The Witcher 3 Wishlist

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I'd like the game's difficulty levels to properly scale for various players and make sense. Your typical developers usually make their difficulty levels affect enemy HP and damage so on higher difficulties enemies need to take more hits and kill the player easily. In The Witcher 3 I would like the 'high' difficulty to be challenging in a smart way. I.e. enemies do much more damage and failure to parry 2-3 hits is a Game Over, but in the same way the damage dealt by Geralt should increase for more realistic combat. Do you think this would make more sense than having to chop an unarmored foe with a sword a dozen of times?
 
I'd like the game's difficulty levels to properly scale for various players and make sense. Your typical developers usually make their difficulty levels affect enemy HP and damage so on higher difficulties enemies need to take more hits and kill the player easily. In The Witcher 3 I would like the 'high' difficulty to be challenging in a smart way. I.e. enemies do much more damage and failure to parry 2-3 hits is a Game Over, but in the same way the damage dealt by Geralt should increase for more realistic combat. Do you think this would make more sense than having to chop an unarmored foe with a sword a dozen of times?

I agree with the request of not extending regular foes' healthbar.
On the other hand, increasing HP of bosses/larger/rare enemies would be pretty challenging.
But to me, the most important thing is the enemy A.I., because the one in TW2, even at the highest difficulty was really poor.
Enemies should be capable to apply smart strategies, be it when they are alone or in group.
For example, they should exploit their number advantage to surround Geralt, and the ones equipped with bows/crossbows should stay back and wait for the best moment to shoot.
All of them should try to hit Geralt at his back or simultaneously to both sides. If they are equipped differently (swords, axes, lances, shields, zweihanders) they should coordinate together maximizing the efficiency and the weapon advantage.
The skilled swordsmen should feint/parry and counter a lot.
The attack patterns should be as various as possible.
For example: enemies that like to put constant pressure, enemies that are more elusive and defensive, enemies who cheat using hidden tricks (bombs, sable in the eyes), slow and heavy attackers.
Sparingly, some of them could try grabbing Geralt from behind, seizing his wrists, allowing his comrades to exploit Geralt's momentary inability to defend himself.
The beast and the monsters would be great if they beheaved like real life animals reacting to Geralt attacks: that would overcome theit total lack of tactics and the feeling that you are fighting a fake creature.
 
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Hello !
I am thinking:
- A Frostfall iNeed system where Geralt should harvest wood , hunt ,eat , build campfires, get warmer clothes, etc. in order to survive and be at it's best.
https://sites.google.com/site/skyrimsurvivorseries/home

-Armors. I would like to see armors composed by several pieces like shoulders, etc. not only armor , boots , pants and gauntlets.
The possibility of adding chain-mail or other solid plate parts to armors in order to increase protection , decrease weight and so on.

-A much complex and important alchemy system than in the previous games.
More strategic and complex combat . So that potions , bombs and so on would really come in handy in some situations and in other situations where the absence of these items will prove to be a bad idea or even death.

-Bow. There will be a crossbow so I think a bow would also be a nice and handy weapon and a way out of some situations.

-Better imports from previous games. Past choices should really have much more influence.

-More characters from past games coming back.

-Hitting with fists and kicking while in combat would also be nice specially when disarmed .
That is all that came to my mind right now.
 
Just rewatched the Xbox One Demo again and I noticed once again how much i like the trees in this title ^^
They look just great but the best thing is they really get the scale right. This is one thing that often bothers me in some open world titles: They dont hit the sweet point of the right scale feeling of environments, if you know what i mean xD Buildings, mountains, trees etc. dont seem to be as big as they would really be. And that is influencing the perception of the whole world in a negative way, even if the rest seems to be just fine. Maybe its just me ^^

So adding to the wishlist:
- keep the trees as they are
- continue with the great work regarding the scale of the world in the game
- I'm hoping for a big, mysterious forest to be somewhere in the world ^^
- and more of this awesome trees

god, i really like trees. They deserve to be treated well in videogames. (okay, that sounds strange, but i hope you get my point :D )
 
Just rewatched the Xbox One Demo again and I noticed once again how much i like the trees in this title ^^
They look just great but the best thing is they really get the scale right. This is one thing that often bothers me in some open world titles: They dont hit the sweet point of the right scale feeling of environments, if you know what i mean xD Buildings, mountains, trees etc. dont seem to be as big as they would really be. And that is influencing the perception of the whole world in a negative way, even if the rest seems to be just fine. Maybe its just me ^^

So adding to the wishlist:
- keep the trees as they are
- continue with the great work regarding the scale of the world in the game
- I'm hoping for a big, mysterious forest to be somewhere in the world ^^
- and more of this awesome trees

god, i really like trees. They deserve to be treated well in videogames. (okay, that sounds strange, but i hope you get my point :D )

