The Witcher 3 Wishlist

+
Lets just say after beating a game and being able to to free roam world afterwards just annoys me in video games, I want to see a story cut scene with that awesome armor i unlocked before endgame!

That's why all of this high level dungeon etc nonsense should be in the main game on first playthrough before the ending. Those dungeons after-ending is a compromise, and only in NG+ are a no no.
 
This is a good argumentation, but I see some flaws.
1) Dragon's Dogma is not an Role Playing Game. It is a JRPG. I know it seems odd to read, but it's not the same thing. The core in an RPG is about quest design, C&C system and dialogues tree (even if that RPG is combat oriented, like Icewind Dale). A JRPG has nothing similar to that. In that kind of game it's all about character build, enemy encounter and combat. And this is directly linked to the second point:
2) In Dragons's Dogma you can unlock some extra contents because it is based on enemy encounter. But how can you unlock extra contents in an RPG which is based on quest design and has no level scaling? What would be the level of the new secret boss? How can a dev rebalance the enemies if there is no scaling at all?
3) If you can't rebalance all enemy encounters, then you are OP for the most part of the second run.
4) I know, this last one is my fault, but I really have some issues on understand how being a powerplayer can help you to do a second playthrough. No, you are not done when you finish the game. You simply can replay it another time. A NG+ doesn't always unlock new contents. I don't remember any of that in Arkham games, for example.

Thank you for your input, now a quick rebuttal.

1) As simply an OPTION, that isn't forced on anyone, quest design and dialogues tree is irrelevant at that point because as an OPTION, i chose to begin a NG+ and I waive my right to any balance of the game, or quest design or dialogue trees (as long as its the same as any playthrough as far as story). Its also Irrelevant at that point, because I already finished the game, experienced the game and as an OPTION again... I chose to begin a NG+

2) knowing NG+ is an OPTION... balance is also irrelevant at that point

3) Being OP in NG+ is absolutely the point in NG+ as far as in MY personal experience. (and I enjoy it tbh)

4) As discussed with another member, it has been agreed that NO new content should be locked behind NG+... I absolutely agree with that.
 
This is a good argumentation, but I see some flaws.
1) Dragon's Dogma is not an Role Playing Game. It is a JRPG. I know it seems odd to read, but it's not the same thing. The core in an RPG is about quest design, C&C system and dialogues tree (even if that RPG is combat oriented, like Icewind Dale). A JRPG has nothing similar to that. In that kind of game it's all about character build, enemy encounter and combat. And this is directly linked to the second point:
2) In Dragons's Dogma you can unlock some extra contents because it is based on enemy encounter. But how can you unlock extra contents in an RPG which is based on quest design and has no level scaling? What would be the level of the new secret boss? How can a dev rebalance the enemies if there is no scaling at all?
3) If you can't rebalance all enemy encounters, then you are OP for the most part of the second run.
4) I know, this last one is my fault, but I really have some issues on understand how being a powerplayer can help you to do a second playthrough. No, you are not done when you finish the game. You simply can replay it another time. A NG+ doesn't unlock new contents. I don't remember any of that in Akrham games, for example.

The only enemy that they scale to the player in the new game + in dragons dogma is the last boss fight in the game. And too number 4: I dont want a new game plus for new content, i want a new game plus so i can bring the equipment i earned from my first playthrough into my new playthrough and wear the armor that i unlocked post end game and see it in say a cutscene. But hey at anytime i can start a true new game and do it all again but again, some things will be different in this game, theres no way to complete the game exactly how you did before, its ever changing. Maybe you wont find the same sword in the same place you found it the first time playing through it.

---------- Updated at 03:56 PM ----------

That's why all of this high level dungeon etc nonsense should be in the main game on first playthrough before the ending. Those dungeons after-ending is a compromise, and only in NG+ are a no no.

Sorry for the mistake, i said nothing about adding a new dungeon in new game plus, all i want really from a new game plus is to start from the very beginning with the same equipment i had at the end.
 
Sorry for the mistake, i said nothing about adding a new dungeon in new game plus, all i want really from a new game plus is to start from the very beginning with the same equipment i had at the end.

So what you're looking for is to playthrough the game in a very easy mode (as the enemies won't scale), where the story won't flow correctly because you're so powerful you can one-shot any monster/enemy being used as a gate, and where there's no loot worth taking because it's all below your level?

Somehow I don't see that as being very popular.
 
Thank you for your input, now a quick rebuttal.

