i cant wait to see Night City now.......The city is a living breathing echosystem with several thousands of inhabitants. Everyone has their day and night activites. They make all of Novigrads four districts unique and characteristic places, worlds within a world to explore.
Yeah. Kofe, it might not be for you. It definitely leans towards the real-time action RPG element as opposed to the Divinity Original Sin RPG game style.Dunno. I should be anticipating more the more I see... but the effect is contrary. The more I see of the Witcher 3, the more it looks like a game not really catering to me all that much; and the more it looks like that, the more I get the sense that CP might just follow suit with the "winning formula".
I can easily deal with "Skyrim" or "Fallout" style combat. I HAVE not played any of the Witcher games because from what I can see from YouTube they're typical console stye action games (combat wise).Witcher 1 and 2 were both real-time action-style as well, after all. It is their winning formula.
But Cyberpunk 2077 will also be real-time action combat. Absolutely. I would be shocked if it was any other.
I find Witcher combat and Skyrim combat to be quite similar - only Witcher is better.I can easily deal with "Skyrim" or "Fallout" style combat. I HAVE not played any of the Witcher games because from what I can see from YouTube they're typical console stye action games (combat wise).
Mario."typical console style action game" is so generic it's almost meanginless to me. Dark Souls? Prince of Persia? Infamous? Skyrim? Those are all console-style action games.
Oh yeah. I hate those, generally. Sort of like a game made of Quicktime Events. Ugh.Mario.
Split second timing and positioning required to successfully jump etc.
No, definitely not like that. And people who tried to play TW2 by just wading into fights and spamming the buttoms tended to see Geralt die an awful lot. You win by thinking strategy/tactics, not by the speed your fingers can move.Mario.
Split second timing and positioning required to successfully jump etc.
It's not even that it has "action" combat. I liked games like Witcher 1, Risen, Gothic, Morrowind, etc. just fine. It's how the gameplay seems to be arranged and how it appears to be working that puts me slightly off. It all looks very pretty, but also somewhat bland... narratives aside.Yeah. Kofe, it might not be for you. It definitely leans towards the real-time action RPG element as opposed to the Divinity Original Sin RPG game style.
Witcher 1 and 2 were both real-time action-style as well, after all. It is their winning formula.
But Cyberpunk 2077 will also be real-time action combat. Absolutely. I would be shocked if it was any other.
Maybe you could learn to like/tolerate the style? The RPG aspects are still among my favourite.
Isn't that a pretty narrow point of view.They'd be nuts to change what works so well to any drastic degree.
Witcher 1 combat differs a great deal from Witcher 2 and 3 (and Skyrim). For one, it does have a pause feature.I HAVE not played any of the Witcher games because from what I can see from YouTube they're typical console stye action games (combat wise).
That's a deal.ps4 Sard, if you pay for it I will play it, otherwise I will wait for CP![]()