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The Witcher 3 Wishlist

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S

Shusuu

Rookie
#2,501
Jul 8, 2014
I'm guessing he desires to move portions of the HUD? A lot of MMOs allow that nowadays.

Anyway, hopefully redkit will enable easy modification of the main game, as well as adding of content within cities & new world spaces. It would be nice to make a Boletaria-equivalent worldspace at the edges of the world (or let the player teleport to said spaces). Also many failsafes so CTDs will be limited in case of modder error.
 
C

crimzonwarrior

Rookie
#2,502
Jul 8, 2014
Different gameplay "modes"

I have seen people talking about different style of gameplay options being enacted. Things to make the game more RPG, or more casual. As well as something similar to other games survival modes being put in that a traditional difficulty slider doesn't really get into. However I was thinking about the opposite as well. What about an option to make the game more action while still retaining a high difficulty however minimizing the RPG elements. So something like a standard mode, RPG heavy mode, hack&slash mode, survival mode, etc each with their individual difficulty sliders. I know this would be a technical nightmare to implement however I think the potential is an interesting one.
 
C

charleswang95

Rookie
#2,503
Jul 8, 2014
Cool ideas and I think these will certainly work on other types of games. But for Witcher I think there is only one "mode", and that is Role Playing. CDPR's masterfully hand crafted story telling is what defines this genre. Plus there is always the possibilities of moddlers implementing these features.
 
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E

EcoSeis

Rookie
#2,504
Jul 8, 2014
The modders theme, is something that bothers me quite much, because we played the games on Pc, doesn´t mean anyone must have a "NASA PC", and maybe they are console players, and they also have all the rights, to have a game with the most comfortable features or mechanics, user interface, HUD etc.

The game needs to reach common ground, for both, without the mentality of "screw the console, I can tweak whatever I want with mods"
 
L

Lightice

Rookie
#2,505
Jul 8, 2014
Garret117 said:
I agree, I think Geralt should also have a built-in night vision, so with just the press of a button the player can activate it, as to simulate Geralt adapting his eyes to the dark.
This way the player can still enjoy the atmosphere in the darkness, and then gain instant visibility just enabling night vision (there could be a nice lighting effect to simulate the switch progress).
Click to expand...
You already had this night vision in TW2, except that no button presses were required. That is, you could move in totally dark spaces like mines and sewers and see where you were going. In fact, I don't understand this night vision discussion at all, when the previous game already handled in the best way possible in relation to Geralt's abilities; dark places were dark, but no so dark that you'd be blinded, like you would be in real life, thanks to Geralt's night vision.

On the other hand, the effects of the Cat potion should be revised to be subtler and less distracting.
 
C

Crassoeiro

Rookie
#2,506
Jul 9, 2014
The modders never helped me.

I thought they were going to remove my post, why?
Because whenever I go to a mod site or forum, they always remove my "different" requests..
I once requested a modification on Withcer 2 minimap and they removed my post. Same thing for Skyrim requests for increase or change font and font size to be able to read.

I play any game, but when I can not see where to go is impossible. It's very difficult to play some games but when you want something you make it happen.

I really want to enter this fascinating world.

The only MMORpg I can play is TERA, because it is possible to modify all the HUD, size, location, everything!.
HUD freedom is something very very important.
 
SunnyTheCat

SunnyTheCat

Senior user
#2,507
Jul 9, 2014
Lightice said:
You already had this night vision in TW2, except that no button presses were required. That is, you could move in totally dark spaces like mines and sewers and see where you were going. In fact, I don't understand this night vision discussion at all, when the previous game already handled in the best way possible in relation to Geralt's abilities; dark places were dark, but no so dark that you'd be blinded, like you would be in real life, thanks to Geralt's night vision.
Click to expand...
According to the books (specifically, 'The Last Wish', the episode where Geralt first entered the trader's house searching for Yen), the witchers can control the process of the eye adaptation. Basically, when it comes to darkness and night vision, the developers need to find a good balance between lighting and character's abilities. In TW2 all the caves were unnaturally bright. With no light sources it was bright everywhere. In Vergen mines, however, it was pretty darn dark. In my opinion, it is important to maintain realism in lighting so dark places (and night time for that matter) are actually dark. At the same time, Geralt should be able to just adapt to the darkness with one button with no potions. Cat should make it extra bright, like it was described in the story with Stryga, where it said that bright light would actually be unbearable to him after he's used potions.
 
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ONLY_ONCE

Rookie
#2,508
Jul 9, 2014
sunny_ungvar said:
According to the books (specifically, 'The Last Wish', the episode where Geralt first entered the trader's house searching for Yen), the witchers can control the process of the eye adaptation. Basically, when it comes to darkness and night vision, the developers need to find a good balance between lighting and character's abilities. In TW2 all the caves were unnaturally bright. With no light sources it was bright everywhere. In Vergen mines, however, it was pretty darn dark. In my opinion, it is important to maintain realism in lighting so dark places (and night time for that matter) are actually dark. At the same time, Geralt should be able to just adapt to the darkness with one button with no potions. Cat should make it extra bright, like it was described in the story with Stryga, where it said that bright light would actually be unbearable to him after he's used potions.
Click to expand...
Word... I agree, and it's effect should still be more like night vision goggles.?
 
