Jan 31, 2015
Most of it wasn't at full speed, and some of it was running lol.
 
D

DBag

Rookie
#525
Jan 31, 2015
1337Smithy said:
Most of it wasn't at full speed, and some of it was running lol.
Click to expand...
Well, the red point indicates the presumed location where Geralt got on his horse (based on what we see on the minimap during gameplay demo). And it takes him about a minute, maybe more, to get to Blandare from that point - though as you said, it wasn't full speed all the time. So take that into account, and I guess it'll take less than a minute ride at full speed from that red spot to Blandare.
 
S

SageFox.326

Rookie
#526
Feb 9, 2015
Some previews are saying that the game is smaller than DAI. We are seeing some data that doesn't fit with the "40 minutes to go through the map full gallop". CDPR was never specific on map size besides some declarations of "20% bigger than skyrim" .

I think the game will be a little bigger than skyrim, but in three maps separated by loading screens........... so skyrim map could be better. Hope i'm wrong.......
 
F

frivolousam

Senior user
#527
Feb 10, 2015
Skyrim had 150 dungeons, when CDPR gave the estimated size they surely have taken that to account. So I think W3 should have much less than 150 dungeons therefore outer map size should be much bigger than 20%. Plus, since the estimation W3 might have got bigger in size.
 
E

EliHarel

Rookie
#528
Feb 10, 2015
SageFox said:
I think the game will be a little bigger than skyrim, but in three maps separated by loading screens........... so skyrim map could be better. Hope i'm wrong.......
Click to expand...
Not sure how the fact that it's separated into three maps with loading screens between them might make it any less good than Skyrim's map.
 
T

TheDeathRun

Rookie
#529
Feb 10, 2015
SageFox said:
I think the game will be a little bigger than skyrim, but in three maps separated by loading screens........... so skyrim map could be better. Hope i'm wrong.......
Click to expand...
Uhuh...

TW3 has three gigantic maps split separated by two loading screens (or just one if there isn't one between Novigrad and No Man's Land). Everything else within the maps (cities, interiors, dungeons, etc.) is seamlessly integrated with no loading screens.

Skyrim has one giant map separated by no loading screens. Everything else within the map (cities, interiors, dungeons, etc.) is separated by a loading screen.

I'm really not seeing the part where "skyrim map could be better".
 
1

1337Smithy

Rookie
#530
Feb 10, 2015
I find the interior loading screens far more irritating and 'immersion breaking' than one fast travel over the sea occasionally.
 
  • RED Point
Reactions: EliHarel
F

frivolousam

Senior user
#531
Feb 10, 2015
1337Smithy said:
I find the interior loading screens far more irritating and 'immersion breaking' than one fast travel over the sea occasionally.
Click to expand...
In my opinion It would be better/more immersive to limit fast travel within the current map and take a ship from port(s) to travel to Skellige and back.
 
  • RED Point
Reactions: EliHarel
1

1337Smithy

Rookie
#532
Feb 10, 2015
frivolousam said:
In my opinion It would be better/more immersive to limit fast travel within the current map and take a ship from port(s) to travel to Skellige and back.
Click to expand...
Do you mean jumping on a ship then having a fast travel/loading screen? If it's a seamless travel I'd probably find it even more annoying. I mean, fast travel is made for traversing large areas with ease if you want to, and the amount of extra map needed to simulate that journey would just be counter-productive I think.

It's one of those 'compromise realism as to maintain gameplay'-esque moments.
 
Last edited: Feb 10, 2015
S

Scholdarr.452

Banned
#533
Feb 10, 2015
frivolousam said:
In my opinion It would be better/more immersive to limit fast travel within the current map and take a ship from port(s) to travel to Skellige and back.
Click to expand...
Just discipline yourself and don't use fast travel within the same map. Problem solved. ;)
 
F

frivolousam

Senior user
#534
Feb 10, 2015
1337Smithy said:
Do you mean jumping on a ship then having a fast travel/loading screen? If it's a seamless travel I'd probably find it even more annoying. I mean, fast travel is made for traversing large areas with ease if you want to, and the amount of extra map needed to simulate that journey would just be counter-productive I think.

