# JackieEstacado Post Gamescom advises:
PRO:
-Stunning music
-Beautiful and detailed world
-Alive environment and NPCs
-Johnny
-Dynamic combat system
-Interesting story
-Deep side-quests
-More immediate sign's use
CONS:
-Clunky animations (doors opening, dodging, running uphill and downhill as you were on a plain and flat ground)
-physics (there is no weight in Geralt's attack, Geralt bumping into geese or into knights while horseriding, enemies splitted in two even if thrusted with the tip of the blade, poor knockback when attacked)
-The first attack of the combo is too slow and in the demos it often doesn't land.
-There is no duck-under hits pirouettes.
-Geralt's face is too fat and generic and it is different from TW2 face.
I hope it will be turned in a more lore-true one and closer to TW3 prequels.
-Geralt's hair should be white, not grey.
-The faces are too bloated.
-There's no drinking animation for potions use.
-Instinct is too intrusive and makes the tracking too easy.
-Tips on the strategies to beat the monsters shouldn't be visible until you study weak spots on books.
-Acting: when talking, Geralt and NPCs walk away before the end of the conversation (Downwarren, Djikstra)
In a sudden and innatural way.
When Johnny gets his voice back, his voice is euphoric, but his facial expression doesn't match his feelings.
The same happens with the hag granny when she says: "This is not allowed!". Voice lines should always match gestures and expressions.
At Downwarren Geralt's reply timing is a little messed up when he says in an unusual tone: "Recognise this dagger?".
-The direction sometimes is poor.
The Ladies of the wood scene where
the Granny summons them could be a lot more effective if the attention was focused more on the hag spell, maybe
adding some effect like double image overlay with a slight vibration of the screen, particularly when closing up on the old woman's face.
-Camera in combat should be a tad closer to the action, just like in VGX trailer.
-You can't kill grounded opponents.