1) As simply an OPTION, that isn't forced on anyone, quest design and dialogues tree is irrelevant at that point because as an OPTION, i chose to begin a NG+ and I waive my right to any balance of the game, or quest design or dialogue trees (as long as its the same as any playthrough as far as story). Its also Irrelevant at that point, because I already finished the game, experienced the game and as an OPTION again... I chose to begin a NG+

2) knowing NG+ is an OPTION... balance is also irrelevant at that point

3) Being OP in NG+ is absolutely the point in NG+ as far as in MY personal experience. (and I enjoy it tbh)

4) As discussed with another member, it has been agreed that NO new content should be locked behind NG+... I absolutely agree with that.

The only enemy that they scale to the player in the new game + in dragons dogma is the last boss fight in the game. And too number 4: I dont want a new game plus for new content, i want a new game plus so i can bring the equipment i earned from my first playthrough into my new playthrough and wear the armor that i unlocked post end game and see it in say a cutscene. But hey at anytime i can start a true new game and do it all again but again, some things will be different in this game, theres no way to complete the game exactly how you did before, its ever changing. Maybe you wont find the same sword in the same place you found it the first time playing through it.

---------- Updated at 03:56 PM ----------



Sorry for the mistake, i said nothing about adding a new dungeon in new game plus, all i want really from a new game plus is to start from the very beginning with the same equipment i had at the end.

Ok, I see both of your points.
But I think that we have to consider the possibility that some monster could be used as soft gates.
And an higher level Geralt could break that system.
 
So what you're looking for is to playthrough the game in a very easy mode (as the enemies won't scale), where the story won't flow correctly because you're so powerful you can one-shot any monster/enemy being used as a gate, and where there's no loot worth taking because it's all below your level?

Somehow I don't see that as being very popular.

New game plus can vary. keep the equipment but lose your lvl and start at lvl 1 that way your equipment scales down to your lvl, Im sure by now everyone knows how equipment works. You look good and doesnt make you "OP." and this should only be at the choice of the player, It should never be a forced option.
And yes if you start a new game plus with absolutely everything yes that would make the game entirely to easy but that way you can enjoy the story telling at a much easier pace instead of all the grinding. but keep in mind you have just finished the game as it should be played.
I dont want to game complete this game and think hey i just beat this game it has no new quests and or cut scenes, i have all achievements/ trophies i played the open world and explored for hours afterwards saw every corner of the world. put it down and wait for the next great title. With New game + if you so choose is like a reset button more or less but with equipment you have already unlocked and skills or lvl if that is how new game+ is incorporated into it. You would be surprised how many gamers actually enjoy stuff like that.
 
Of course I don't know the details of exactly watch THE WITCHER 3 is like I will relate two features I experienced in SKYRIM that I really enjoyed. SKYRIM(Bethesda) got the modding community deeply involved. It was THAT community that made SKYRIM for me. the mods added enhanced graphics a superior UI, deep crafting (that wasn't in the original game.
What SKYRIM has in fabulous dungeons...the best I have ever seen...period
So my wish list...
1).GO AFTER THE MODING COMMUNITY !...get them involved(NEXUS is the premier modding site imo)
2) I hope the game has fabulous dungeons....not just caves
3) I wish crafting was FAR deeper than I think it is in W3
4) I love fighting from range,so many of my mmog and rpg characters use a bow extensively. I will make a caster also to fight ...at range.. A deep range of bow weapons would be great and a rich variety of magic spells would be nice.
5) perhaps a future WITCHER could have a character more range oriented ?
 
So what you're looking for is to playthrough the game in a very easy mode (as the enemies won't scale), where the story won't flow correctly because you're so powerful you can one-shot any monster/enemy being used as a gate, and where there's no loot worth taking because it's all below your level?

Somehow I don't see that as being very popular.

Pretty much yes, that is exactly how i'd like to replay the game after I've experienced a full, if not many playthroughs.

As for that "not being popular"... other than that being your opinion that I very much respect (I share the opposite opinion; it would be an option alot of fans would like) , we should probably let the fans decide wether they'd like to do it or not, being that NG+ should be an option, not forced upon you.
 
Pretty much yes, that is exactly how i'd like to replay the game after I've experienced a full, if not many playthroughs.

As for that "not being popular"... other than that being your opinion that I very much respect (I share the opposite opinion; it would be an option alot of fans would like) , we should probably let the fans decide wether they'd like to do it or not, being that NG+ should be an option, not forced upon you.

Yup. The problem on past discussions on NG+ has always been that it means different things to different people. In the last discussion, the most popular were full re-balancing (i.e. harder than the first playthrough), or just a free roam, which is why I was checking exactly what you were asking for. If you're hoping for a lot of people to request this, and for CDPR to want to implement it in the future, it's best if everyone's clear on exactly what's being requested.
 
Well, theres many forms of NG+ the most basic just being-keep current gear when main story finishes, and begin new game. That is-what I think (i could be wrong)- is the easiest for developers to implement. Then of course you have advanced forms of NG+ with rebalancing of mobs etc.

