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The Witcher 3 Wishlist

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G

GuyNwah

Ex-moderator
#1,981
Apr 28, 2014
dragonbird said:
But in real life, they don't find the ingredients in coffins, or trashcans, and eating a banana doesn't cure a knife wound.
Click to expand...
Bananas are deadly weapons, and eating a banana is an act of self-defense.
 
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sharpappple

Rookie
#1,982
Apr 28, 2014
shawn_kh said:
Let's look at it from a logical point of view. Answer these questions for me.
1. When people with wounds caused by accidents, stabbing, or bullet go to the hospital, do the hospital staff feed them to heal them while they are bleeding out and moaning in pain or do they apply bandages to stop the bleeding and give them painkillers to numb the pain until their body heals itself ?
2. When you cut yourself and you are bleeding out and the pain is severe, do you use a band-aid and take a painkiller or do you start eating apples and bananas ?
3. Overeating painkillers causes overdose, what does overeating food cause ?
4. Have you seen anyone grab a piece of chicken and eat it after they get cut by a sword in a medieval setting, or do they try to stop the bleeding by burning the wound and using bandages, and numbing the pain by drinking alcohol ?
5. What benefit does eating food to heal have in games except eliminating the little logic behind painkillers and bandages ?
6.And finally although I agree with you that using bandages and painkillers do not directly heal you, do you think it's a better idea to say f*ck even the slightest logic behind them and the assumption that they can indirectly have health benefits and the fact that they are commonly used in those situations by trained people, and let's just eat food to heal in games ?
And for the reference I consider healing potions to be painkillers.
Using bandages stops bleeding, which prevents a person from bleeding out and dying so you can say indirectly correlate to the increase of health in games. Painkillers stop pain, and I'm not sure of you are aware that pain can cause paralysis, fainting, and in severe cases it can even induce a cardiac arrest. So there is a way to justify that although painkillers do not directly heal, they can cause an increase in health by killing the pain and preventing emotional and physical trauma and death until you heal. So bandages and painkillers both have health benefits when someone is wounded, and they can indirectly increase the health stopping the bleeding and numbing the pain.
Click to expand...
my argument was not that bandages and painkillers are faulty treatments for healing in a game. you cannot say fuck food for the same reason you defend your own point they all have an effect on how the body treats injuries and can all be used in a game as such. I was not disregarding the logic behind those things for there use I was arguing that you missed the logic for using food by pointing out the same flaw in your alternatives to it. you cant just say f*ck to the slightest logic behind it. as a method of recovery is not a bad idea if it is done correctly just like any other method you can think of. it is not an issue if it is done in a way that works and is enjoyable for the player and will even further enhance and realism for people who want to immerse themselves in the world with the form of hard core mode talked about where food is necessary but does very little to heal wounds quickly. that realism and logic you think if done right can add to the experience if not a nuisance is the same thing I am looking for and yet food is the worst idea to you. can't it also be done in a way that works is enjoyable and makes sense?
 
sidspyker

sidspyker

Ex-moderator
#1,983
Apr 28, 2014
The last 2-3 pages of this thread...
:facepalm:



Now while we're on that subject might I also say that it's a videogame, 'realism' is not the goal, never should be. Believability on the other hand is what counts.
 
J

Jimbob_2.1

Rookie
#1,984
Apr 28, 2014
Thats why i think health regeneration is the best way to go. If the game was realistic then After every fight we would have to bandage our wounds and try to find a doctor to heal our wounds after which Geralt would spend the next few weeks recovering from his injuries.

Food as the only way to restore health is just an inconvenience, i don't see what it adds . it would break Immersion as well, just imagine
"Quick Geralt, those villagers need our help!"
"just a second, let me eat this chicken sandwich i just found, i need to regenerate my health after that last fight."
 
1

1337Smithy

Rookie
#1,985
Apr 28, 2014
Well, there seems to be a blurred frontier between realism and believability to me.

After all, this world has magic and monsters in it. Why would eating food to heal necessarily spoil immersion, when ice-giants and magic do not? Hell, perhaps the food has magic healing properties? Lol.

