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P

Percival_Dickenbutts

Rookie
#2,061
May 12, 2014
I'm hoping that basic stuff like: Ripostes, parrying arrows, parrying from any direction and dealing damage to more than one opponent with your sword slashes, are all available from level 1, and not hidden in the talent trees.
In TW2 you basically had to level up to at least level 8 before you felt truly in control of the combat.
 
C

Ciabaros

Rookie
#2,062
May 12, 2014
Setting: "Lock Difficulty"

When you start a new game, it would be awesome to be able to "commit" to the difficulty setting you've selected and not be able to change it.

I understand all modern RPGs try to secure market share by allowing total n00b players to switch their difficulty any time, so they don't put the game away when they can't beat a part of it. The side effect is that it poses a psychological problem for actual gamers; the problem is that I cannot justify ripping my hair out and grinding to upgrade my character (which are both great reasons to love the game) when I "know" that switching the difficulty option is there and takes 2 seconds.

Peripheral Feature: Provide substantially more content for higher "locked" difficulties

I know witcher 2 provides some really minor (and commonly unknown) "content" additions for higher difficulty levels (i.e. the cursed armor), but I think there should be more incentive to beat the game at higher "locked" difficulty level -- such as more areas, quests, etc., and just general longer gameplay at higher (locked) difficulties.
 
frynse

frynse

Senior user
#2,063
May 12, 2014
Ciabaros said:
Setting: "Lock Difficulty"

When you start a new game, it would be awesome to be able to "commit" to the difficulty setting you've selected and not be able to change it.

I understand all modern RPGs try to secure market share by allowing total n00b players to switch their difficulty any time, so they don't put the game away when they can't beat a part of it. The side effect is that it poses a psychological problem for actual gamers; the problem is that I cannot justify ripping my hair out and grinding to upgrade my character (which are both great reasons to love the game) when I "know" that switching the difficulty option is there and takes 2 seconds.

Peripheral Feature: Provide substantially more content for higher "locked" difficulties

I know witcher 2 provides some really minor (and commonly unknown) "content" additions for higher difficulty levels (i.e. the cursed armor), but I think there should be more incentive to beat the game at higher "locked" difficulty level -- such as more areas, quests, etc., and just general longer gameplay at higher (locked) difficulties.
Click to expand...
How about you just have some discipline and commit yourself instead.
 
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sidspyker

sidspyker

Ex-moderator
#2,064
May 12, 2014
It could also be the complete reverse condition, I start at a difficulty and find it too easy so now I want to amp it up but I don't wanna replay from the beginning.
 
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1

1337Smithy

Rookie
#2,065
May 12, 2014
Yeah, doesn't sound particularly user-friendly.
 
D

dragonbird

Ex-moderator
#2,066
May 13, 2014
sidspyker said:
It could also be the complete reverse condition, I start at a difficulty and find it too easy so now I want to amp it up but I don't wanna replay from the beginning.
Click to expand...
^This. Especially on a first playthrough when a player won't know how hard a difficulty level really is.
And if I've found that I've started the game on too hard a difficulty, I would want to reduce it without having to start again, especially on a game that's over 100 hours. If an incentive is needed for sticking to a hard difficulty, it's best dealt with through achievements, or side-benefits like content that's only available on harder difficulties, not by a forced lock.
 
G

GuyNwah

Ex-moderator
#2,067
May 13, 2014
I'd make one exception to that rule, and that is for Insane mode. There, having the game hit you with a clue-by-four that says you cannot continue after you got Geralt killed is the whole point. Everything else can be dealt with by loss of incentives as consequences for lowering the difficulty level.
 
Garrison72

Garrison72

Mentor
#2,068
May 13, 2014
What about greater XP rewards on higher difficulties? I loved that about FO3.
 
D

dragonbird

Ex-moderator
#2,069
May 13, 2014
slimgrin said:
What about greater XP rewards on higher difficulties? I loved that about FO3.
Click to expand...
Doesn't that make the game easier though? If you get XP faster, you get to the higher levels faster. As the monsters aren't being level-balanced, that would make them easier to kill. I'd have thought that you should reduce XP on higher levels, if anything. (And no, I'm not recommending that).
 
Garrison72

Garrison72

Mentor
#2,070
May 13, 2014
dragonbird said:
Doesn't that make the game easier though? If you get XP faster, you get to the higher levels faster. As the monsters aren't being level-balanced, that would make them easier to kill. I'd have thought that you should reduce XP on higher levels, if anything. (And no, I'm not recommending that).
Click to expand...
I liked the concept of greater reward for greater risk, but maybe it wouldn't work in a Witcher game since they don't use level scaling and XP comes from quests only now.
 
A

ALPES

Rookie
#2,071
May 13, 2014
What I like to see in the No Man's Land is not just the devastation of the land by the war but also the brutality. So while travelling you encounter yourself with groups of fugitives or a tree with corpses of elves and humans and signs stating "deserter", "Nifgaardian whore" or "Nilfgaardian spy". Just like it is described in Baptism of Fire.
 
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1

1337Smithy

Rookie
#2,072
May 14, 2014
Like the CG trailer?

I'm sure it'll be the case :).
 
EmperorZorn

EmperorZorn

Moderator
#2,073
May 14, 2014
slimgrin said:
What about greater XP rewards on higher difficulties? I loved that about FO3.
Click to expand...
All we really need is an achievement for beating the game wearing the chicken costume. ;)

Oh, I would also like to add Ciri to the wishlist !
 
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A

ALPES

Rookie
#2,074
May 14, 2014
1337Smithy said:
Like the CG trailer?

I'm sure it'll be the case :).
Click to expand...
Yes, something like that.
 
B

Bramzilla

Forum regular
#2,075
May 14, 2014
Do want pre-order info in the near future. I'm worried though for Europe, especially since it comes to a hot game. NAMCO BANDAI EUROPE have the tendancy to promise more copies of i.e. Collector's Editions to retailers than they actually have. I had the same problem my Dark Souls 2 collector's edition, I didn't get it because NAMCO BANDAI EUROPE didn't deliver the promised amount of CE's. Needless to say I was bummed out and hope this won't happen to the Witcher 3.
 
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A

ALPES

Rookie
#2,076
May 16, 2014
I have been think about having different breeds of horses in the game. I know it's an incredible minor thing but I think that it would increase the immersion. Or at least have more than the usual black, brown and white colours. Dapple grey, buckskin, etc.

Edit: I've actually just seen a pic of Geralt riding a dapple-grey horse.
 
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Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#2,077
May 16, 2014
ALPES said:
I have been think about having different breeds of horses in the game. I know it's an incredible minor thing but I think that it would increase the immersion. Or at least have more than the usual black, brown and white colours. Dapple grey, buckskin, etc.

Edit: I've actually just seen a pic of Geralt riding a dapple-grey horse.
Click to expand...
It was actually confirmed in an interview i think that there will be different types of horses in the game with pros and cons, and that you can train them and upgrade them in a way.
 
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A

ALPES

Rookie
#2,078
May 16, 2014
Geralt_of_bsas said:
It was actually confirmed in an interview i think that there will be different types of horses in the game with pros and cons, and that you can train them and upgrade them in a way.
Click to expand...
Do you have a link to the interview?
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#2,079
May 16, 2014
ALPES said:
Do you have a link to the interview?
Click to expand...
No sorry, I don't even remember if it was written or spoken, or an article in a website, someone else here might remember though.
 
ReptilePZ

ReptilePZ

Wordrunner
#2,080
May 16, 2014
http://forums.cdprojektred.com/threads/21047-New-Info?p=816413&viewfull=1#post816413
 
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