The Witcher 3: Wild Hunt now with the mod support

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Hmm, looks like modders will be able to modify the game, but not create new content in the same way RedKit2 allowed it.

From all the tweets I would suspect that we don't get RedKit3, otherwise they would have already said so that this is just the beginning and the real RedKit comes later, even though I think that's a wasted opportunity to keep the game alive for years, for instance people still play Skyrim and not for the game itself anymore, but because there are thousands of mods and still new ones each day (others would claim that's why they played it in the first place). With the upcoming release of Fallout IV maybe a lot of modders won't even start doing their work on Witcher 3 and move from Skyrim to Fallout without looking at Witcher 3 (just my assumption).

But looking back how many people actually created content with RedKit2, they probably thought that the work for it isn't worth it. People could already create complete new content with it, yet only very few did it. Maybe because modders thought why do it for Witcher 2, when Witcher 3 is already out next year?

I would suspect that due to the success of Witcher 3, the modding scene is already much bigger than it was ever for Witcher 2, so again, it's a bit of a wasted opportunity.

Even though I have absolute no knowledge about modding, the ModKit may limit the modders in their freedom, but that doesn't mean we will see a lot of new and more mods soon.

This. A hundred times this. Listen to the voice of reason CDPR; The abysmal interest for the redkit in WItcher 2 didnt mean that there were no potential modders out there for your game. You just released it then so late that it became majorly wasted opportunity.

And now you are trying to miss an even greater opportunity altogether!
 
Some really usefull mods already.

No auto centring camera
No auto sword sheath

We have to fix our games ourselfs again! woho CDPR!
 
Like many, if not most gamers; developers/publishers usually hear from me when I've got a problem, am dissatisfied about something, or just plain ****** off about fill in the blank. Gripe, gripe, gripe!

So, I'd like to take the opportunity to thank CDPR, and all the people who've made the Witcher series for us to enjoy, and more to the point; have demonstrated they stand head and shoulders above most other Dev/Pubs in their support of modding and modders! Job well done, and thanks for showing you guys/gals are one of us! :pride:
 
Hmm, looks like modders will be able to modify the game, but not create new content in the same way RedKit2 allowed it.

From all the tweets I would suspect that we don't get RedKit3, otherwise they would have already said so that this is just the beginning and the real RedKit comes later, even though I think that's a wasted opportunity to keep the game alive for years, for instance people still play Skyrim and not for the game itself anymore, but because there are thousands of mods and still new ones each day (others would claim that's why they played it in the first place). With the upcoming release of Fallout IV maybe a lot of modders won't even start doing their work on Witcher 3 and move from Skyrim to Fallout without looking at Witcher 3 (just my assumption).

But looking back how many people actually created content with RedKit2, they probably thought that the work for it isn't worth it. People could already create complete new content with it, yet only very few did it. Maybe because modders thought why do it for Witcher 2, when Witcher 3 is already out next year?

I would suspect that due to the success of Witcher 3, the modding scene is already much bigger than it was ever for Witcher 2, so again, it's a bit of a wasted opportunity.

Even though I have absolute no knowledge about modding, the ModKit may limit the modders in their freedom, but that doesn't mean we will see a lot of new and more mods soon.

As powerful as red kit was it had few problems:
1. Lack of in depth official documentation, i found some youtube vids explaining the editor and the redkit forum gave support for modders
2. some of the feature ware very complicated to understand. like how should i arrange the layers? category? location? creating good lighting was hard, placing npc in the mod was harder then in other editors.
3. The baking compilation collected every asset from the base game a feature that prevented mod compatibility and overloaded the mod size, a new chest that should use 1mb used 2-4 gb.
4. the editor crashed for some people, (didn't encountered it myself)
5. the editor was released very late in the game life.
 
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Chest hair for everyone!

Alright, maybe not the women, but let's go Geralt & Zoltan.