I Totally agree, I just got done playing some RDR again, and damn it, Rockstar Games did such a great job with respect to creating a real feeling & mood.
Their open world in RDR, is still the only open world game to this day that really feels natural and alive. (the heat wave effects in the distance and on rooftops are awesome on a sunny day) I still have yet to play an open world game that is better or equal to that of RDR. The only thing that could make RDR better imho, is... have CDPR devs make it an RPG and call it TW3 but fix all the pop ups and screen tearing. lol.. Now that would be just perfect. Serious tho, RDR did a great job with the camera settings/view while on horse and off. It made the world look and feel real huge. I worrie about the camera in TW3 sometimes, bucause it always seems to close to Geralt and you never see his feet while walking and at that distace you can't really see the grand scope of the open world like you can in RDR. But maybe it was only like this while Geralt was in the city, who knows.. I'll have to go watch more of TW3 demo. Now don't get me wrong, I like the camera up close too or even colser depending on what I'm doing in the game, such as combat etc. But if it's only 2 camera modes in TW3 i.e If it's just up close and far away, we also might need one more middle ground between the two. So we can pan in and out from a cycle of 3 while in game. i.e As in standard camera is your first option, it's the distance devs give you as the player to start with, then just add 2 more options up close and zoomed out. Marcin said we had more than one camer option to choose from, so this is my wish too. :)
 
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I Totally agree, I just got done playing some RDR again, and damn it, Rockstar Games did such a great job with respect to creating a real feeling & mood.
Their open world in RDR, is still the only open world game to this day that really feels natural and alive. (the heat wave effects in the distance and on rooftops are awesome on a sunny day) I still have yet to play an open world game that is better or equal to that of RDR. The only thing that could make RDR better imho, is... have CDPR devs make it an RPG and call it TW3 but fix all the pop ups and screen tearing. lol.. Now that would be just perfect. Serious tho, RDR did a great job with the camera settings/view while on horse and off. It made the world look and feel real huge. I worrie about the camera in TW3 sometimes, bucause it always seems to close to Geralt and you never see his feet while walking and at that distace you can't really see the grand scope of the open world like you can in RDR. But maybe it was only like this while Geralt was in the city, who knows.. I'll have to go watch more of TW3 demo. Now don't get me wrong, I like the camera up close too or even colser depending on what I'm doing in the game, such as combat etc. But if it's only 2 camera modes in TW3 i.e If it's just up close and far away, we also might need one more middle ground between the two. So we can pan in and out from a cycle of 3 while in game. i.e As in standard camera is your first option, it's the distance devs give you as the player to start with, then just add 2 more options up close and zoomed out. Marcin said we had more than one camer option to choose from, so this is my wish too. :)

RDR... woah! What a game!
It has the best dialogue lines I have ever listened to in a videogame.
I've beaten it 100%. It's simply amazing. End of the off-topic.
Returning to our favourite witcher,
I'm really glad that the developer gave us more camera options, because I'll play with the closer one.
I'm sure it will be fireworks!
 
I hope the control system is more fluid and reactive. In TW2 Geralt is so fu..ing slow. Not in the sense of his movement but in the sense of reaction. Often he doesn't react on input even if you only were running. Activating signs doesn't react on first input no mather what you are doing and if you are attacking Geralt doesn't react on most input when it comes to early or to late. So the control of Geralt feels not that reactive how a Witcher should feel like.
 
I hope the control system is more fluid and reactive. In TW2 Geralt is so fu..ing slow. Not in the sense of his movement but in the sense of reaction. Often he doesn't react on input even if you only were running. Activating signs doesn't react on first input no mather what you are doing and if you are attacking Geralt doesn't react on most input when it comes to early or to late. So the control of Geralt feels not that reactive how a Witcher should feel like.

Very true. I'm currently replaying TW2 and this really bothers me. Some animations take too much time to play. For example, in combat you don't always know when an enemy is going to strike. But when they do strike, you want to be able to interrupt whatever animation you currently have playing and friggin block right away.
 
Very true. I'm currently replaying TW2 and this really bothers me. Some animations take too much time to play. For example, in combat you don't always know when an enemy is going to strike. But when they do strike, you want to be able to interrupt whatever animation you currently have playing and friggin block right away.
This has already been addressed by the developers a good while ago. The core animations are going to be a lot shorter this time around so that they can string together more fluidly and allow change of action more smoothly.
 
Very true. I'm currently replaying TW2 and this really bothers me. Some animations take too much time to play. For example, in combat you don't always know when an enemy is going to strike. But when they do strike, you want to be able to interrupt whatever animation you currently have playing and friggin block right away.

Same here, played a little bit arena today and it's annoying when you die, 'cause Geralt doesn't do what you want him to do.
Overall the controls feel a bit blocky, with an XBox Controler Geralt moves a bit smoother than with WASD but in hard combats like in the arena i prefer mouse and keybord, due to better camera control.
But TW2 is much better then TW1 was. In TW1 controling Geralt feels like moving a concrete block. It took forever to start him running and moving him in close areas was hard. I hope the controls in TW3 were improved further. WIth Geralt swimming, jumping and climbing it hopefully feels like you moce a Witcher.
 