Now, I'm not saying that's the case within the Witcher universe, but I'm just trying to add a bit of perspective to soften any disparity.
 
Last edited: Apr 28, 2014
Bellator Pius Gratus

Bellator Pius Gratus

Forum veteran
#1,986
Apr 28, 2014
If I may put my two pennies in...or should I say orens or Novigrad crowns? :lol:
This has been adressed so many times before. I said it before and I'll say it again: make it a player choice:)victory: )!

It's better having a choice than none at all(those in favour or not in favour of edibles may choose however they please). That's how I prefer my games to be anyway, letting the player have a choice in the matter.

So those who want to eat or drink for immersion may do that, and those opposing it may disregard it completely. I don't mind finding edibles in crypts or other 'illogical' places. We see apples or meat but what's wrong with using your imagination? The food may be wrapped or inside some backpack we just don't see.
But one thing my imagination just couldn't get by was the condition of food in Witcher 2. Sorry devs, this is one of my few complaints. :cry:

I thought finding rotten apples, fish and spuds in market stalls(they actually peddled spoiled wares you couldn't and wouldn't eat anyway) was a worse immersion breaker than finding a fresh apple in a crypt in Witcher 1. At least the apple, mutton leg, or alcohol could have been dropped or left there by an adventurer. What's the excuse for all(!) merchants or inns in Witcher 2 peddling unedible crap? A meagre harvest? Bad management of wares and supplies? Worldwide at that?

The only time you see spoiled wares is because of neglection, overabundance of food, or maybe in a besieged city or castle(severe rationing). But generally you would eat it before it's spoiled or use salt as an preservative(Witcher 1 had a mound of salt or something looking like it in Vizima market). I guess we won't see fridges in Witcher 3, nor would I want that. And I don't want to rely on Triss whipping up catoblepas meat from thin air every now and then. ;)

But as long as there some trace of economy and trade going on, people rather expect better quality of wares than worse. Sure, Sapkowski's world is a harsh one, food is scarce perhaps and pickings are slim. But before seeing a pogrom of non-humans my guess is that farmers and merchants would be far worse off, and get picked off far earlier for producing and peddling the crap they did in Witcher 2.

Flotsam isn't the centre of Sapkowski's Witcher world, or a major hub of commerce(didn't look like it at least), but is an important pit stop to far greater settlements and cities. And unless Novigrad is besieged(and I do mean completely cut off from the outside world by Nilfgaardian forces) I expect to see better than what I saw in Witcher 2. Much better.

But that's just my two orens, and I'd rather be given the choice to buy what I damn well please with those orens. And if you don't want to have drink over at the nearest inn, or buy fresh food in Novigrad market stalls while throwing some coins to the many jesters or musicians entertaining you in the city, then by all means keep 'em for something else. It would be your choice to do so. But please devs, don't deprive the rest of us of these choices of immersion and amusement.

If you read this @Marcin Momot then please give my love to the entire team, and I am grateful for the Witcher games! :happy: I have the greatest :respect: for you.
 
Last edited: Apr 28, 2014
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sharpappple

Rookie
#1,987
Apr 28, 2014
J1mb0b said:
Thats why i think health regeneration is the best way to go. If the game was realistic then After every fight we would have to bandage our wounds and try to find a doctor to heal our wounds after which Geralt would spend the next few weeks recovering from his injuries.

Food as the only way to restore health is just an inconvenience, i don't see what it adds . it would break Immersion as well, just imagine
"Quick Geralt, those villagers need our help!"
"just a second, let me eat this chicken sandwich i just found, i need to regenerate my health after that last fight."
Click to expand...
who said food would be the only way? we already know that potions are in the game. why does food have to be like potions almost instantaneous. why cant the regeneration of health over time be the result of eating. it could have only a slight effect of healing over time that like in the first witcher game that was not practical for use before combat or even after because the effects are only noticeable over long periods. if it is done this way than food dose not take the place of potions or brake immersion since you wouldn't want or need to use in that situation. and the same food that on lower difficulties is nearly useless in a hard core mode becomes more important because it is necessary for Geralt to survive. not eating for a long period of time causes an exponential drop in health. the longer you don't eat the faster you lose health. potions can still regain the health lost but don't stop the accelerating drop in health from starvation and if you continue to ignore it potions will no longer be able to cancel the effect and you will die. this way now potions are not a substitute for the necessity for food and food only has an almost insignificant effect on health regeneration and so doesn't substitute for the more immediate effects of a potions. in any other mode but hardcore it plays almost no role other than being up to the player to use. this is just an idea of how it might work for everyone with as little annoyance and letting players decide what they want.
 