 
The first Redkit never had the chance to become popular (late release, many bugs and few documentation or support). I'm very sad, I was looking forward to the next Redkit. I thought you want the same success like Bethesda. I don't need some small fixes and reskin mods, I wanted to create my own worlds in The Witcher universe. :(
 
The first Redkit never had the chance to become popular (late release, many bugs and few documentation or support). I'm very sad, I was looking forward to the next Redkit. I thought you want the same success like Bethesda. I don't need some small fixes and reskin mods, I wanted to create my own worlds in The Witcher universe. :(

Same as you i had plans for quests and wanted to create brokilon forest (even started to create sketches on how the map will look like, but it seems like cdpr decided that we will not have the chance to enhance the game life.

I don't think i am entitled to anything, i think the game is incredible and i think that mods will let players play this game years from now, all i ask is that CDPR will tell us if the redkit (red engine or any other name) for the witcher 3 will be released somewhere down the line, i have the patient to wait for it.

Seen some threads in other sites comparing CDPR to EA, i dont agree with this comparison, and i hope that CDPR will find a way to do damage control.
 
As powerful as red kit was it had few problems:
1. Lack of in depth official documentation, i found some youtube vids explaining the editor and the redkit forum gave support for modders
2. some of the feature ware very complicated to understand. like how should i arrange the layers? category? location? creating good lighting was hard, placing npc in the mod was harder then in other editors.
3. The baking compilation collected every asset from the base game a feature that prevented mod compatibility and overloaded the mod size, a new chest that should use 1mb used 2-4 gb.
4. the editor crashed for some people, (didn't encountered it myself)
5. the editor was released very late in the game life.

All that is not a reason for them not to make one for the new engine. However if they consider it to be a very complicated task, we might never see one.
 
All that is not a reason for them not to make one for the new engine. However if they consider it to be a very complicated task, we might never see one.

CDPR created a great engine that is still in beta status, i think with a bit more work it could have been incredible. i stated some of the problems in the engine but it have so many benefits that other engines don't have. pathing is so easy to create, you can paint the terrain and vegetation, adding enemies is easy and have a lot of features, terrain tools are easy and great to use. i stated the problems, few that are easy to fix in a future engine. CDPR need to learn from the old engine mistakes and create something that will be great, something that will be able to compete the bethesda's creation kit.

Giving us command argument modding tools, is not giving us an accessible toolset or easy to use toolset as promised.
If thy ware able to create this incredible game then i don't think it will be too hard to create a good and working engine.

Another issue in my opinion CDPR good name came from the fact that thy always been honest with us, thy even confessed to the community that they deleted an area in the witcher 2 due to lack of funds, the community understood and endorsed them for their honesty, on the other hand today's cloak and dagger approach give a different vibe, they are trying to conceal those things from the community now in various ways, this different approach give CDPR bad rep, one that might be hard to fix.
 
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For everyone worried that the redkit won't come out. To say that "At this moment we're not planning to release anything else" is just a more sophisticated way to say " the redkit 2 will be released after the expansions becuz munnies". So stay patient and wait.
 
For everyone worried that the redkit won't come out. To say that "At this moment we're not planning to release anything else" is just a more sophisticated way to say " the redkit 2 will be released after the expansions becuz munnies". So stay patient and wait.
Unfortunately by then it will be too late as the part of the modding community that works on and releases tangible mods that aren't simply retextures and remodels (in other words, new quests, items, locations, landmasses, ect) will have moved on to the big elephant in the room here, Fallout 4. There will be little to no time in the sun for Witcher 3 to develop the robust modding community it deserves, once again eclipsed by a Bethesda release (Witcher 2 had Skyrim).
 
