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The Witcher 3 Wishlist

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E

EliHarel

Rookie
#2,661
Aug 19, 2014
Ability to keep IG notes and pin points on the map. It's one of the things I really liked in NwN - you had your journal to write things in. It wasn't too necessary there, but with a game as huge as Witcher 3, I think it can be helpful. Keeping notes of places you skipped and want to visit later, of people you decided not to talk with yet, etc. A good way to keep track of things for the completionists.

Say, you're passing some area and notice a cave. You're not in the mood to go there, preferring to finish the quest you're on - so you just pin the place in your map with a little note, and won't have to remember in ten hours where the hell it was.
 
G

goopit

Forum veteran
#2,662
Aug 19, 2014


Hey CDPR can we get some more art for the bombs?

I mean you did it in W1! http://witcher.wikia.com/wiki/The_Witcher_bombs
I don't see why you're not doing it here yo.

I recommend looking at ancient civilizations with access to gunpowder like China.

 
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Reactions: Pajkes, serxho92, ONLY_ONCE and 3 others
A

AlphaGamer

Rookie
#2,663
Aug 19, 2014
Please, add gamepad button remapping.
And please don't use any kind of mandatory anti-aliasing. I mean, I want to be able to turn it off.
 
Last edited: Aug 20, 2014
  • RED Point
Reactions: ONLY_ONCE
Justs0meguy

Justs0meguy

Rookie
#2,664
Aug 19, 2014
I hope the HUD will be totally customizable for better immersion. Because i don't really need all this minimap and recommended potions stuff. In W2 i could turn off the HUD but it was quite unplayable without hp bar.
 
  • RED Point
Reactions: ONLY_ONCE
sidspyker

sidspyker

Ex-moderator
#2,665
Aug 19, 2014
Witcheater said:
recommended potions stuff.
Click to expand...
That has been confirmed to be something you can turn off.
 
D

daddy300

Mentor
#2,666
Aug 19, 2014
1) Heavy rain or snow to reduces Igni or quen strength? -20% Igni damage while its raining or while in cold areas?

2) Higher Quen level player slower Geralt becomes when activated e.g

(level 1 -15% mov.spd)
(level 2 -25% mov.spd)
(level 3 -35% mov.spd)




3) Weather effects like Lightining at night time that brights up the dark environment.

 
Last edited: Aug 19, 2014
  • RED Point
Reactions: tmarvolo and missilenoss
T

Thothistox

Senior user
#2,667
Aug 20, 2014
I want more variety in music, particularly battle music. I don't want to hear the same thing over and over a thousand times like in every other RPG.

If they don't have a lot of music to spare, I'd like the ability to make battle and background music "sparse". That is, I want an option that randomly turns the music off 75% of the time, and on the rest of the time. That way I wouldn't get tired of it.
 
  • RED Point
Reactions: Mohasz
A

AlphaGamer

Rookie
#2,668
Aug 20, 2014
Benchmark tool

Option to turn gamepad vibration off
 
O

ONLY_ONCE

Rookie
#2,669
Aug 20, 2014
Option to turn gamepad vibrations on.
I want to feel the power of AARD force push and everything else Geralt does in combat.
From mild to extreem, for blocks & attacks from Geralt or his enemies. Turn that shit ON & UP;)
 
Last edited: Aug 20, 2014
M

missilenoss

Rookie
#2,670
Aug 20, 2014
saoe said:
1) Heavy rain or snow to reduces Igni or quen strength? -20% Igni damage while its raining or while in cold areas?

2) Higher Quen level player slower Geralt becomes when activated e.g

(level 1 -15% mov.spd)
(level 2 -25% mov.spd)
(level 3 -35% mov.spd)




3) Weather effects like Lightining at night time that brights up the dark environment.

Click to expand...
How about when its raining or snowing (igni) range of effect is reduced by 50%?
 
HellKnightX88

HellKnightX88

Forum veteran
#2,671
Aug 20, 2014
ONLY ONCE said:
Option to turn gamepad vibrations on.
I want to feel the power of AARD force push and everything else Geralt does in combat.
From mild to extreem, for blocks & attacks from Geralt or his enemies. Turn that shit ON & UP;)
Click to expand...
That got me thinking, dunno if this was a feature in TW2 since I only played it with a mouse and keyboard but it would be cool if your gamepad vibrated when your wolf medalion would. Would be a cool feature.
 
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Reactions: ONLY_ONCE
R

randyrhoads

Rookie
#2,672
Aug 20, 2014
I want the map to be handled like in Gothic 1 and 2, where the protagonist actually aquires maps of the world and actually looks at them instead of getting a seperate window.
I know 99% it wont be done but it'll help immersion a lot.
 
