hopefully dx 12 will change that.
This is just a speculation , but if what CD said about 770 being able to give just high med @30 fps , it is nuts.however if a 660/750ti would cut it then i am fine
PS- ps4 seems to have more popin of textures. And water doesnot have any physics i think( roach stepping on a puddle didnt have any effect)
Look the ground. It is completely flat.
And I really didn't want to use Inquisition as comparison, but:
Comparing those 2 images, if I need to chose between W3 visuals without tessellation and DA:I visuals with tessellation, I say: fuck tessellation. Please, DA:I looks just disgusting. You can call me a fanboy if you want but art style and overall graphical fidelity in W3 is light years above DA:I.
It seems like there's a disturbing lack of shadows indoor, or from non-sun sources of light.
For example, this image has obviously zero shadows drawn and it looks like an indoors environment.
Then again, outdoors with sun shining seem to have no issues.
Both pictures were released within 24 hours. Anyone explain and please tell me it's a bug/glitch/turned off feature?
First look at that. Almost everything cast shadow.
The shadow depend on 2 factor.
1. Does the light cast shadow
2. Does the object cast shadow.
In this game sun, candle fire, torch fire cast shadow. But light from signs, light from explosions does not cast shadows.
And the grass, little rocks, and some little objects does not cast shadow. But all other models, characters and etc cast shadows.
So in first picture the Igni fire killed all shadows from torch and did not cast any shadow after that. Because of that we can't see any shadow.
In second picture the sun illuminate everything and every object cast shadows except grass.
So i think it not glitch or bug. It can not be every light and object cast shadow in such big game.