I hope that in the combat they'll make Geralt slower than the ballerina on stimulant that he was in the gameplay we saw. I know he suppose to be quick and agile but this is just ridiculous to the point of "arcadish" feel. Also the combat moves and the mutilations are over-the-top.
And I also hope that the camera will be much closer to Geralt, like we so in the gameplay trailers.
 
I hope that in the combat they'll make Geralt slower than the ballerina on stimulant that he was in the gameplay we saw. I know he suppose to be quick and agile but this is just ridiculous to the point of "arcadish" feel. Also the combat moves and the mutilations are over-the-top.
And I also hope that the camera will be much closer to Geralt, like we so in the gameplay trailers.

They've said that the gameplay was speeded up in the E3 demo because of time constraints.
 
I hope that in the combat they'll make Geralt slower than the ballerina on stimulant that he was in the gameplay we saw. I know he suppose to be quick and agile but this is just ridiculous to the point of "arcadish" feel. Also the combat moves and the mutilations are over-the-top.
And I also hope that the camera will be much closer to Geralt, like we so in the gameplay trailers.
I agree, except for the over-the-top mutilations part.
I like it.;)
 
I hope that in the combat they'll make Geralt slower than the ballerina on stimulant that he was in the gameplay we saw. I know he suppose to be quick and agile but this is just ridiculous to the point of "arcadish" feel. Also the combat moves and the mutilations are over-the-top.
And I also hope that the camera will be much closer to Geralt, like we so in the gameplay trailers.

No, the speed is alright.
And then the hard attacks are already slow. What's the sense of the pirouette, if you can't do it quickly?
I think that if we want the "Killing Monsters" feeling in combat, this speed is the way to go.
I believe that the animations are perceived as too quick because of their stiffness. Once polished they will be smooth.
 
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My Wish for the Game, even if its already to late to implement this Thing, is a Connection between the Game and the Witcher Medallion of the Collectors Edition.
They should integrate some little Vibrating Motor inside the Medallion that is connected to some Sensor. This Sensor gets Messages form ingame while you play.
So actually when you approach Magic or Monsters, the Game would send some Data to the Medallion and it would start to Vibrate around your Neck.
It would increase the Immersion in my Opinion. And it would also increase the Value of the Medaillion in general. Just be Honest, you will never use this Thing, it will just be some nice Object lying on your Table or somewhat.

Dont get me wrong on my last sentence, I ordered the CE and simply cant wait for it!
 
My Wish for the Game, even if its already to late to implement this Thing, is a Connection between the Game and the Witcher Medallion of the Collectors Edition.
They should integrate some little Vibrating Motor inside the Medallion that is connected to some Sensor. This Sensor gets Messages form ingame while you play.
So actually when you approach Magic or Monsters, the Game would send some Data to the Medallion and it would start to Vibrate around your Neck.
It would increase the Immersion in my Opinion. And it would also increase the Value of the Medaillion in general. Just be Honest, you will never use this Thing, it will just be some nice Object lying on your Table or somewhat.

Dont get me wrong on my last sentence, I ordered the CE and simply cant wait for it!

I don't see this happening, but I would love to see it.
 
My Wish for the Game, even if its already to late to implement this Thing, is a Connection between the Game and the Witcher Medallion of the Collectors Edition.
They should integrate some little Vibrating Motor inside the Medallion that is connected to some Sensor. This Sensor gets Messages form ingame while you play.
So actually when you approach Magic or Monsters, the Game would send some Data to the Medallion and it would start to Vibrate around your Neck.
It would increase the Immersion in my Opinion. And it would also increase the Value of the Medaillion in general. Just be Honest, you will never use this Thing, it will just be some nice Object lying on your Table or somewhat.

Dont get me wrong on my last sentence, I ordered the CE and simply cant wait for it!

Agreed, but I think it wouldn't be this way. Lot of ppl wants medallion for wear it or something like that, but what you say I can imagine with controller.
 
They've said that the gameplay was speeded up in the E3 demo because of time constraints.
LOL really?
No, the speed is alright.
And then the hard attacks are already slow. What's the sense of the pirouette, if you can't do it quickly?
I think that if we want the "Killing Monsters" feeling in combat, this speed is the way to go.
I believe that the animations are perceived as too quick because of their stiffness. Once polished they will be smooth.
I liked the speed of the movement in TW2. In TW3's gameplay the speed made the combat look arcadish as hell
 
My Wish for the Game, even if its already to late to implement this Thing, is a Connection between the Game and the Witcher Medallion of the Collectors Edition.
They should integrate some little Vibrating Motor inside the Medallion that is connected to some Sensor. This Sensor gets Messages form ingame while you play.
So actually when you approach Magic or Monsters, the Game would send some Data to the Medallion and it would start to Vibrate around your Neck.
It would increase the Immersion in my Opinion. And it would also increase the Value of the Medaillion in general. Just be Honest, you will never use this Thing, it will just be some nice Object lying on your Table or somewhat.

Dont get me wrong on my last sentence, I ordered the CE and simply cant wait for it!

I would use it as necklace if I would get one but man this is some next level idea.
 
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