Heh that sounds great and all, but its all abstract general stuff we've been hearing for years literally
Definitely now what I meant.
Well, this is from late November, a few weeks ago:
http://forums.cdprojektred.com/threads/30456-Interviews-and-Articles-Part-2?p=1472207&viewfull=1#post1472207
"In any case, we had different ideas on how to implement threads of Geralt's relationships with the girls. Each of them had its advantages and disadvantages. As a result, we decided to do it according to three principles:
- So that the player was able choose his own way.
- So we can reproduce the situation from the books as well as possible and to create NPC of flesh and blood.
- So that we liked it. (Contrary to what people think, we often do things, that we do not like, but we know that will appeal to players)."
Pretty specific.
Remember, they cant talk too much about stuff that's being changed or created, but communication from CDPR seems steady. Hey, wasn't there a Q/A around here from recently?
Ah, yes. Chris got a bunch of question from us and then said,
"Ok, that's enough questions. Thanks to everyone who took part. Now, the thread gets closed and I start working on getting answers. Stay tuned."
So we can look forward to that, as well.
Maybe I would have showed a small quest with a choice and how different answers play out (of course that's spoilery but knowing one little side quest or even only parts of it in a 100h+ game shouldn't be that much of an issue imo).
Mmm. I, too, would like to see that. Pick an example quest and go with it. Maybe show the multiple ways to screw it up.
And they could have been more honest and transparent in that latest downgrade and PC/console discussion.
So with that kind of self-display I guess the expecationgs of consumers and gamers grow accordingly...
Yeah, some of this is probably inevitable, with big big numbers. Multi-million dollar businesses, I would imagine, handle differently from million dollar businesses. And it is a bit of a doomed feedback loop - they do hold themselves to a higher standard, ( GoG, DRM, etc) and then we hold them to it as well.
And then you have the other factor - a creator's raw enthusiasm for their work, and the rush they get from fan feedback. They do not want to disappoint us - quite the opposite. So they avoid doing so and try all sorts of things to get around it when it has to happen. Understandable, if unfortunate.