A 700 series GPU is more than adequate for these effects. Modders in Skyrim have added them in and they run fine on a GTX 680 4GB card. But there was a lot of very clever work done to enable this, such as Boris's ENB framework, Shearson and the SKSE team's memory enhancements (basically allowing you to offload much of what the engine wanted to store in VRAM to RAM) and a lot of work by various modders on water, atmosphere, parallax, lighting, dynamic LODs, etc. It maybe that these various techniques could not imported to consoles so they were not attempted for the PC, or that the development effort to introduce these to TW3 would have been prohibitively expensive. (After all a lot of very clever people have been building this up for free for 3+ years on Skyrim.) Another alternative is that they have spent their GPU memory and processing "budget" on hair effects, physx, etc. and there is not enough left to adequately process and render some of these other visual effects. Still, we'll have to see what CDPR has in store for us in a couple of weeks, and perhaps after they have unleashed their DLCs on us.Yes the skin hair and characters look like they are dipped in liquid plastic.
But the environment is properly mapped, with volumetric clouds and effects
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This is about as pitiful as Watch Dog's headlights not casting dynamic shadows.
Water doesn't react? Blood doesn't show up? Blood turned from liquid to confetti? Grounds are a bunch of flat textures and nothing more? Water looks like jelly? Interior lighting is crap?
This game doesn't "set the bar" for graphics. Nor does it hold back for "consoles".
The truth is that they hold it back because they expect the average PC gamer to have like a 700 series GPU or something.
The ONLY hope..the ONLY hope left is that this is all a sort of "ruse", and true Ultra settings haven't actually been shown yet.
watch dogs and gta 5 have moving trees/foliage. Not as much as the witcher 3 obviously but its not something groundbreaking.Aside from this whole visual graphical stuff, this game will have trees that actually "react" to the wind, if you know what I mean. If it's windy and/or stormy these trees gunna be movin' yo.
Can't say I've played a game that will look as amazing as the Witcher 3, regardless of whether its been downgraded or not... I'm getting sick of that word.
Well that's your problem actually as a moderator, just because the forum was effectively dead after the launch of TW2 with a few key points of activity doesn't mean it won't change. The lack of activity was mainly due to the fact the forums weren't up when TW2 launched but they are up for when TW3 will and TW3 has Skyrim levels of hype. So obviously going from 2-3 dozen people at best to hundreds of people at the same time will lead to huge forum arguments, especially over this.Then that's their problem. If this thread continues to go in circles like this for much longer, then we'll just have to pull the plug. It's not doing the boards any favors, in fact it's its main source of vitriol.
Any and all points have been raised, from both sides. I haven't seen anything new added to this thread in a very long time.
Personally, I'm finding it rather tiring to moderate the same thing over and over again. But that's just me.
I would assume it's a predefined animation rather than a physics-based environmental effect, otherwise the foliage would bend in response to Geralt and his horse which presumably is computationally less expensive?watch dogs and gta 5 have moving trees/foliage. Not as much as the witcher 3 obviously but its not something groundbreaking.
2-3 GB off GPU is only "OK". To get really good graphical effects (say 2K on pretty much all your textures and 1K on normals, (all optimized) plus parallax, etc.) and the ability to smoothly load additional objects as the character moves around, you need more like 4K plus the ability to offload VRAM to RAM - or at least that has been my experience. Of course there could be further optimization to enable you to do more with less hardware (and I'm sure they have tried to take advantage of the latest and greatest techniques), but each further increment of gain from optimization gets more expensive in terms of developer labor.Still, it's a big chunk if optimized right. Games seldom use more than 2-3GB or RAM for CPU cache, so they should still have 2-3GB free for GPU which is okay for 100p. Source on PS4 operating system eating 3GB, as that sounds like a lot?
Not the clips I've seen. GTA 5 look very fake, especially the characters and objects. Some of the TW3 graphics look very natural (albeit with a "mood"). TW3 graphics and ambiance pull me into the world, GTA5 just don't. Of course this could be personal interest in the subject matter and a desire to let that happen in one case but not the other. GTA5 clips never confuse me as at whether I'm watching a clip from a movie or news item about the subject matter, TW3 clips do imitate fantasy movie clips well enough to have that effect on me.So GTA V looks better than TW3? WTF
I really need to agree that some of the wind is just too damn much at times. Trees only bend like that when they're experiencing F5 hurricane force winds or when mt. saint helens erupts.Seems they're compensating for the bait and switch mediocre graphics by overaggerating other effects, like how thick trunked trees bend like they're made out of rubber. It looks ridiculously awful.
I do think the wind effect is a tad overdone, especially with the big trees.Seems they're now compensating for the Dark Souls 2 / Watch Dogs bait and switch downgraded mediocre graphics by overaggerating other effects, like how thick trunked trees bend like they're made out of rubber. It looks ridiculously awful.