S

shawn_kh

Rookie
#1,988
Apr 28, 2014
eunoia_evanescent said:
my argument was not that bandages and painkillers are faulty treatments for healing in a game. you cannot say fuck food for the same reason you defend your own point they all have an effect on how the body treats injuries and can all be used in a game as such. I was not disregarding the logic behind those things for there use I was arguing that you missed the logic for using food by pointing out the same flaw in your alternatives to it. you cant just say f*ck to the slightest logic behind it. as a method of recovery is not a bad idea if it is done correctly just like any other method you can think of. it is not an issue if it is done in a way that works and is enjoyable for the player and will even further enhance and realism for people who want to immerse themselves in the world with the form of hard core mode talked about where food is necessary but does very little to heal wounds quickly. that realism and logic you think if done right can add to the experience if not a nuisance is the same thing I am looking for and yet food is the worst idea to you. can't it also be done in a way that works is enjoyable and makes sense?
Click to expand...
So you are telling me that in hospitals, the staff can give patients that are in pain and bleeding out apples and bananas instead of bandages and painkiller since food has healing properties.
Food has zero healing properties. If you don't stop the bleeding you die after a few hours, but after you've stopped the bleeding you survive for a month without any food meanwhile your body is healing the wound.
You know what as long as there are potions and bandages in the game, you guys can have your food to heal. I never carry food around in games such as Skyrim, because it breaks the immersion for me and healing potions are always way more effective than food.
So at the end of the day to each is own.
 
J

Jimbob_2.1

Rookie
#1,989
Apr 28, 2014
eunoia_evanescent said:
who said food would be the only way? we already know that potions are in the game. why does food have to be like potions almost instantaneous. why cant the regeneration of health over time be the result of eating. it could have only a slight effect of healing over time that like in the first witcher game that was not practical for use before combat or even after because the effects are only noticeable over long periods. if it is done this way than food dose not take the place of potions or brake immersion since you wouldn't want or need to use in that situation. and the same food that on lower difficulties is nearly useless in a hard core mode becomes more important because it is necessary for Geralt to survive. not eating for a long period of time causes an exponential drop in health. the longer you don't eat the faster you lose health. potions can still regain the health lost but don't stop the accelerating drop in health from starvation and if you continue to ignore it potions will no longer be able to cancel the effect and you will die. this way now potions are not a substitute for the necessity for food and food only has an almost insignificant effect on health regeneration and so doesn't substitute for the more immediate effects of a potions. in any other mode but hardcore it plays almost no role other than being up to the player to use. this is just an idea of how it might work for everyone with as little annoyance and letting players decide what they want.
Click to expand...
I never liked how slow your health regenerated in the first game, personally i prefer health to regenerate fast enough (outside of combat) so that food isn't needed. Don't much like the idea of eating to survive, then id be forced to look for food and keep an eye on Geralt's hunger. That might sound fun to some people but if i wanted that i'd play a survival game. Don't get me wrong though, I'm not totally opposed to a hardcore mode. Just as long as it separate to the difficulty levels eg. you can play on easy with "hardcore mode" on or hard with it turned off. The way you described it it seemed like you meant it would be on all the time but more important on harder difficulties. On higher difficulties i expect the fights to get harder but i dont want to have to mess around with food unless i choose to.

just re read you post seems i misunderstood you, yeah a hardcore mode does seem the best way to please everyone:)
 
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Pedrolago

Rookie
#1,990
Apr 28, 2014
Am I the only one who doesn't think instant-healing potions belong in the Witcher universe? To me they are a bit lorebreaking :ermm:
 
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Y

Yellowcardus

Rookie
#1,991
Apr 28, 2014
Considering how high the penalty for drinking an instant-healing potion was in W1, it was pretty much useless most of the time. Even for someone who maxed out alchemy. Powerful potions that have powerful side-effects are IMO not lore-breaking in any way.

