I asked before, but with no response. Does anyone know if PC copies of the game were sent out to reviewers, or was it just console copies?
If PC copies were sent, I look forward to seeing some real comparison of the different graphics settings next week.
I asked before, but with no response. Does anyone know if PC copies of the game were sent out to reviewers, or was it just console copies?
If PC copies were sent, I look forward to seeing some real comparison of the different graphics settings next week.
That's excuses..... I build custom cars for a living. We have any where from 3 to 7 cars at a time. A customer drops off their car with a vision in their head. Our artist and said"Customer" draw up what they want. Then we build it. Many times we have done the "impossible" , You either deliver or you do not. Simple. When you state as a company one thing and deliver another, sooner or later word gets out and you lose the best clients. This applies to any company. Standards. have some and succeed. Lose them and go out business.
according to a couple of youtubers they were playing pc on ultra, on a slightly older build. Didn't look any different than consoles. Absolutely nothing close to the vgx trailer quality. The lighting itself I think is also one of the biggest impacts. The new lighting just doesn't seem that good, nights seem too bright, nothing like the visuals here https://www.youtube.com/watch?v=3SpPqXdzl7g its way brighter and has a blue tint.
They also said they make the map 3 times bigger than originally planned. Or that maybe in earlier development the trees and foliage were all just move a little on them own, won't react to any surroundings. etc.. But no one would make thread titled "UPGRADE confirmed" lol. We only see the things taken away, but no the things added in.
yeah that's the big hit it took visually aside from anything else, was the volumetric smoke / soft particle light imho.
http://2.bp.blogspot.com/--2L9zDs_LXk/UrsRnL8m1sI/AAAAAAAAAP8/P6IxR4omwSg/s1600/The-Witcher-3.jpg
Smoke like this doesn't exist anymore. Not even from chimneys I don't think.
https://www.youtube.com/watch?v=3SpPqXdzl7g At 39 you can see the difference soft particles make on the smoke because they even show you what it looks like without it IN the video lol.
We only see the things taken away, but not the things added in.
It is ignorant to compare so complex software with cars sorry.
Hi end PC players are not the best costumer, we pay as much as console players. Apply "standards" of EA and succeed., financialy.
But yes what matter is if they deliver. For me they will.
ofc CD Projekt Red could have made the game look as good as the square enix "cry" demo, but that would be stupid.... they arent finishing the game now, so that people 5 years from now could play it with their GTX 1500 or Titan xxxxx, they want people to play it now.... and with current hardware, if they had all those effects, "forward lit soft particles" "volumetric EVERYTHING" "hairworks" and all that shit.... the game would run at max 10 fps on quad 980s .....
and to everyone saying the game looks like crap now... just stop... no it doesnt.. it objectively does NOT look bad.... in fact, its one of... if not THE most graphically gorgeous game right now
Perhaps the Forward Lit soft particles have to do with physx, which we haven't seen yet.
Perhaps the Forward Lit soft particles have to do with physx, which we haven't seen yet.
Nobody has seen the final build other than CDPR, and NOBODY knows whether the Gameworks effects are part of the ultra spec.
Actually reviewers have since they've already got access to the game.
Actually reviewers have since they've already got access to the game.
My understanding is the PhysX have been turned down immensely. That came from Dev, can not remember which one, or what video I saw it in. We can only hope for the best I suppose.