Uh sure, but at least there should be a Darker than Dark mode for people who would enjoy it.Kudos said:There are games were I accept character death as a part of the process, but there are others were I want to be able to survive the whole thing.
Uh sure, but at least there should be a Darker than Dark mode for people who would enjoy it.Kudos said:There are games were I accept character death as a part of the process, but there are others were I want to be able to survive the whole thing.
Wholeheartedly agree.CostinMoroianu said:Foggy: Uhm because Dark Souls and Skyrim are BOTH mentioned in the article?
Seriously people stop complaining that TW2 is being compared to other games in the same genre dammit. Look at these games, see their good parts and bad parts and see what TW3 could improve because of those games, because THAT is what game developers do. Making games in a vacuum ignorant of other games just does not happen.
As for Dark Souls vs TW2. I agree with Chromie: DS combat beats the snot out of TW2 in terms of melee combat, just because TW2 is a story focused game does not mean it can't have an amazing gameplay system on the level of Dark Souls. This is NOT asking for a DS clone.
In fact one of the things that makes TW2 such an amazing RPG is that it did have a pretty good gameplay system compared to many other RPGs, but it can and should be improved.
Basically to have more useful weapons and loot. I think there's only about 20-30 weapons that are viable to use by the time you get them out of the total of 96 and loot such as wire rope and wooden rung rope ladders made it a chore picking up loot as opposed to something you normally look forward to in an rpg.AgentBlue said:Would you be more specific?
What could CDP learn from DS regarding "item/weapon" systems?
Volsung said:The DS vs TW2 comparison ultimately leads to what each of us thinks an RPG is, and as that other thread lingering around has proven indirectly, we all think RPG's are different things. Some of us think they should be more like (tabletop) role-playing, offering intense narrative and decision-based everything (including combat), while others like the idea of an action/adventure game with looting and levels. For those who like reflex-based combat, Dark Souls is an excellent game and yes, THAT kind of combat gameplay is very tight as opposed to what TW2 did. On the other hand, those of us who play computer RPG's for the thematic complexity, dynamic story telling and concrete choice-and-consequence, think DS is simply another action game with no role-playing whatsoever. For some people this makes a big difference and demands them to be in different (sub) genres.
TW2's problem seems to be that its combat system sits in between a few different approaches and some of us argue that it should be more like one type, and others prefer the other. If CDPR wants to go for a full on ACTION style combat, then DS or even better Severance are probably the way to go.
And about comparisons, if you want to get into detail, you can make many different kinds. For example, analogical reasoning is based on extracting similarities between two objects on different levels of abstraction and establishing different kinds of relationships. For example, you may compare properties or attributes, elements or components, or the relationships between them. Some people have suggested comparing DS and TW2 but have not defined WHAT they are comparing. Combat wise, DS probably wins because it is a game designed AROUND COMBAT! Let's also compare a game like Jade Empire that features martial arts with King of Fighters, Mortal Kombat or Street Fighter. Combat is only one dimension, people play all these games for different reasons.
OK let me filter out all the noise in my previous posts and clarify:AgentBlue said:No. People who have pulled a comparison between the two games specifically cited combat and story, among other dimensions. If memory serves me well, most lauded DS combat but noted it's lacking on the story department. No one that I can recall ever proclaimed DS as wholly superior to TW.
However, you also seem to have failed to answer a fundamental question:
What leaf could TW3 take out of DS combat book while still maintaining its story-driven character? Those who dismissed the comparison from the get go simply threw the baby out with the bath water.
All it needs to do is expand on the strengths of TW2's combat and cut out the weak parts. From what I've read, they're doing just that. I agree with Volsung, too much apples and oranges in here. People sell short what TW combat has always been about, and they want to make it like game 'X'. Annoys the shit out of me, really.AgentBlue said:What leaf could TW3 take out of DS combat book while still maintaining its story-driven character? Those who dismissed the comparison from the get go simply threw the baby out with the bath water.
You do realize I never said anything about DS being in any way, shape or form better tan TW don't you? I simply have been busting a gut here to establish that, yes, it's a valid comparison. The two games aim to deliver very different experiences and that in and of itself does not prevent us from singling out this or that aspect and contrasting them.Volsung said:OK let me filter out all the noise in my previous posts and clarify:
Comparing the combat of two games, one of which is mostly about combat itself, while the other uses combat as one of many gameplay mechanisms, doesn't really say much about either of them. Therefore, there is not much point in comparing the two.
As I mentioned, you may compare the relationships between elements in a system. For example, this relationship could be the relevance these elements play in the whole system, with respect to the game's other elements. A game that focuses on combat probably has very refined combat mechanics, not so much one where combat is just as important as problem solving or dialogue. Since the role played by the element we are comparing is very different, the comparison almost makes no sense. We can compare the relevance itself, one being greater than the other.