As for food, if it will be in the game (and it should), than by all means it should also be edible. And if it's edible, than it should give you a bonus. Increasing healing rate seems like a good idea, but you could probably come up with something more inventive. Bread or milk for example, could slowly detox Geralt (based on time elapsed rather than amount eaten). Some foods, like mushrooms or berries, could affect his metabolism, increasing it's speed would increase the potency of potions but shorten the time they last. Slowing the metabolism would have the oposite effect, giving you a longer lasting cat potion for example, and so on.
 
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L

Lieste

Ex-moderator
#1,992
Apr 28, 2014
I'd say that potions and medicines should be aimed at slowing, delaying or stopping adverse effects (such as blood-loss, poisoning with associated fevers pain loss of muscle control etc, fluid loss and so forth).

Food is required for sustenance, but can also be used as a 'pick-me-up', as any long distance runner, walker or cyclist could tell you. Water (or some other food or fluid providing water ~ typically water was unsafe near towns, and beer or cider was a preferred drink for most of the population) is *far* more important to both performance, recovery and life itself...

Any 'boost' from food should be short-lived though, requiring constant nibbling to maintain the effect, and the debuff from shortages should be more gradual than the loss of 'high'.

I'd see medicines as halting 'decay' or other types of degradation (specific examples being using a moss bandage to stem bleeding and to act as an anti-bacterial wound dressing, willow bark for pain relief, maggots for prevention of gangrene and other necrotic disorders). Potions are a mix of enhancement of existing capabilities, and a longer acting healing and reversal of damage...

Only with magic, often with extensive rituals can I see semi-rapid recovery "as if by magic".

Game 'biology' has so far been quite different from this, with a few notable exceptions (Day-Z is apparently using a "blood and food" system, though I haven't tried it because the Zombie thing doesn't appeal enough to bother with clearing sufficient space to install the base game, get the mod working well enough and then put up with hackers and griefers).
 
Bellator Pius Gratus

Bellator Pius Gratus

Forum veteran
#1,993
Apr 28, 2014
pedrolago said:
Am I the only one who doesn't think instant-healing potions belong in the Witcher universe? To me they are a bit lorebreaking :ermm:
Click to expand...
The only instant thing I remember from White Raffard's Decoction was the high toxicity. I looked at that ominous increase rather than the health increase. I rarely used it as it mucked up much of my game. One was good in a tight spot but that's it. And I always used Albedo ingredients(which meant lower toxicity), and still didn't like to use the potion. You just couldn't down them as 'healing potions' as you can in other games without purging all toxicity(along with all buffs and other effects) with White Honey after each battle. I prefer Swallow, and as a healing potion it isn't instant as you know.
@Yellowcardus
Really like the way you think. :happy:
 
M

MaxDue

Rookie
#1,994
May 1, 2014
Quest and dlc ideas.

1) How about side quest or dlc where Geralt travels into the past or future 10,20 or 50 years?

2) After watching Diablo retrospective video on GT.TV I thought about why not implement similar level design in Witcher 3.

Tall tower or instance with 15-20 floors. each floor harder then the previous one. Some floors contains monsters some only traps and puzzles. Something similar to Witcher 2 dlc in last chapter. Geralt could have few companions to help him out with monsters and puzzles. You would be the one choosing who to take. Quest story for example: babies or villagers are being kidnap and sacrificed to some demi gods (it could be white walkers easteregg)

just a example on how it could look like.
 
Last edited: May 1, 2014
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ONLY_ONCE

Rookie
#1,995
May 1, 2014
MaxDue said:
Quest and dlc ideas.

1) How about side quest or dlc where Geralt travels into the past or future 10,20 or 50 years?

2) After watching Diablo retrospective video on GT.TV I thought about why not implement similar level design in Witcher 3.

