i have a MSI GTX970 Gaming 4G too, we'll se how it performs, and if it can handle tw3...Installing the drivers for my MSI GTX970 Gaming 4G right now. I'm so damn ready for this game :look:
i have a MSI GTX970 Gaming 4G too, we'll se how it performs, and if it can handle tw3...Installing the drivers for my MSI GTX970 Gaming 4G right now. I'm so damn ready for this game :look:
i have a MSI GTX970 Gaming 4G too, we'll se how it performs, and if it can handle tw3...
Assuming the gamestar reports are true about maxing the game out with a 980 and i7 4790 at 1080p 60fps, how would an i5 4690 presumably perform/compare?
Assuming the gamestar reports are true about maxing the game out with a 980 and i7 4790 at 1080p 60fps, how would an i5 4690 presumably perform/compare?
Assuming the gamestar reports are true about maxing the game out with a 980 and i7 4790 at 1080p 60fps, how would an i5 4690 presumably perform/compare?
the i5 would be a bottleneck for the 980
the i5 would be a bottleneck for the 980
I bought the 4690 knowing it would be powerful enough for a few more years not being a K model (bought it last summer). A simple search online provides many results of people asking if they should get it or an i7 with their high end graphics cards including the 980 and the answers are almost always just go with the i5 because not many games will utilize the hyperthreading and such.
If the Witcher 3 does utilize the extra threads, especially for ultra settings, would it be expected that the i5 then load things in slower or cause stutter/lower fps or what would be good to keep an eye out for to determine if the upgrade is needed?
Hmm, I see. Thanks for the info. This has been the only build I have done and I never payed too much attention to i7's because everywhere I looked most people agreed they weren't worth it for gaming.Problems would be caused by threads that don't get executed soon enough or that thrash the scheduler. I think any problems would show up first in depressed frame rate and either stutter or delayed texture loads.
OTOH, stutter with high frame rate could be a consequence of a game not playing nice with hyperthreading on an i7. Predictable, adequate performance may give a cleaner result than variable high performance.
The 4690 is a powerful CPU, I see no way how it would be a bottleneck in the near future.
Btw. How much of a difference there is between i5s and i7s when it comes to running 2 or more GPUs in SLI/CFX?
Just wondering that if you were to build a PC with an i5 and a GTX 980, would adding another one bottleneck your performance in some ways.
It would help to upgrade. A 8350 and a 4690 are about the same. I have a FX-8350 and i'm upgrading to a 4790k. People can max out MGS Ground Zeros at 60fps with a GTX 970. I have a GTX 980 and in some parts the game drops to 50 fps and that's just because of my CPU. My CPU is really holding my GTX 980 down.
Well there you go, found your problem. That's not exactly a new affair with Ubi games for a while now or Arma for that matter, that doesn't make i5 a bottlenecking CPU, just that it's not the most optimum hardware for certain applications, not 'most' applications. That way any i5 will be beaten by an i7 at encoding videos because encoding is very thread intensive while videogames for the most part rely on single threaded performance.AC UNITY