An absurd example would be comparing NPC and environmental reactivity and dialogue-tree expansion based on a character's attributes in Planescape: Torment and Dark Souls. And then saying Dark Souls has a lot to learn. But Dark Souls simply doesn't care about that, so it is irrelevant. And PS:T is obviously better at this. But we conclude nothing.
EDIT
What leaf could TW3 take out of DS combat book while still maintaining its story-driven character? Those who dismissed the comparison from the get go simply threw the baby out with the bath water.
My answer is another question. Why must TW3 take inspiration from DS? One is not intrinsically better than the other, it is a matter of preference.
But if CDPR really wanted to implement DS combat mechanics, then I don't see a problem with that. TW2 is already two games in one: an action game with third person combat (occasionally) and a modern computer RPG with dynamic story telling and concrete choice and consequence. Character progression in TW2 was already almost entirely combat oriented, so I don't see why they would make an exception for the third.
In any case, let's drop the argument. We both agree that if CDPR wants to increase the presence of combat in TW3 then they should probably improve the mechanics/controls.
Ah...so that's where it all begin. Well that's pretty apt to me. Funny how the Witcher sense went from VATS, to Bat..errr...vision, to Lara Crofts survival instincts.It’s an open world more like that of Dark Souls, where if you wander into tempting new areas you’re likely to get your arse handed to you by whatever awful creatures live there. But there’s no artificial gating; you can hop on a horse and ride from the huge Norse-inspired city of Novigrad to the Slavic No-Man’s Land. In the island archipelago of Skellige, you can swim or take a boat between the islands
I see your point.cmdrflashheart said:You can't compare two games which focus on, and specialize in, different aspects, even if they're the same genre of game. Should we compare Borderlands and Dark Souls?
Both TW2 and Dark Souls have similar combat in that it requires patience and timing, and that it's not helped by button mashing. But that's all. It's inaccurate to say TW2 as a whole is comparable to Dark Souls.
Do I wish that TW3 has more brutal, punishing, and intense combat which requires patience and timing? Yes. I sincerely hope that there's some Darker than Dark mode for TW3.
But it's pretty unhelpful to compare a story-heavy, c&c RPG to one which isn't like that, for example Dark Souls, Skyrim etc.
I compare TW games to games like Deus Ex Series, DA series, ME series, Fallout Series, Star Wars: KOTOR. And even between these games there are aspects which are not equatable.
It's called analytic thinking for a reason.cmdrflashheart said:People keep saying "apples and oranges" because it applies here. We can't appreciate games when we reduce them to singular, out-of-context components.
As you and other wise individuals say it, if there is something you're good at, that you're a specialist in, stick too it and make it better. And man, many of the decisions in the Witcher make Ornstein and Smough fight look like a square dance.Well, as I wrote before, the only reason a combat may hurt a story is when it is a matter of allocation of time and money in development. If CDPR have limited resources, in my opinion they should concentrate on a story aspect of the game. If they have enough in both departments, then I can't even conceive how any combat mechanics can hurt a story in any way. As long as Geralt does not drop dead every 5 seconds or something (I believe that CDPR are rational enough to avoid it), and story progression is not completely stalled, I would be OK with any combat mechanics.
If you want to be practical, then you should only compare things if they're equatable.Unlike Skyrim, The Witcher 3 won’t do enemy scaling. It’s an open world more like that of Dark Souls, where if you wander into tempting new areas you’re likely to get your arse handed to you by whatever awful creatures live there.
Ah,cmdrflashheart said:Let me give an example of a valid comparison: the part in the linked article which mentions DS.
If you want to be practical, then you should only compare things if they're equatable.
Saying that you enjoyed the toughness of combat in DS vs. that in TW2 is a valid statement, but it doesn't make it okay to start comparing the toughness of combat in TW2 and DS- the latter game has to have tough combat because otherwise it has nothing.
And the kind of "analytic thinking" you're talking about, Agent, is suitable only in the realm of the Ivory Tower, i.e. to impress your college or uni professor. Otherwise it's inappropriate to compare apples and oranges.
There are some people who think combat in DS is the height of awesomeness, but that's a matter of opinion.
The only thing about DS combat that people would like in TW3 is the difficulty, but not anything in particular (or so it seems, thus far).
If I remember correctly, important aspects of DS and TW2 combat are already similar, like using items strategically, using equipment effectively, and timing off/def moves appropriately.
Also, I don't understand why you or others think that the storytelling aspects in TW3 will be affected by combat mechanics. It's not my charge to demonstrate anything when I don't think that way, and I already said these two aspects are being handled separately, so I am not worried.