Ah sorry, didn't think this one would be much of an issue, spoiler wise etc.
And then you're not even counting the No Man's Land/Novigrad area. Could the game in total really be that big?A note on the size of the Skellige Archipelago
I think the Skellige archipelago map (52 sq miles) will consist mostly of water. From the gameplay we received yesterday it was quite clear that the Island is not 52 sq miles by itself.
Ard skellig was also mentioned to be the largest of the islands in the archipelago. Source was the QA yesterday I think.
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If we look at the map here, we can estimate that a square around all of the islands in the archipelago being 52 sq mile would result in ~30-40% of land inside that square. So perhaps the sq mile area of land in the Skellige Archipelago is ~18sq miles. This would still make it a huge area compared to Skyrim's 14.3 sq miles(Not 100% sure on Skyrim size, and I know comparing to Skyrim is not beloved by a lot of forum users but I'll do it anyway). On top of that, the sea's in between the island are sail-able without any loading screens which in itself will be an exciting immersive experience.
Why do I care about the size of the world? Immersion and sense of exploration. To fully be immersed I need to be able to get lost, I need to experience journeys.
Well, the red point indicates the presumed location where Geralt got on his horse (based on what we see on the minimap during gameplay demo). And it takes him about a minute, maybe more, to get to Blandare from that point - though as you said, it wasn't full speed all the time. So take that into account, and I guess it'll take less than a minute ride at full speed from that red spot to Blandare.Most of it wasn't at full speed, and some of it was running lol.
Not sure how the fact that it's separated into three maps with loading screens between them might make it any less good than Skyrim's map.I think the game will be a little bigger than skyrim, but in three maps separated by loading screens........... so skyrim map could be better. Hope i'm wrong.......
Uhuh...I think the game will be a little bigger than skyrim, but in three maps separated by loading screens........... so skyrim map could be better. Hope i'm wrong.......
In my opinion It would be better/more immersive to limit fast travel within the current map and take a ship from port(s) to travel to Skellige and back.I find the interior loading screens far more irritating and 'immersion breaking' than one fast travel over the sea occasionally.
Do you mean jumping on a ship then having a fast travel/loading screen? If it's a seamless travel I'd probably find it even more annoying. I mean, fast travel is made for traversing large areas with ease if you want to, and the amount of extra map needed to simulate that journey would just be counter-productive I think.In my opinion It would be better/more immersive to limit fast travel within the current map and take a ship from port(s) to travel to Skellige and back.
Just discipline yourself and don't use fast travel within the same map. Problem solved.In my opinion It would be better/more immersive to limit fast travel within the current map and take a ship from port(s) to travel to Skellige and back.
Basically yes, you jump on a ship in Novigrad, pay the fee, watch the skippable small cutscene as "ship sails into the open seas - black screen or sailing in the mids of the ocean for a few secs - ship docks at the port of Skellige". I'd take it as an optional feature alsoDo you mean jumping on a ship then having a fast travel/loading screen? If it's a seamless travel I'd probably find it even more annoying. I mean, fast travel is made for traversing large areas with ease if you want to, and the amount of extra map needed to simulate that journey would just be counter-productive I think.
It's one of those 'compromise realism as to maintain gameplay'-esque moments.
I have no issue with fast travel within the same map. Tho I won't use it much I presume, horse and environment looks too good.Just discipline yourself and don't use fast travel within the same map. Problem solved.![]()
We know there is a loading screen between the 2 maps, it's more likely through fast travel I guess.To be fair, I thought that might be what happens - do we know how it works in-game?
I'd support that. It would add a great deal to immersion if there were some place at the harbour where you could get onboard a bigger cargo vessel and pay for the passage from Novigrad to Skellige or vice versa.Basically yes, you jump on a ship in Novigrad, pay the fee, watch the skippable small cutscene as "ship sails into the open seas - black screen or sailing in the mids of the ocean for a few secs - ship docks at the port of Skellige". I'd take it as an optional feature also.
That was what I used to think was going to happen since it was mentioned in one of the E3 2013 Interviews.To be fair, I thought that might be what happens - do we know how it works in-game?
Now I read it, I understand the misunderstandingsIn my opinion It would be better/more immersive to limit fast travel within the current map