Moderator: No, because it is off topic, and continuing to do so may be viewed as thread hijacking.
I'm going to quote the OP, which establishes the actual topic of this thread.
"I think that that message loses much of its impact if the world always looks like a shitty place, but keeps its punch if you're traveling, say, in the beautiful Skellige archipelago, and then suddenly come across an act of deep cruelty. It's that contrast and sudden shift that I think make it powerful, and prevent it from becoming hackneyed."
The actual, and only valid, topic of this thread is whether the visuals of the game reinforce its mood and themes, and whether these do so by contrast rather than conformity.