I'd like the game's difficulty levels to properly scale for various players and make sense. Your typical developers usually make their difficulty levels affect enemy HP and damage so on higher difficulties enemies need to take more hits and kill the player easily. In The Witcher 3 I would like the 'high' difficulty to be challenging in a smart way. I.e. enemies do much more damage and failure to parry 2-3 hits is a Game Over, but in the same way the damage dealt by Geralt should increase for more realistic combat. Do you think this would make more sense than having to chop an unarmored foe with a sword a dozen of times?


