Litle history of Witcher 3 visual development from my point of view.
Lets start from beginning. CDProject began building Witcher 3 before the new consoles release. So it means they developed this game first only for PC. And i remember that they told that we only guessed the spesifications of new consoles when we build Witcher 3. So in beginning may be they guessed that consoles will be more powerfull that their actual power. (It was same with The Division too. Anonim dev said that we already cancelled SSR and reduced the particles of explosion to match the quality of consoles) So
i think they began building VGX trailer looking game. And when consoles were announced Team had to change some things to be able to run game on consoles.
Then i remember that in interview -
http://goo.gl/QqwUaJ- DEV said that
because of size and density, we are already close to maxing out the equipment.Of course, if we find more workforce in boxes, we will surely use it to make the game even better.
And after that one site said that
According to Gametech, The Witcher 3: Wild Hunt is a very demanding title; a title that a single GTX 780Ti struggles to run when higher levels of AA are enabled. As the Russian gaming website noted, the PC version runs currently with all its bells and whistles enabled (plus 8xMSAA) with 35-45fps on a GTX 780Ti at 1080p. Naturally, a single 780Ti is able to hit the 60fps sweet spot in its current form provided MSAA is lowered.
This is normal. May be they did not optimize it yet. But what is interesting in that site they said
Moreover, it is said that the PS4 version will run at 900p/30fps while the Xbox One version will run at 720p/30fps. What’s also interesting is that the console versions of the game will meet the minimum graphics settings of the PC version. Gametech claimed that The Witcher 3 on consoles will look similar to The Witcher 2.
Now they said that minimum graphics of witcher 3 is looks similar to witcher 2. So imagine what ultra graphics looked like then? At least in that build. I can't imagine.
Is the game in ultra setting looks 3 or 4 time better than Witcher 2. To be honest, of course it is better than Witcher 2. But not that big.
Then in another interview DEV said:
And how will the PC ultra compare to consoles?
You will be able to find some small differences like Nvidia Hairworks for example but they are very demanding graphically so you must have a strong machine.
Now again, In 2014 Witcher 3 consoles graphics were the same with low setting PC. And DEV already said that they were almost at limit of consoles power. Then How in earth the consoles are almost identical with ultra setting of PC now and we can only see little differences between consoles and
PC on ultra now??? If the answer is optimization then DEV's already said that optimization impact all 3 platform at same time. So when consoles were optimized PC was optimized too. So from that we can understand that Team optimized the game, made the room for more power and only improved the consoles graphics to match the PC or Downgraded the PC to match the consoles. There is no another explanation for that. I think DEV's improved the consoles and did not touch to PC. Because they already said that there is no downgrade.
Or the site which said that consoles was minimum setting of PC lied.
Then every time when we said that LOD is bad, grass is bad, trees are 2d in distance, we only heard that it is not the ultra setting. And we already improved the quality of visuals of game. And then Gamestar said that we played game in ultra and it was way better than January footage which was on high setting. But what is interesting again for me that Team did not show us the ultra setting and they said that we will see it when game launch and it will be "splash to our face".
Now
splash to our face. Because we did not trust the team and cried that game downgraded. So Team want to say "Get this Ultra setting and shut up". But now we see the ultra setting. To be honest i cant see the difference even between the January build which was on high setting and this build on ultra setting.
But from words, there must be the double improvement. First Improvement the overall quality from January builds to youtubers', second from high to
splash to our face quality ultra.
So my last word is: Game still looks good(May have been even better). I wright this post not for visuals quality of game but the confusion coming from interviews and words while game was developing
Again THX you for this game, you really worked hard.
And we always will find reason to blame you 