Tall tower or instance with 15-20 floors. each floor harder then the previous one. Some floors contains monsters some only traps and puzzles. Something similar to Witcher 2 dlc in last chapter. Geralt could have few companions to help him out with monsters and puzzles. You would be the one choosing who to take. Quest story for example: babies or villagers are being kidnap and sacrificed to some demi gods (it could be white walkers easteregg)

just a example on how it could look like.
Click to expand...
I am all for any large, new kickass dlc to explore with geralt. One rule..it can't be cheap!!
 
B

B_l_a_d_y

Rookie
#1,996
May 1, 2014
MaxDue said:
Quest and dlc ideas.

1) How about side quest or dlc where Geralt travels into the past or future 10,20 or 50 years?

2) After watching Diablo retrospective video on GT.TV I thought about why not implement similar level design in Witcher 3.

Tall tower or instance with 15-20 floors. each floor harder then the previous one. Some floors contains monsters some only traps and puzzles. Something similar to Witcher 2 dlc in last chapter. Geralt could have few companions to help him out with monsters and puzzles. You would be the one choosing who to take. Quest story for example: babies or villagers are being kidnap and sacrificed to some demi gods (it could be white walkers easteregg)

just a example on how it could look like.
Click to expand...
No offence but IMO this is one of these bland and generic "western" game ideas
hurr durr time trael, demi gods, big "eivul", fight witch friends,companions
 
J

Jimbob_2.1

Rookie
#1,997
May 1, 2014
One (very) minor complaint from the previous games that i'd like fixed in the witcher 3. Geralt is sometimes called Gwynblaidd, meaning white wolf in the elder speech. this particular word is taken from the welsh language gwyn meaning white and blaidd meaning wolf, being from Wales myself i was taught Welsh at school and i think they pronounced it wrong. I know it's a tiny detail but it always made me cringe when i heard it. Keep in mind i was terrible at welsh so i could be mistaken but I'm fairly sure blaidd is pronounced Blythe (or bl-eye-th). Technically you could just get around it by saying it's elder speech not welsh so it doesn't matter how It's said; but if your going to borrow words from languages you should use them correctly. Also It'd actually be Blaiddgwyn

I'm being kind of picky here, i know. I'm just going to blame it on a lack of game play or news. :)
 
Kinley

Kinley

Ex-moderator
#1,998
May 1, 2014
While Sapkowski's "Elder Speech" is indeed inspired by Welsh, it's still a made up language, words don't necessarily need to be pronounced the same way as in Welsh. Also, in the Witcher it's "Gwynbleidd", not "Gwynblaidd".
 
D

daddy300

Mentor
#1,999
May 1, 2014
MaxDue said:
Quest and dlc ideas.

1) How about side quest or dlc where Geralt travels into the past or future 10,20 or 50 years?

2) After watching Diablo retrospective video on GT.TV I thought about why not implement similar level design in Witcher 3.

Tall tower or instance with 15-20 floors. each floor harder then the previous one. Some floors contains monsters some only traps and puzzles. Something similar to Witcher 2 dlc in last chapter. Geralt could have few companions to help him out with monsters and puzzles. You would be the one choosing who to take. Quest story for example: babies or villagers are being kidnap and sacrificed to some demi gods (it could be white walkers easteregg)
Click to expand...
I was thinking about something similar. Maybe small quest chain which leads Geralt to the open waters where he gets cought up in the storm when he reaches X,Y location. He goes underwater and wakes up in the unknown island that is not show on the worlds map. Here we could intreduce many types of short stories.
 
D

dragonbird

Ex-moderator
#2,000
May 2, 2014
Kinl3y said:
While Sapkowski's "Elder Speech" is indeed inspired by Welsh, it's still a made up language, words don't necessarily need to be pronounced the same way as in Welsh. Also, in the Witcher it's "Gwynbleidd", not "Gwynblaidd".
Click to expand...
Yup, we're going to have to blame Sapkowski for this one, CDPR can't really change it without breaking lore and pissing off a LOT of people. I guess Sapkowski thought that Welsh was sufficiently exotic and far-away that nobody would notice if he mangled the language a bit.
 
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