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The Witcher 3 Wishlist

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sidspyker

sidspyker

Ex-moderator
#2,821
Sep 18, 2014
Yes since stealth didn't fit the game(and the TW2 sections were not all that great) it has been completely removed. It was actually mentioned like... last year?
 
D

daddy300

Mentor
#2,822
Sep 18, 2014
Big type monsters e.g Frost Giant and Trolls can resist stun and ignore Geralt Quen effect.
 
P

PublicNuisance

Rookie
#2,823
Sep 21, 2014
My wishlist at this point consists of being able to drink a potion at any time and not having that god awful combat of The Witcher 2. That is all I ask. The Witcher 2 was a better game than the first in every aspect except those 2 and sadly they dragged the game into unplayable for me. I just wasn't enjoying it.
 
B

Baptista

Rookie
#2,824
Sep 21, 2014
Have any of you thought of horse development/maintainance? Option to buy different breeds that achieve different stamina and max spped. Horses need a new horseshoe from time to time so you have to keep track of replacing them. A new saddle could improve your steering... stuff like that. cool?
 
O

ONLY_ONCE

Rookie
#2,825
Sep 21, 2014
JBaptistaG said:
Have any of you thought of horse development/maintainance? Option to buy different breeds that achieve different stamina and max spped. Horses need a new horseshoe from time to time so you have to keep track of replacing them. A new saddle could improve your steering... stuff like that. cool?
Click to expand...
No... that's not cool, sorry I think it should be kept simple like RDR.
 
P

PublicNuisance

Rookie
#2,826
Sep 22, 2014
I would be up for that. I am a fan of gear wearing down. Adds to the immersion for me.
 
S

shawn_kh

Rookie
#2,827
Sep 22, 2014
ONLY ONCE said:
No... that's not cool, sorry I think it should be kept simple like RDR.
Click to expand...
I agree with you.
Changing horseshoes !!!!
It's like having to change car oil in GTA.
 
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O

ONLY_ONCE

Rookie
#2,828
Sep 22, 2014
shawn_kh said:
I agree with you.
Changing horseshoes !!!!
It's like having to change car oil in GTA.
Click to expand...
HaHa... Yeah, fuck that noise.
Its not a simulator!!! ;)
 
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Fallout_Wanderer

Fallout_Wanderer

Senior user
#2,829
Sep 22, 2014
JBaptistaG said:
Have any of you thought of horse development/maintainance? Option to buy different breeds that achieve different stamina and max spped. Horses need a new horseshoe from time to time so you have to keep track of replacing them. A new saddle could improve your steering... stuff like that. cool?
Click to expand...
I do not think your idea is stupid nor do I think it would hurt the game if it had some more in-depth systems in place similar to the ones you proposed. The part right here could potentially be an issue "Horses need a new horseshoe from time to time so you have to keep track of replacing them." I do not mind degradation in my games but I respect that it's not for everyone. If a feature like this was not balanced & implemented correctly it would quickly become more of a nuisance than a welcome addition. You may get your wish when it comes to at least swords however, if you watch the demo that was recently released, pay attention when they go into the preparation/character menu.

"Option to buy different breeds that achieve different stamina and max spped" Last time I checked, something akin to this will be in the game.
Here you go - "Yes, horse have characteristics which you can increase, and train your horse while your journey. You can saddle wild horse with axii, but she runs away after you get down. Geralt will talk with Roach, just like in "52 and half" trailer."

Source:http://www.reddit.com/r/witcher/comments/1qrddk/translation_of_a_russian_cdpr_interview_some_new/
Thread: http://forums.cdprojektred.com/threads/31817-Horses-in-TW3/page2?highlight=horses
 
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B

Baptista

Rookie
#2,830
Sep 22, 2014
Thanks for the source!
 
C

cloolvl

Rookie
#2,831
Sep 23, 2014
combat that cant be solved with hit-dodge-refresh quen-repeat

areas with distinct 'small safe haven in the middle of hell' feel, like walled off villages and such
 
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J

JackieEstacado

Rookie
#2,832
Sep 23, 2014
cloolvl said:
combat that cant be solved with hit-dodge-refresh quen-repeat

areas with distinct 'small safe haven in the middle of hell' feel, like walled off villages and such
Click to expand...
I agree. Let's hope in a varied and strategic combat system.
 
H

Haralder

Forum regular
#2,833
Sep 23, 2014
Potions bottles and bomb design

Why didn't bomb design change in the TW3? They look so stupid in these multi-colored packs. Better make their labels have different colors.

http://witcher.wikia.com/wiki/The_Witcher_2_bombs




And why do potion bottles have different design? All the bottles were identical in the intro of TW1, and it was realistic and great.


