A bit of strawmanning going on, but ok.
I just said these elements can be present in the game in one way or another simply because the game's size allows it. And that everyone should be satisfied, at least to some extent. Taking the example of politics, it can be present in the main story without it taking away what the main story is actually about (e.g. Witcher 1 - it had politics woven in the main story, and I think it fit in quite well).
Well, you can't really talk about how the game doesn't need to
focus on one aspects and then come back in the next post and say how there's one main theme, with others woven into it, i.e. not in focus, that's a contradiction. It's how focusing works, just in general - something is in focus while the rest stays out of focus. Maybe you've worded your previous posts poorly, but please don't try to pin fallacies on others when that is not the case, it's not very nice
Anyway, I think that, ultimately, we both agree that the Witcher offers a diverse selection of themes. Even if the main one may not be to everyone's liking, e.g. the 'what is a monster' theme of TW1 vs the political one in TW2 (in fact, I suspect I'll find the whole Ciri and the Wild Hunt plot... not that engaging, like I did in the books).
Going back to the topic, other than wishing for the dev team not to try and please everyone, because a strong main theme will always be more memorable than a diluted one that doesn't know what it wants to be, I also wish for bigger dialogue trees. So far, the only decision tree that I've liked the look of has been the one right before the decision about the tree sprit from the demo. There have been several places where I feel that a couple of extra options would be nice.
Another thing I wish for is good quest diversity. So far, we've only seen side quests that consist of monster hunts and main quests that consist of side quests that consist of monster hunts. It's a bit alarming, but we've only seen a small portion of the game, so it's too early to truly judge.