  • RED Point
Reactions: revieced and EliHarel
S

Sharpy47

Rookie
#2,673
Aug 20, 2014
randyrhoads said:
I want the map to be handled like in Gothic 1 and 2, where the protagonist actually aquires maps of the world and actually looks at them instead of getting a seperate window.
I know 99% it wont be done but it'll help immersion a lot.
Click to expand...
That's a good idea. Really would help with the immersion.
 
P

Percival_Dickenbutts

Rookie
#2,674
Aug 20, 2014
This effect for Witchers' eyes in the dark.

View attachment 5469
 

Attachments

  • animals-cats-dark-eyes-shiny-Favim.com-153168.jpg
    animals-cats-dark-eyes-shiny-Favim.com-153168.jpg
    36.8 KB Views: 9
  • RED Point
Reactions: MikeKing, tmarvolo, ONLY_ONCE and 1 other person
O

ONLY_ONCE

Rookie
#2,675
Aug 20, 2014
HellKnightX88 said:
That got me thinking, dunno if this was a feature in TW2 since I only played it with a mouse and keyboard but it would be cool if your gamepad vibrated when your wolf medalion would. Would be a cool feature.
Click to expand...
Totally.. they could add that to the mix as well.
Each action will have its own vibration and pulse and intensity, depending on what event it calls for.
I really do hope CDPR does take the time to map these worth while animations with vibrations to our game pads.
I'm aware that the PS4 controller will vary from XB1's controller, because XB1's has vibration now built into all of their buttons.
PS4 has just the rumble and that touchpad. So devs will have to do their best for each one since they are very different.
The cool thing is PC can use the XB1 gamepad, so we will get all that extra vibration in all of its glory. That is if Red Team takes this serious and adds this function in a really good way that works well. I sure hope they do, plus add the On/Off option for the rest of the players ;)
 
D

daddy300

Mentor
#2,676
Aug 21, 2014
Just a random thought cdpr would have to approve on that I am not announcing anything* :)

Design your own side quest competition?

Create original short story (task) for new side quest for W3. Winners quest would be included in the main game or later on in one of the DLC's, or just get a t-shirt.

:comeatmebro:
 
R

ro0415

Rookie
#2,677
Aug 23, 2014
I would love a fully fledged sneak system, where you have a sneak button which will alow you to Crouch, which will make it harder for humans to spot you. If you wear armour it will be easier for People to hear you, so you should wear clothes which don't make as much sound. If you walk in puddles and stuff like that it will make sound so you should try to walk on softer surfaces which don't make as much sound. for monster hunting I would love to have it so that if you find many Clues about a monster, you can figure out when it's usually asleep so you can kill it in it's sleep, but you have to investigate really much for this. They should also Wake up really easily if they hear sounds, like when you Draw Your sword. But what I think would be the coolest was if you investigate enough about a monster, you can make substances which you can apply to Your body which will make it harder for them to smell you for a short period of time (it will also not work if you swim in water after you've Applied the substance.
 
L

LiefLayer

Rookie
#2,678
Aug 23, 2014
a mac version of this game
 
D

daddy300

Mentor
#2,679
Aug 23, 2014
ro0415 said:
I would love a fully fledged sneak system, where you have a sneak button which will alow you to Crouch, which will make it harder for humans to spot you. If you wear armour it will be easier for People to hear you, so you should wear clothes which don't make as much sound. If you walk in puddles and stuff like that it will make sound so you should try to walk on softer surfaces which don't make as much sound. for monster hunting I would love to have it so that if you find many Clues about a monster, you can figure out when it's usually asleep so you can kill it in it's sleep, but you have to investigate really much for this. They should also Wake up really easily if they hear sounds, like when you Draw Your sword. But what I think would be the coolest was if you investigate enough about a monster, you can make substances which you can apply to Your body which will make it harder for them to smell you for a short period of time (it will also not work if you swim in water after you've Applied the substance.
Click to expand...
Sorry but there wont be any stealth combat in W3.


I would like to see more travelers and merchants on the road riding carriages etc. especially near the towns and villages. Perhaps even road merchats who set up camps in the middle of nowere (at random locations?) so we can rest and do basic shopping without using fast travel and running around city to sell all the junk all the time.
 
T

tmarvolo

Rookie
#2,680
Aug 23, 2014
saoe said:
1) Heavy rain or snow to reduces Igni or quen strength? -20% Igni damage while its raining or while in cold areas?

2) Higher Quen level player slower Geralt becomes when activated e.g

(level 1 -15% mov.spd)
(level 2 -25% mov.spd)
(level 3 -35% mov.spd)




3) Weather effects like Lightining at night time that brights up the dark environment.

Click to expand...
I like the idea of an occasional Lighting to hit the ground and light up the night sky.
 
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