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The Witcher 3 - Visuals

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P

Phalzyr

Senior user
#421
Apr 29, 2015
amfibiya89 said:
If you read my whole post
Click to expand...
I did and understood what I replied about wasn't your only point. I just found that reference weird so I responded to that one only. I can't comment on other aspects you mentioned because I haven't examined VGX/SOD or any footage since that thoroughly, I've been keeping myself spoiler free as much as I can...
 
M

McGregg

Forum veteran
#422
Apr 29, 2015
SpeedRunner101 said:
Still doesn't changed the fact that they said the game would be "nearly indiscernible to CGI" at first if my memory is correct, and now it...really isn't lol...
Click to expand...
If your memory is correct.... ?!? Great....
 
S

SpeedRunner101

Rookie
#423
Apr 29, 2015
Rawls said:
How can they be more honest than releasing hours of actual footage recorded by youtubers weeks in advance?
Click to expand...
Gee I don't know, maybe by telling us stuff.

They show us how it is now and then ignore everything else lol. That is the problem..

Youtubers showing off preview footage is NOTHING new mate. Even Ubisoft does that
 
M

Mohasz

Forum veteran
#424
Apr 29, 2015
SpeedRunner101 said:
Still doesn't changed the fact that they said the game would be "nearly indiscernible to CGI" at first if my memory is correct, and now it...really isn't lol.
Click to expand...
They said something like that for CP 2077, not TW3, as far as I remember.

Oh, and I also hate CDPR for making the game actually playable.
 
S

SpeedRunner101

Rookie
#425
Apr 29, 2015
How long do you guys think it will take for people to create decent enough mods for DOF, foliage, draw distance, lighting, animations, and sweetfx? Because I'll happily wait even after the game releases for those things to happen.


I can only hope that Witcher 3 is as mod friendly as Skyrim.

---------- Updated at 07:28 PM ----------

Mohasz said:
They said something like that for CP 2077, not TW3, as far as I remember.

Oh, and I also hate CDPR for making the game actually playable.
Click to expand...
Nope, "We are aiming for CGI quality graphics"-Witcher 3 dev. And hell, they delivered too. At least at first.. http://ps4daily.com/2013/04/the-witcher-3-cg-quality-graphics/



Also

..WOW.

You do realize that PLAYABLE GAMES should be a standard right? Just because CDPR is creating a game that is playable amidst a bunch of other games that are unplayable doesn't mean we should bow down and call them developer gods.

I can't tell if all you guys actually think CDPR is a great dev team, or if they are just good compared to the other crappy devs out there.
 
Last edited: Apr 29, 2015
E

Eruvadhor

Senior user
#426
Apr 29, 2015
I probably missed the question and response but...

ImAnderZEL (who posted the YouTube video) said "This is a pre build aka Beta not finished product!".

Suggests his video may not be wholly representative of the final game?
 
M

McGregg

Forum veteran
#427
Apr 29, 2015
Yes...and you have there quite nice definition of "we are aiming" ...
 
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SpeedRunner101

Rookie
#428
Apr 29, 2015
McGregg said:
Yes...and you quite nice definition of "we are aiming" ...
Click to expand...

>Tries to negate my argument by claiming I can't back up my fact in earlier post
>After I do, tries to negate my fact by insufficiently dissecting what they said.



After this interview..they came out with AMAZING footage that DID look CGI.

They issue, which you seem to be ignoring, is that they never told us about the changes. They just did what all other devs do. "There is no downgrade we promise".

They SHOWED us something and then took it away. That is the issue. Because now we will all wonder what could have been
 
R

rcjonessnp175

Senior user
#429
Apr 29, 2015
Well as long as they have great 3dvision support like witcher 2 I'm all set. Mods will come I'm sure if it's doable
 
S

SpeedRunner101

Rookie
#430
Apr 29, 2015
Hey, if a dev actually comes onto this thread and gives an actual response clarifying what exactly changed, and what is just du to different time of day or weather or something, and actually EXPLAIN, then I will eat my own words and relent. Even if their honesty has come at a VERY late date..


The reason this hurts so much is BECAUSE I am a huge fan. I have been following this game since the very beginning.

It hurts that they took out so much stuff...the graphics is just a single part lol.
 
Last edited: Apr 29, 2015
R

rcjonessnp175

Senior user
#431
Apr 29, 2015
Reminds me of ubisoft and that Watch dogs game big contrast is quality of graphics differences that where advertised at e3 and such compared to release version. Wish the industry would get out of that methodology.
 
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M

Mohasz

Forum veteran
#432
Apr 29, 2015
SpeedRunner101 said:
Nope, "We are aiming for CGI quality graphics"-Witcher 3 dev. And hell, they delivered too. At least at first.. http://ps4daily.com/2013/04/the-witcher-3-cg-quality-graphics/
Click to expand...
Alright, I did not remember that. Well, guess what, they aimed, they shot and they might've missed the target by a few inches, now what are we going to do?.

SpeedRunner101 said:
You do realize that PLAYABLE GAMES should be a standard right? Just because CDPR is creating a game that is playable amidst a bunch of other games that are unplayable doesn't mean we should bow down and call them developer gods.
Click to expand...
I've never claimed that. I'd just like to naively assume that they had to "downgrade" in order to make the game playable at all, and not because they are "liars" or "backstabbers".
 