 
V

Vigilance.492

Ex-moderator
#2,834
Sep 23, 2014
All the bottles were identical in the intro of TW1, and it was realistic and great.
Click to expand...
No they weren't, not at all.
In TW2 potions like: Wolf, Petri's Philter, White Rafford's Decoction etc, had really odd shapes/design compared to the W1 Intro. (http://witcher.wikia.com/wiki/The_Witcher_2_potions)
In TW1 there was even more potions with odd shapes/design. (http://witcher.wikia.com/wiki/The_Witcher_potions)

Swallow has changed its look, and I do find it odd that it has gone from blue to red, but the actual bottles changing shape isn't really a big deal (The "classic" bottle design is still there also, just look at the 'Recommended Potions' for the Griffin/Werewolf)

As for the Bombs, I can't find the stupid video where they showed off that specific inventory screen, but if those are all different bombs, then yea, that's really confusing. I personally don't take issue with the actual bomb icon design, just the ability to quickly tell them apart . The only possibility I can think of is that the same colors are the same bombs, they just haven't been stacked properly because the RED's don't know how to keep a tidy inventory :p If not, then that will get quite confusing and hopefully there is more color variation or even different icon designs to be able to easily tell bombs apart.

I feel like if anything that thread should have been merged into the 'Alchemy' thread, and frankly I don't see why it needed to be merged at all anyway.
 
HellKnightX88

HellKnightX88

Forum veteran
#2,835
Sep 24, 2014
Agreed with you on the bomb icons. They should differentiate them a bit more.
 
L

Lanchdan

Rookie
#2,836
Sep 24, 2014
Tracking your progress in TW3

Lately, while replying TW1 for nth time I still managed to see a new quest/scene/dialogues and I got an idea :)
Will there be a way to track your progress in the game?
What I mean is, for example, after you finish the game once, some sort of new option would become available in the menu, showing you how many endings you've seen so far, how many quests, scenes, etc. So you'd know exacly how much you are still missing and try to find it all. I'm sure it would increase the game's longevity, and there will always be hardcore players who won't rest untill they 100% everything.
I'd very much like to see somthing like that in the game, what do you guys think?
 
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S

Scholdarr

Banned
#2,837
Sep 24, 2014
I'm 100% against this idea. I think this systemic numeric approach is actually destroying the "magic" of games and any sense of real exploration. The same "achievement driven approach" was already disastrous in Watch_Dogs. While I played the game I always thought something along the lines of "Hey, one thing less to do. X% still left." instead of "Hey, cool mission. I'm curious what this game has more to offer." We should really, really avoid giving up all the mysteries in games. A game based on numbers isn't relying on its own appeal, on the strength of the content to lure the player into it. It's based on the completionist appeal to get something done rather to just have fun with it. Imo that's a very poor game design approach and I don't want to see it spreading in modern gaming. It's already quite a disappointment that AC Unity (and probably every new Ubisoft game...) will feature this number and achievement driven game design approach in games based on strong narrative and storytelling...

If you really want to find out "how much there is left to see" just read a guide on the internet. It's actually not needed to give you numerical information into the game itself and robbing it of its mysteries...
 
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C

cloolvl

Rookie
#2,838
Sep 24, 2014
also, less +stats skills, more gameplay changing ones

potions too, if there were some, i didnt notice

+stats stuff is bad because generally it can be replaced with simply playing a bit more careful and either way you still do the same thing
 
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ONLY_ONCE

Rookie
#2,839
Sep 24, 2014
I like unlocking cool video cutscenes over time, TW2 and Diablo lll RoS are both good examples of this.
The main option I really want with this feature, is a 'Play All' Option at the bottom.
I want to not only watch individual clips, but I would also like to sit back and watch All of them with out having to push play on my controller after each clip.
 
L

Lanchdan

Rookie
#2,840
Sep 24, 2014
@LordCrash You completely missed my point. I don't know how it was in Watch Dogs, or any other game for that matter.
What I'm saying is I want to be able to check somewhere how much of the game I'm yet to see. I don't care about achievements or anything. It shouldn't be in any way forced on you. I just want to get the most I can out of the game, so for example AFTER I finish the game once, I'd like to be aware of how many endings are there left, they shouldn't be named or any clues given, just the fact that "you've seen 3 out of 15 endings" or something. Same thing with quest etc. I don't think you lose anything in that way. It's not making the game numerical... and you don't lose any mysteries. I guess you just have bad experiences with other games.
 
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