It's one of those 'compromise realism as to maintain gameplay'-esque moments.
Click to expand...
Basically yes, you jump on a ship in Novigrad, pay the fee, watch the skippable small cutscene as "ship sails into the open seas - black screen or sailing in the mids of the ocean for a few secs - ship docks at the port of Skellige". I'd take it as an optional feature also :D

Scholdarr said:
Just discipline yourself and don't use fast travel within the same map. Problem solved. ;)
Click to expand...
I have no issue with fast travel within the same map. Tho I won't use it much I presume, horse and environment looks too good.
 
  • RED Point
Reactions: BlackWolf500.298 and Vigilance.492
1

1337Smithy

Rookie
#535
Feb 10, 2015
To be fair, I thought that might be what happens - do we know how it works in-game?
 
F

frivolousam

Senior user
#536
Feb 10, 2015
1337Smithy said:
To be fair, I thought that might be what happens - do we know how it works in-game?
Click to expand...
We know there is a loading screen between the 2 maps, it's more likely through fast travel I guess.
 
S

Scholdarr.452

Banned
#537
Feb 10, 2015
frivolousam said:
Basically yes, you jump on a ship in Novigrad, pay the fee, watch the skippable small cutscene as "ship sails into the open seas - black screen or sailing in the mids of the ocean for a few secs - ship docks at the port of Skellige". I'd take it as an optional feature also :D.
Click to expand...
I'd support that. It would add a great deal to immersion if there were some place at the harbour where you could get onboard a bigger cargo vessel and pay for the passage from Novigrad to Skellige or vice versa.

If CDPR won't include that and only rely on "simple" fast travel not only within the same regions but also between different regions then I hope that someone will mod that possiblitly (or better "immersive restriction") in ASAP. ;)
 
  • RED Point
Reactions: BlackWolf500.298
E

EliHarel

Rookie
#538
Feb 10, 2015
Ohh, I misunderstood you at first, @frivolousam . So, yeah, I totally agree. I was actually under the impression that what you describe is how it's handled. This is the first time I'm considering the possibility that it's not the case. I'm very much in favor of limiting travel between Skellige and the mainland to specific ports, and not just fast-travel from any location on the map.
 
V

Vigilance.492

Ex-moderator
#539
Feb 10, 2015
1337Smithy said:
To be fair, I thought that might be what happens - do we know how it works in-game?
Click to expand...
That was what I used to think was going to happen since it was mentioned in one of the E3 2013 Interviews.

Basically they said that Geralt would hop in his boat and after he sails a little bit out into the ocean he'll reach a "Cut-off Point", a loading screen will appear and then you'll be at Skellige, or you could pay to get a ship across.

However if I remember correctly, that same article did say they weren't sure, and were toying around with the ideas. So it could be that such a system proved too annoying to implement (Or perhaps they felt it would be tedious to have to go pay for a ship every time, or sail out X distance in the open water - personally I don't think so - it would be a huge immersion thing for me - but I can see them thinking that way) and they just decided to run with a typical Fast Travel.

But unless I'm mistaken we still aren't 100% sure. Fast Travel to CDPR might still mean having to pay for boat and then it "fast travels" you over. They've never been 100% precise on how the system works, so we'll have to wait and see.
 
  • RED Point
Reactions: 1337Smithy
F

frivolousam

Senior user
#540
Feb 10, 2015
frivolousam said:
In my opinion It would be better/more immersive to limit fast travel within the current map
Click to expand...
Now I read it, I understand the misunderstandings :p

@Vigilance Isn't the small boat Geralt controls too small for open seas?

Maybe there could also be smugglers around the coasts of the maps also.
 
Prev
  • 1
  • …

    Go to page

  • 25
  • 26
  • 27
  • 28
Next
First Prev 27 of 28

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.