Last edited: Apr 29, 2015
P

Pawlle

Rookie
#433
Apr 29, 2015
Hey man,i'm sure that the VGX build has a much better draw distance and maybe even better texture quality or even tessellation quality but....i'm kinda glad it got a bit downgraded(a 660 owner here just making the cut for this game)...because form the looks of that footage it would need a 980 just to run...the game looked unrealistically good...and of course there is the factor of consoles which are not that strong in terms of hardware.
 
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M

Mezziaz

Rookie
#434
Apr 29, 2015
Ubisoft showed off gameplay that turned out to not to look nearly as impressive in the final game.

The first real demonstration of gameplay for the Witcher 3 is the 35 minute demo and if you compare that to the the build we are being shown now you will notice the game for the most part still looks the same.
 
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S

SpeedRunner101

Rookie
#435
Apr 29, 2015
Mohasz said:
Alright, I did not remember that. Well, guess what, they aimed, they shot and they might've missed the target by a few inches, now what are we going to do?.
Click to expand...
Wait for another game to promise the same thing I guess. Maybe Witcher 4. And hope they tell us the truth
Mohasz said:
I've never claimed that. I'd just like to naively assume that they had to "downgrade" in order to make the game playable at all, and not because they are "liars" and "backstabbers".
Click to expand...
Well I only assume that is the reason. But they just decided to not tell any of us. In fact they worked hard to deny it.
 
Last edited: Apr 29, 2015
J

JasonShepard

Senior user
#436
Apr 29, 2015
SpeedRunner101 said:
Hey, if a dev actually comes onto this thread and gives an actual response clarifying what exactly changed, and what is just du to different time of day or weather or something, and actually EXPLAIN, then I will eat my own words and relent. Even if their honesty has come at a VERY late date..


The reason this hurts so much is BECAUSE I am a huge fan. I have been following this game since the very beginning.

It hurts that they took out so much stuff...the graphics is just a single part lol.
Click to expand...
The only part that really looks worse than what we've seen before is the foliage. It's unevenly distributed and that makes the game look rather poor in some areas. LOD is also lowered it seems, but that shouldn't matter as it doesn't affect immersion. The draw distance/LOD is fine as it is.
 
S

SpeedRunner101

Rookie
#437
Apr 29, 2015
Mezziaz said:
Ubisoft showed off gameplay that turned out to not to look nearly as impressive in the final game.

The first real demonstration of gameplay for the Witcher 3 is the 35 minute demo and if you compare that to the the build we are being shown now you will notice the game for the most part still looks the same.
Click to expand...
The 35 minute demo was even worse that it is now..terrible draw distance, poor interior lighting, poor water and reflections...hell

---------- Updated at 07:51 PM ----------

JasonShepard said:
The only part that really looks worse than what we've seen before is the foliage. It's unevenly distributed and that makes the game look rather poor in some areas. LOD is also lowered it seems, but that shouldn't matter as it doesn't affect immersion. The draw distance/LOD is fine as it is.
Click to expand...
Yes they seemed to have replaced individual blades and twigs with generic grass dotted with a few bunches of swaying wheat..thingies...it looks strange.
 
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Sneky

Sneky

Rookie
#438
Apr 29, 2015
2015 vs 2015 downgrade? :p

Better textures, better grass, better clouds etc.... What do u think guys?









vs

 
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J

JasonShepard

Senior user
#439
Apr 29, 2015
SpeedRunner101 said:
Still doesn't changed the fact that they said the game would be "nearly indiscernible to CGI" at first if my memory is correct, and now it...really isn't lol.


They never ever said "hey, this is what changed". I expected more honesty...it should not have been the fans who had to dig deep and fend off an INSANELY intense amount of hate to uncover the truth.

Hell, even EA is being honest about what features are and aren't there, what has changed, what will change, in Battlefront.
Click to expand...
SpeedRunner101 said:
The 35 minute demo was even worse that it is now..terrible draw distance, poor interior lighting, poor water and reflections...hell

---------- Updated at 07:51 PM ----------



Yes they seemed to have replaced individual blades with bunches of swaying wheat..thingies...it looks strange.
Click to expand...
If you really compare the builds, the assets look rather similar. The most difference I see is a lack of sharpening and a different color palette. The foliage has gotten worse from build to build though. Like you said, it is really 2D and the uneven distribution of 2D grass looks bad in any game. Think about this, if the grass wasn't 2D and filled up areas properly, wouldn't it look a lot better?
 
S

SpeedRunner101

Rookie
#440
Apr 29, 2015
JasonShepard said:
If you really compare the builds, the assets look rather similar. The most difference I see is a lack of sharpening and a different color palette. The foliage has gotten worse from build to build though. Like you said, it is really 2D and the uneven distribution of 2D grass looks bad in any game. Think about this, if the grass wasn't 2D and filled up areas properly, wouldn't it look a lot better?
Click to expand...
Immensely better. They messed up the trees and the grass..which is basically 90 percent of the game anyway.

But they are also missing things like higher quality tessellation, shaders, reflections, depth of field, and draw distance.

Also not quite sure what feature exactly they got rid of to make it look so cartoony..maybe lack of quality sub surface scattering of lighting.

And then there's just the issue about color palette, which is a whole other thing
 
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