The game has dynamic day and night cycle, clouds make a lot of difference in lighting and several other reasons so it's impossible to produce same lighting in every screenshot and the wood and stone wall textures actually look better in new screenshot.
You can also see that in the new screenshot, you have a huge opening in the background while in the old screenshot, it's a deep narrow passage so all that bloomy and bleeding light makes sense there.
You can also see that in the new screenshot, you have a huge opening in the background while in the old screenshot, it's a deep narrow passage so all that bloomy and bleeding light makes sense there.