Buddy, open this video, go to 37:40 mark, and tell me how is this hair worse than the hair you have shown in the January footage. I mean, if you are this serious about this, then my work here is done I guess.
https://www.youtube.com/watch?v=lJpWBMH9EtQ
That was evening and i went to sleep yesterday. So good morning now.
I already watched and analized the hair in that whole video million times. Now i will tell you everything what i think about this and January hair. And i hope you will understand me well, my english is not very well. Some time i just can't find proper word to explane myself.
Now i will saparate this explanation into 3 part. 1st. Shape of hair. 2nd. Shader of the hair 3rd. movement of the hair.
Shape. in January build it seems there were many hair layers on top of each other. More thick hair on top and less thick hair on bottom. And the falloff of the hair was more natural and there was more wave fallof.
You can see all of this from here.
https://www.youtube.com/watch?v=sil3QCDJACU stop it at 7:45 when camera is zooming the head of Geralt.
But new hair is so simple. One thicknes on all of the hair. The falloff is almost linear. The bottom end of the hair is so linear and so neat. Looks like Geralt was in barbar few minutes ago.
You can see this here:
https://www.youtube.com/watch?v=lJpWBMH9EtQ stop at 40:37 where camera zoom to Geralts hair.
Shaders. I think you know what does shaders mean. It is the surface with some type of information which we understand what type surface it is when we look at it. It is material that causes how the light perform with and what we see when the light hit and bounce from surface. The PBR shader is that the reflection of light is calculated automaticly for reflection value not to be higher than value of absorded light.
Now In January footage hair shader was different than last build. More complex shader was there. I can't understand what exactly but it looked like hair more than now. I think there was more subsurface scattering or another technique, i do not now. It was white how the hair can be white.
Watch:
https://www.youtube.com/watch?v=sil3QCDJACU#t=6m39s especially after 6:40.
But now the shader is simple too. white and still same kind of shader but less complex. Now there is stupid white bloom instead of the some kind of techniques.
Watch after
https://www.youtube.com/watch?v=lJpWBMH9EtQ#t=30m32s. Almost same TOD. So it means that surface must look almost identical. Watch the hair when Geralt trying to hit gees. Clearly the shaders is not good as January build when Geralt walked to tavern.
Movement I thing if you will watch the videos where i tagged you will see differences. But let me say something about this. In January build the hair of Geralt moved with more wave .
Watch
https://www.youtube.com/watch?v=sil3QCDJACU#t=7m59s
But now it moves only up and down. And again more neat,.
https://www.youtube.com/watch?v=lJpWBMH9EtQ#t=40m36s
Really i am tired. I really disappointed what i saw from youtubers'. This is not same game by graphics. Draw distance, grass, lighting. Just watched The VGX screen comparison and my last hope died with that. And it's same place. Same buildings, same terrian, same castle in distance. Even same TOD.
Edit: It doesn't mean game looks not good. Game still looks good. But not good as before.