Bananas are deadly weapons, and eating a banana is an act of self-defense.But in real life, they don't find the ingredients in coffins, or trashcans, and eating a banana doesn't cure a knife wound.
Bananas are deadly weapons, and eating a banana is an act of self-defense.But in real life, they don't find the ingredients in coffins, or trashcans, and eating a banana doesn't cure a knife wound.
my argument was not that bandages and painkillers are faulty treatments for healing in a game. you cannot say fuck food for the same reason you defend your own point they all have an effect on how the body treats injuries and can all be used in a game as such. I was not disregarding the logic behind those things for there use I was arguing that you missed the logic for using food by pointing out the same flaw in your alternatives to it. you cant just say f*ck to the slightest logic behind it. as a method of recovery is not a bad idea if it is done correctly just like any other method you can think of. it is not an issue if it is done in a way that works and is enjoyable for the player and will even further enhance and realism for people who want to immerse themselves in the world with the form of hard core mode talked about where food is necessary but does very little to heal wounds quickly. that realism and logic you think if done right can add to the experience if not a nuisance is the same thing I am looking for and yet food is the worst idea to you. can't it also be done in a way that works is enjoyable and makes sense?Let's look at it from a logical point of view. Answer these questions for me.
1. When people with wounds caused by accidents, stabbing, or bullet go to the hospital, do the hospital staff feed them to heal them while they are bleeding out and moaning in pain or do they apply bandages to stop the bleeding and give them painkillers to numb the pain until their body heals itself ?
2. When you cut yourself and you are bleeding out and the pain is severe, do you use a band-aid and take a painkiller or do you start eating apples and bananas ?
3. Overeating painkillers causes overdose, what does overeating food cause ?
4. Have you seen anyone grab a piece of chicken and eat it after they get cut by a sword in a medieval setting, or do they try to stop the bleeding by burning the wound and using bandages, and numbing the pain by drinking alcohol ?
5. What benefit does eating food to heal have in games except eliminating the little logic behind painkillers and bandages ?
6.And finally although I agree with you that using bandages and painkillers do not directly heal you, do you think it's a better idea to say f*ck even the slightest logic behind them and the assumption that they can indirectly have health benefits and the fact that they are commonly used in those situations by trained people, and let's just eat food to heal in games ?
And for the reference I consider healing potions to be painkillers.
Using bandages stops bleeding, which prevents a person from bleeding out and dying so you can say indirectly correlate to the increase of health in games. Painkillers stop pain, and I'm not sure of you are aware that pain can cause paralysis, fainting, and in severe cases it can even induce a cardiac arrest. So there is a way to justify that although painkillers do not directly heal, they can cause an increase in health by killing the pain and preventing emotional and physical trauma and death until you heal. So bandages and painkillers both have health benefits when someone is wounded, and they can indirectly increase the health stopping the bleeding and numbing the pain.
who said food would be the only way? we already know that potions are in the game. why does food have to be like potions almost instantaneous. why cant the regeneration of health over time be the result of eating. it could have only a slight effect of healing over time that like in the first witcher game that was not practical for use before combat or even after because the effects are only noticeable over long periods. if it is done this way than food dose not take the place of potions or brake immersion since you wouldn't want or need to use in that situation. and the same food that on lower difficulties is nearly useless in a hard core mode becomes more important because it is necessary for Geralt to survive. not eating for a long period of time causes an exponential drop in health. the longer you don't eat the faster you lose health. potions can still regain the health lost but don't stop the accelerating drop in health from starvation and if you continue to ignore it potions will no longer be able to cancel the effect and you will die. this way now potions are not a substitute for the necessity for food and food only has an almost insignificant effect on health regeneration and so doesn't substitute for the more immediate effects of a potions. in any other mode but hardcore it plays almost no role other than being up to the player to use. this is just an idea of how it might work for everyone with as little annoyance and letting players decide what they want.Thats why i think health regeneration is the best way to go. If the game was realistic then After every fight we would have to bandage our wounds and try to find a doctor to heal our wounds after which Geralt would spend the next few weeks recovering from his injuries.
Food as the only way to restore health is just an inconvenience, i don't see what it adds . it would break Immersion as well, just imagine
"Quick Geralt, those villagers need our help!"
"just a second, let me eat this chicken sandwich i just found, i need to regenerate my health after that last fight."
So you are telling me that in hospitals, the staff can give patients that are in pain and bleeding out apples and bananas instead of bandages and painkiller since food has healing properties.my argument was not that bandages and painkillers are faulty treatments for healing in a game. you cannot say fuck food for the same reason you defend your own point they all have an effect on how the body treats injuries and can all be used in a game as such. I was not disregarding the logic behind those things for there use I was arguing that you missed the logic for using food by pointing out the same flaw in your alternatives to it. you cant just say f*ck to the slightest logic behind it. as a method of recovery is not a bad idea if it is done correctly just like any other method you can think of. it is not an issue if it is done in a way that works and is enjoyable for the player and will even further enhance and realism for people who want to immerse themselves in the world with the form of hard core mode talked about where food is necessary but does very little to heal wounds quickly. that realism and logic you think if done right can add to the experience if not a nuisance is the same thing I am looking for and yet food is the worst idea to you. can't it also be done in a way that works is enjoyable and makes sense?