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E=Michal Janczewski;1887073]

Released today, the Modkit enables Witcher community to modify several aspects of the game to their own liking. Thanks to texture import and export, gamers can now modify the looks and feel of in-game objects, while the possibility of substituting meshes allows to insert new models in the game world in place of existing ones. Finally, access to script files opens up an entirely new array or modification options to many in-game aspects, so modders can fire up their imagination and fiddle with item statistics and much more. In order to download the Modkit, head on over to nexusmods.com, the official home of The Witcher 3: Wild Hunt mods where you can download the extractor itself as well as some of the exisiting mods. Don’t forget to check our forums for the Modkit documentation. We simply cannot wait to see all the fantastic creations from the modding community. Should you have any additional questions regarding the capabilities of the kit, make sure to check out GameSpot’s Q&A.

Wow, this changes everything! Now 80% of the forum's concerns will be wiped clean with this!
 
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For everyone worried that the redkit won't come out. To say that "At this moment we're not planning to release anything else" is just a more sophisticated way to say " the redkit 2 will be released after the expansions becuz munnies". So stay patient and wait.

Did they say that, or you are guessing?
 
Agreed, assumptions are nothing but vapor without confirmation...

Yep. So let's evaluate the information we have - nothing else is planned. So RedKit is not coming, unless they'll announce it. At least they could be forthcoming and explain their reason, instead of throwing this announcement "over the fence", knowing quite well people will be upset about it. We can understand that it can be not easy, not high priority, etc. etc. And community can accept that. But community won't accept being ignored and treated as dumb. I.e. it's not like community can do anything about it, but the mutual feelings will be worsened. Two way street works both ways for good and for unpleasant stuff as well.
 
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Yep. So let's evaluate the information we have - nothing else is planned. So RedKit is not coming, unless they'll announce it. At least they could be forthcoming and explain their reason, instead of throwing this announcement "over the fence", knowing quite well people will be upset about it. We can understand that it can be not easy, not high priority, etc. etc. And community can accept that. But community won't accept being ignored and treated as dumb. I.e. it's not like community can do anything about it, but the mutual feelings will be worsened. Two way street works both ways for good and for unpleasant stuff as well.

Actually, I'm more of the mind that because of the measly offerings with the first redkit, they are using this release as a way to gauge interest/ quality of mods before they go all out and release the kit...

I think the first kit (Along with the original's) was too complicated for the non-programming modders like myself, (Artist more than programmer) as I'm more of a level designer than a script-er.

Which is the constant with Beth's toolkits, it's very easy to pick up and create out of the box, so as far as the success of the community as a whole, note NWN1/2 DA/Morrowind/Oblivion/Skyrim/FO/NV vs Farcry/Deus Ex/VampireTM/Divinity3/Starwars/

Sure we have a few epics in the others, but nowhere near the level as Bioware/Bethesda's.
 
Well of course, and I agree, ;^) however, programmers have the advantage of not even needing tools as much as non-programmers in order to mod, which is why Bethesda got it right because they didn't leave any modders out, as it should be, no one should be allowed features to the exclusion of others, not if we want as robust a community that Bethesda enjoys, otherwise, we'll have to wait for a modding team to release a few mods every few years.

I would love to see this replicated for TW3, but I'm not so sure, as they would have to do a redesign of the toolkit from the internal SDK, but that's only a guess, and therefore vapor! ;^)
 
Well of course, and I agree, ;^) however, programmers have the advantage of not even needing tools as much as non-programmers in order to mod, which is why Bethesda got it right because they didn't leave any modders out, as it should be, no one should be allowed features to the exclusion of others, not if we want as robust a community that Bethesda enjoys, otherwise, we'll have to wait for a modding team to release a few mods every few years.

I would love to see this replicated for TW3, but I'm not so sure, as they would have to do a redesign of the toolkit from the internal SDK, but that's only a guess, and therefore vapor! ;^)

They can make it gradually. First release tools which need more manual scripting, then release more automation tools to integrate with that, and so on. As I said, it's better to have something that has more limited use, than nothing, while being reassured that it's because "no one should be excluded".

Even for those who can program, it's the question of complexity. If there are no tools and everything is extremely manual (no way to visualize anything and etc.), then even programmers wouldn't spend time on it, simply because it would be a very daunting task.
 
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