L

Lightice

Rookie
#2,509
Jul 9, 2014
sunny_ungvar said:
In Vergen mines, however, it was pretty darn dark.
Click to expand...
Never so dark that you couldn't see where you were going. And that was deep underground with no indirect light sources, like the other dark spaces in the game.

In my opinion, it is important to maintain realism in lighting so dark places (and night time for that matter) are actually dark. At the same time, Geralt should be able to just adapt to the darkness with one button with no potions.
Click to expand...
I just find that would be one button press too many. Geralt should see reasonably well in all dark spaces, period, as he did in TW2, while still retaining the dark atmosphere.

Cat should make it extra bright, like it was described in the story with Stryga, where it said that bright light would actually be unbearable to him after he's used potions.
Click to expand...
In my opinion Cat should do more or less what it did in TW2; allow you to "see" through walls to simulate the superhumanly heightened senses it grants. It could also provide a some sort of "spider sense", giving you some extra reaction time to parry or dodge strikes to simulate how Geralt can sense the enemy's actions from slightest physical cues and keep a track of them even when they aren't directly visible to him, based on the sounds they make. Though I agree, it should instead have negative effects in direct sunlight and it most definitely shouldn't look as distracting as it did in TW2.
 
SunnyTheCat

SunnyTheCat

Senior user
#2,510
Jul 9, 2014
In TW2 there was no realism to lighting. As I said, caves, even though they had no light sources, were bright as day. I just think there is nothing wrong with having to press one more button. At least to be able to compare how dark an environment is to how a witcher sees it.
 
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Garret117

Rookie
#2,511
Jul 9, 2014
sunny_ungvar said:
In TW2 there was no realism to lightings. As I said, caves, even though they had no light sources, were bright as day. I just think there is nothing wrong with having to press one more button. At least to be able to compare how dark an environment is to how a witcher sees it.
Click to expand...
Absolutely agree! The dungeons issue in TW2 was lighting: sometimes the caves were perfectly visible, other times it was pitch black (Vergen mines were a real pain).
I think the enviroment should be more consistent in lighting, and Geralt should have Night Vision in order to compensate that.
For example: are you outside in clear night sky? Your sorroundings are pretty well visible, if you toggle Night Vision you will see even better. Is there a cloudy/stormy night with no stars? You'll barely see something, and NV will be close to mandatory. Are you exploring a dungeon, with no light sources? It'll be pitch black, enabling NV is a must. And so on...

And of course there will be torches, so if a player wants to use them instead of NV he could do that! Torches may also work to intimidate animals or some kind of monsters not used to light, so the player is encouraged to try them!

ONLY ONCE said:
Word... I agree, and it's effect should still be more like night vision goggles.?
Click to expand...
An effect similar to night-vision goggles (think Splinter Cell, that bright green) would be awful IMO, it would be like Cat 2.0. I was thinking something like having the same colors but with soft shades of greyish blue, just to make it obvious in which mode you are.
 
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SunnyTheCat

SunnyTheCat

Senior user
#2,512
Jul 9, 2014
I just hope this gets to CDPR :) Folks, your game revolves around a believeable depiction of how societies of different races would behave in a realistic world. Please, let there be realistic lighting with dark nights and dungeons, and proper predator-like night vision for witchers. Thanks.
 
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O

ONLY_ONCE

Rookie
#2,513
Jul 9, 2014
Keep the colors alive. :)

Garret117 said:
Absolutely agree! The dungeons issue in TW2 was lighting: sometimes the caves were perfectly visible, other times it was pitch black (Vergen mines were a real pain).
I think the enviroment should be more consistent in lighting, and Geralt should have Night Vision in order to compensate that.
For example: are you outside in clear night sky? Your sorroundings are pretty well visible, if you toggle Night Vision you will see even better. Is there a cloudy/stormy night with no stars? You'll barely see something, and NV will be close to mandatory. Are you exploring a dungeon, with no light sources? It'll be pitch black, enabling NV is a must. And so on...

And of course there will be torches, so if a player wants to use them instead of NV he could do that! Torches may also work to intimidate animals or some kind of monsters not used to light, so the player is encouraged to try them!


