Should we stick to the theme of the panel?Guys, I'll be collecting questions during today's stream so if you have any questions regarding the game that you want answered, drop them here and I'll see what can be done
Did you guys get lot of inspiration to your game recently from the new Witcher book Season of Storms? Because it seems to broaden the lore in witcher world nicely and I would imagine it being useful to you.Guys, I'll be collecting questions during today's stream so if you have any questions regarding the game that you want answered, drop them here and I'll see what can be done
Well, now we can stop asking. I think he has asked ALL possible questions hahahaha1: Is the camera adjustable to play closer to Geralt like in the trailers
2: Will doors open normally, i.e not at super speed
3: Any updates to eliminate close proximity pop-in seen in the demos, grass LOD issues from only a few feet away, shadows suddenly appearing, draw distance etc
4: What are the next gen weather effects? We haven't seen anything yet.
5: What are some of the next gen graphical features. Can you talk about the Nvidia effects, tesselation, AA being used, bump mapping which was absent on the brick walls in the January press event and so on. Clarify if you can what is in the ultra setting.
6: What will use Nvidia hair technology. Geralt, wolves, anything else, everything with hair/fur?
7: Can you talk about enemy AI, what are some of their patterns, do attack strategies differ per region.
8: Can you elaborate on some of the systems in the game. Stamina, adrenaline, toxicity, horse stamina, UI, the mini map, markers, others we don't know to ask.
9: Can you elaborate on combat, targeting system, how do you target an enemy, how does deflecting arrows work, what other ways can the environment be used, bees/swamp gases we already know. Can Geralt disarm a foe and kill him with his own weapon. Geralt can climb and swim, can he kill from above/below, what takedowns are there?
10: What was the most challenging thing for you in the development of the game?
11: How much has the game grown in size compared to the initial concept?
12: Can you comment on Redkit, is it targeting a 2015 release date?
13: Can you talk about customization of the game. What features can be toggled on/off.
14: Can you explain the difference between the game modes(easy> dark) and how that affects combat, quest markers, dialogue, health, economy
15: Can you talk more about Novigrad, the cloak and daggers aspects, the underground, how the quests differ and do Novigrad quests have a bigger impact on the main storyline compared to quests in 'No Mans Land'
16: What are you most proud of in the game, any feature or mechanic works beyond your expectations
17: How is the moral of the team, its been a long road, working harder than ever no doubt
18: Sick of us fans yet, I know I would be.
19: Are any aspects of the environment destructible, setting fire to grass, kicking in doors etc
20: When will we be shown the next sizeable gameplay demo, in high quality, and will it have all effects enabled, and less cut scene heavy?