For the sake of simplicity and no further complications to devs, I personally ask for the simple form of NG+: just keep current gear and items and start new game. Anything else would be welcome, but (to me) not necessary.

---------- Updated at 05:16 PM ----------

Edit: hmm dunno, weird glitch on my browser
 
I honestly dont see how ppl think a new game plus is non beneficial .... there are so many game changing decisions and endings ... this is a must. Id rather not have to regrind my levels and weapons I already earned ....

The way I see balancing should work is that there should b mobs/quests and areas which are difficult even if you are max level. Quests/areas that are there for u to explore even after u finish the main story. Heck, these quests/mobs can b even harder than the main boss. The devs have access to making a character max level with max skills. I read somewhere that there was going to b some content challenging even at max level so u have that.

New game + is important. Doesnt have to b rebalanced ... but ill kill if u dont let me keep my character i worked hard to turn into a badass
 
It doesn't really matter if people think its not beneficial or is beneficial... It should just be an option. An option isn't forced on anyone and can be enjoyed by those that enjoy NG+.

CDPR hear us when we say we'd LOVE to have New Game+!! Please please think about adding it into the game.

New Game+ !! New Game+!! New Game+!! New Game+!! New Game+!! New Game+!!
 
Quest ideas : Things you would like to able to do

NO idea if any of these are already in game of course, but I was thinking about the Witcher world, and these would be my suggestions I would love to play.

Repair an old watermill or windmill with cogs and parts found throughout the world.

Farming : crops and animal breeding to sell

Beer and wine making, from fruits and crops

Your own smelter to create swords and armour - having to hammer out parts

Build your own house or boat,

Fishing

Would love it if there a diamond or jewel mine with carts

Being able to buy a cart to attach to roach for transporting goods

Any ideas?
 
NO idea if any of these are already in game of course, but I was thinking about the Witcher world, and these would be my suggestions I would love to play.

Those are not really activities in which a Witcher would engage. I imagine we will see the peasants and tradesmen at work, but I very much doubt the White Wolf is going to become a miller, farmer, brewer, smith, carpenter, miner, or wagoner. There will be some crafting (bombs, and traps[?]), and potion-brewing, but I believe that'll be all the player can do. The game will be much more focused on action than on industry, as far as actual game-play.
 
Last edited:
Quest ideas : Things you would like to able to do

Aren't those examples more activities than quests?

Heres what I got... Kalksteins Kard-Krazy Korrigans: Kalkstein does unspeakable things whenever no-ones looking, fact. Sorry to just say it out loud, but we all knew something just wasn't right about him, though many expected it would only turn out to be a little harmless necrophilia. However, driven by the insurmountable need to finance ever bigger explosions the need for coin drove him first to the seedier gambling halls and subsequently into the debt of the incomprehensible Dwarven gang - The Taffies - who had control of all the Gwent franchise across the continent.

To get these dirtbags off his back, and to achieve that extra 1000 pounds of thrust for his "special k" formula, Kalkstein is tasked to bring Gwent to the next level, to make it single player, so The Taffies can skim profits off gamers gamblers without those poor suckers even leaving the house. Kalky has in mind a mechanism where Korrigan - under the players control via a handheld device - inside a large open faced box on the table simulate an opponent in a game of Gwent. Korrigan are the small inoffensive runts of Dwarven Litters, and only survive their first days by cheating, hoodwinking, and stealing everyone around thems shiny things.

Well... Kalksteins Korrigan have all escaped, an exodus provoked by Kalkys aforementioned antisocial nocturnal proclivities, and must be gathered together to create the ultimate laminated experience, or destroyed to prevent Dwarfs acquiring so much gold they have to find something else to sing about, and remember when they wrote the current song it caused some conjunction or other, and the wise old lady says that would be bad.
 
Quest called : Deepthroat


You have to collect 100 different swords and a street entertainer in the main town will sword swallow them all for entertainment :) lol

---------- Updated at 06:41 PM ----------

But can you imagine its moonlit an old windmill sways gently in the breeze creaking in the wind.. as you start to fix it by bringing more parts.. the villagers rebuild it.. this in turn turns the poor village into an industry maker again, traders for bread.. ect. Same goes for a rickety water mill.. it would be beautiful...

oh. and PS I want a pet owl or falcon that sits on our arm and you can go hunting vermin with it.. it could also lead you to certain areas not listed on map.
 
Last edited:
Quest called : Deepthroat
You have to collect 100 different swords and a street entertainer in the main town will sword swallow them all for entertainment :) lol

What would be the reward, though: just watching the sword-swallower? And would this entertainer be male, or female?
 
Top Bottom