I never liked how slow your health regenerated in the first game, personally i prefer health to regenerate fast enough (outside of combat) so that food isn't needed. Don't much like the idea of eating to survive, then id be forced to look for food and keep an eye on Geralt's hunger. That might sound fun to some people but if i wanted that i'd play a survival game. Don't get me wrong though, I'm not totally opposed to a hardcore mode. Just as long as it separate to the difficulty levels eg. you can play on easy with "hardcore mode" on or hard with it turned off. The way you described it it seemed like you meant it would be on all the time but more important on harder difficulties. On higher difficulties i expect the fights to get harder but i dont want to have to mess around with food unless i choose to.who said food would be the only way? we already know that potions are in the game. why does food have to be like potions almost instantaneous. why cant the regeneration of health over time be the result of eating. it could have only a slight effect of healing over time that like in the first witcher game that was not practical for use before combat or even after because the effects are only noticeable over long periods. if it is done this way than food dose not take the place of potions or brake immersion since you wouldn't want or need to use in that situation. and the same food that on lower difficulties is nearly useless in a hard core mode becomes more important because it is necessary for Geralt to survive. not eating for a long period of time causes an exponential drop in health. the longer you don't eat the faster you lose health. potions can still regain the health lost but don't stop the accelerating drop in health from starvation and if you continue to ignore it potions will no longer be able to cancel the effect and you will die. this way now potions are not a substitute for the necessity for food and food only has an almost insignificant effect on health regeneration and so doesn't substitute for the more immediate effects of a potions. in any other mode but hardcore it plays almost no role other than being up to the player to use. this is just an idea of how it might work for everyone with as little annoyance and letting players decide what they want.
The only instant thing I remember from White Raffard's Decoction was the high toxicity. I looked at that ominous increase rather than the health increase. I rarely used it as it mucked up much of my game. One was good in a tight spot but that's it. And I always used Albedo ingredients(which meant lower toxicity), and still didn't like to use the potion. You just couldn't down them as 'healing potions' as you can in other games without purging all toxicity(along with all buffs and other effects) with White Honey after each battle. I prefer Swallow, and as a healing potion it isn't instant as you know.Am I the only one who doesn't think instant-healing potions belong in the Witcher universe? To me they are a bit lorebreaking :ermm:
I am all for any large, new kickass dlc to explore with geralt. One rule..it can't be cheap!!Quest and dlc ideas.
1) How about side quest or dlc where Geralt travels into the past or future 10,20 or 50 years?
2) After watching Diablo retrospective video on GT.TV I thought about why not implement similar level design in Witcher 3.
Tall tower or instance with 15-20 floors. each floor harder then the previous one. Some floors contains monsters some only traps and puzzles. Something similar to Witcher 2 dlc in last chapter. Geralt could have few companions to help him out with monsters and puzzles. You would be the one choosing who to take. Quest story for example: babies or villagers are being kidnap and sacrificed to some demi gods (it could be white walkers easteregg)
just a example on how it could look like.
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No offence but IMO this is one of these bland and generic "western" game ideasQuest and dlc ideas.
1) How about side quest or dlc where Geralt travels into the past or future 10,20 or 50 years?
2) After watching Diablo retrospective video on GT.TV I thought about why not implement similar level design in Witcher 3.
Tall tower or instance with 15-20 floors. each floor harder then the previous one. Some floors contains monsters some only traps and puzzles. Something similar to Witcher 2 dlc in last chapter. Geralt could have few companions to help him out with monsters and puzzles. You would be the one choosing who to take. Quest story for example: babies or villagers are being kidnap and sacrificed to some demi gods (it could be white walkers easteregg)
just a example on how it could look like.
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I was thinking about something similar. Maybe small quest chain which leads Geralt to the open waters where he gets cought up in the storm when he reaches X,Y location. He goes underwater and wakes up in the unknown island that is not show on the worlds map. Here we could intreduce many types of short stories.Quest and dlc ideas.
1) How about side quest or dlc where Geralt travels into the past or future 10,20 or 50 years?
2) After watching Diablo retrospective video on GT.TV I thought about why not implement similar level design in Witcher 3.
Tall tower or instance with 15-20 floors. each floor harder then the previous one. Some floors contains monsters some only traps and puzzles. Something similar to Witcher 2 dlc in last chapter. Geralt could have few companions to help him out with monsters and puzzles. You would be the one choosing who to take. Quest story for example: babies or villagers are being kidnap and sacrificed to some demi gods (it could be white walkers easteregg)
Yup, we're going to have to blame Sapkowski for this one, CDPR can't really change it without breaking lore and pissing off a LOT of people. I guess Sapkowski thought that Welsh was sufficiently exotic and far-away that nobody would notice if he mangled the language a bit.While Sapkowski's "Elder Speech" is indeed inspired by Welsh, it's still a made up language, words don't necessarily need to be pronounced the same way as in Welsh. Also, in the Witcher it's "Gwynbleidd", not "Gwynblaidd".