An effect similar to night-vision goggles (think Splinter Cell, that bright green) would be awful IMO, it would be like Cat 2.0. I was thinking something like having the same colors but with soft shades of greyish blue, just to make it obvious in which mode you are.
Click to expand...
Yeah, I'm cool with that too. Anything but the look of cat potion in TW2 or Batman detective mode or AC Eagle vision.
Something more easy on the eyes, would be nice. Maybe it could be as simple as just matching the lighting from TW2 at night but just for Geralt's night vision.
This would only work if the night skies are darker in TW3. One can only hope that the night skies and caves in the TW3 now look more black. Because in TW2 it was always way bright and blue looking at night.
What I'm trying to say is, I like your idea and I think it's very important to keep the colors alive in this mode.
So yeah, if TW3's lighting system is dark enough this time around, then the lighting from TW2 might as well be Geralt's new cat vision effect.
It was kind of blueish, minus the grey you were talking about. But what do you think?:)
 
Last edited: Jul 9, 2014
O

ONLY_ONCE

Rookie
#2,514
Jul 9, 2014
sunny_ungvar said:
I just hope this gets to CDPR :) Folks, your game revolves around a believeable depiction of how societies of different races would behave in a realistic world. Please, let there be realistic lighting with dark nights and dungeons, and proper predator-like night vision for witchers. Thanks.
Click to expand...
I agree, the 2 things that really stood out and I thought looked really silly, (in the work in progress demo) was on Geralt's way into the city he passes some NPC lady on his way in just to pass this exact same looking female NPC once in the city in a matter of like 3 seconds. Am I the only one that noticed this !?! lol..
The other thing that I found to be silly was, that some of the NPC's would walk 3 steps just to pivot around and walk back the way they came. it looked kinda stupid, but after all it's work in progress.:)
 
1

1337Smithy

Rookie
#2,515
Jul 9, 2014
I posted this in another thread, but thought I'd add it here too.

One thing I want to point out is the difference in 'grittiness' between the earlier trailer footage and this new gameplay. For example:

I love the aesthetics of this scene, slightly 'washed-out' and gritty look.


But compare that with the same fish market we see again during the Dijkstra quest in the demo (3:18 mark):


The colour scheme looks entirely different (brighter colours that I'm not a fan of). What I wish for is a darker, grittier tone as shown in the earlier trailers. I think it's more appropriate for the game. The shadowing in the screenshot looks leagues better when it comes to the foliage and trees, too.
 
Last edited: Jul 9, 2014
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SunnyTheCat

SunnyTheCat

Senior user
#2,516
Jul 9, 2014
A very good point, actually. IMO TW2 was too colorful and bright compared to dark and gritty TW. I guess bright colors sell better. But I wonder, would the game sell any worse if the devs were to tone the colors down?
 
W

Warlegend

Rookie
#2,517
Jul 9, 2014
But I got the feeling that the IGN-Material has a gamma-setting, that is slightly too high. It looks a bit washed out and I don't believe that this will be the case in the final version of the game. ;)

Also I have to mention again, that this is one of the most beautiful videogame environments I've ever seen. Its looks so organic and lively, just plain awesome. Great work regarding this CDPR! If the rest of the world keeps up to the quality of this... holy mother of god ^^

This is one key aspect on my wishlist. I hope that the atmosphere and feeling of the world keeps being as good as the stuff we saw recently. I´m especially interested in Day-Night-Cycles and elements related to that, just like sfx, fog, godrays/sunshafts, weather etc. The Witcher 1 + 2 were pretty strong regarding this, so I am not really concerned about this.

I just hope that some moments of dawn or dusk become just as magical as moments I experienced in Witcher 2 or The Legend of Zelda: Ocarina of Time at that certain timeframes. Because if a game manages to stop me playing just to watch its virtual sun rise, it's doing something pretty damn right. :)
 
Last edited: Jul 9, 2014
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Jupiter_on_Mars

Guest
#2,518
Jul 9, 2014
1337Smithy said:
I posted this in another thread, but thought I'd add it here too.

One thing I want to point out is the difference in 'grittiness' between the earlier trailer footage and this new gameplay. For example:

I love the aesthetics of this scene, slightly 'washed-out' and gritty look.


But compare that with the same fish market we see again during the Dijkstra quest in the demo (3:18 mark):


The colour scheme looks entirely different (brighter colours that I'm not a fan of). What I wish for is a darker, grittier tone as shown in the earlier trailers. I think it's more appropriate for the game. The shadowing in the screenshot looks leagues better when it comes to the foliage and trees, too.
Click to expand...
Again, fully agreed. The grittier monochromatic colour scheme, minus the green overcast, is preferable in my opinion. I too found the new palette a tad too colourful.

I was also somewhat surprised that the shot depicts a vibrant bustling fish market, whereas in the IGN footage the crowd is conspicuously absent. I can't help but wonder whether they've realized the game can't handle that big of a crowd of NPCs.
 
O

ONLY_ONCE

Rookie
#2,519
Jul 9, 2014
I don't mind the bright colors, I think it looks better now than that old pic. If people don't like the colors then change it yourself on your TV.
By now we should understand that no screen shot or video is ever going to do justice for this game. We have to play it at home on our TV's & PC's.
 
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frynse

frynse

Senior user
#2,520
Jul 9, 2014
^
This. I don't get why you wouldn't want the game to have actual colors. I mean, not like the initial teasers were badly washed out compared to a lot of other games, but it's just been overdone so much the entire past generation.
 
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