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The Witcher 3 Wishlist

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J

johnduds

Rookie
#341
Sep 3, 2012
slimgrin said:
I'm in agreement with Gregski on this. Rolling is simply a game mechanic and has nothing to do with lore nor should it. The reason it draws ire is that many feel there's an over reliance on it. That doesn't mean it needs to be gotten rid of. We need a long distance dodge in group combat, especially when the enemy is all over your ass like flies on shit. Now they can tweak the AI a bit, and add in a side step, they can add strafing and circling - all those things, but the controls might get out of hand so it has to be done carefully. You can't have too many inputs for a twitch game. People need to remember as well that both Witcher games are essentially about group combat, very large groups. Games like Dark Souls and Severance, at least from what I've seen, engage the player with a handful of foes at most. And the enemies conveniently take their time and dally about.
Click to expand...
I think they should keep rolling in the game also, i just want geralt to be a sensible sword fighter, for me its really immersion breaking to attack an opponent, get staggered from his block and then have to run away or roll to get out of the way of his attack, it simply wouldnt happen in a real sword fight, idc what anyone says rolling and running away from single sword attacks isnt efficient sword play and thats what is flawed, anyone that doesnt understand that is either giving the developers wiggle room, saying its fine and it works or doesnt realize how unrealistic it is
 
G

GuyNwah

Ex-moderator
#342
Sep 3, 2012
johnduds said:
I think they should keep rolling in the game also, i just want geralt to be a sensible sword fighter, for me its really immersion breaking to attack an opponent, get staggered from his block and then have to run away or roll to get out of the way of his attack, it simply wouldnt happen in a real sword fight, idc what anyone says rolling and running away from single sword attacks isnt efficient sword play and thats what is flawed, anyone that doesnt understand that is either giving the developers wiggle room, saying its fine and it works or doesnt realize how unrealistic it is
Click to expand...
Attrition combat is already unrealistic. But since there is a parry and riposte system in the game's combat, and it works well if you bother to use it, I don't think the combat system has to be reworked to avoid an over-reliance on "dodge animated as roll".
 
gregski

gregski

Moderator
#343
Sep 3, 2012
johnduds said:
I forgot youre the guy who likes to criticize in your own odd manner what i have to say all the time. These additions could be easily implemented, double tap WASD keys for rolling, space bar for sidestep dodge, darksouls wasnt criticized bcuz you could actively strafe and backpedal, and idk how they could implement the strafe system but they need to figure it out well.
Click to expand...
I'm not criticizing, I am challenging your ideas and asking questions so I can have better picture how you're imagining some of the changes you would like to see being implemented. I even agreed with you in certain areas.

It's not hard to throw in more moves and more keys to press, but if you want combat in the game to have a certain flow - it has to be designed and tested that way. Yes, combat is still missing a few options, but it does a good job in letting the player learn it and make it flow AND being able to control it. Just like one would imagine a Witcher fighting - not only with efficiency, but also with certain nonchalant style.

johnduds said:
Geralt needs to still be able to attack enemies in front, behind, and the sides effectively which he can do in TW2 but he also needs to be able to gain and break distance very quickly on opponents and not have to waste time making 180 degree turns just to move out of the way of sword attacks.
Click to expand...
I alread had an idea for this, coming straight from Dark Souls - if you press SPACE+WASD you roll, if you have an enemy locked on and you just press SPACE - you make a little jump back.

johnduds said:
And for more animations for attacks that just sounds fun dont it? imagine not seeing the same animations in a fight against 2 or 3 people, and ive never read the books, i just saw on a forum someone was upset bcuz they took away the flashiness of the strikes from TW1 and they were saying thats how Geralt is supposed to fight in the lore
Click to expand...
Well, that's the part I don't understand and I guess it's not directed to you. I guess it's a matter of personal taste. I read the books, played TW1 and TW2 and I'm far from deciding how TW1 is closer to books in terms of Geralt's fighting style. From what I've read fencing specialists were involved in motion capture sessions for TW2 and Geralt's strikes are "flashy" enough for me in this game. But different strokes for different folks, I guess.

Last thing - the game gives you choice. You can rely on rolling, but you can also rely on parrying/riposte if that's you're way.
 
J

johnduds

Rookie
#344
Sep 3, 2012
gregski said:
I'm not criticizing, I am challenging your ideas and asking questions so I can have better picture how you're imagining some of the changes you would like to see being implemented. I even agreed with you in certain areas.

It's not hard to throw in more moves and more keys to press, but if you want combat in the game to have a certain flow - it has to be designed and tested that way. Yes, combat is still missing a few options, but it does a good job in letting the player learn it and make it flow AND being able to control it. Just like one would imagine a Witcher fighting - not only with efficiency, but also with certain nonchalant style.



I alread had an idea for this, coming straight from Dark Souls - if you press SPACE+WASD you roll, if you have an enemy locked on and you just press SPACE - you make a little jump back.



Well, that's the part I don't understand and I guess it's not directed to you. I guess it's a matter of personal taste. I read the books, played TW1 and TW2 and I'm far from deciding how TW1 is closer to books in terms of Geralt's fighting style. From what I've read fencing specialists were involved in motion capture sessions for TW2 and Geralt's strikes are "flashy" enough for me in this game. But different strokes for different folks, I guess.

Last thing - the game gives you choice. You can rely on rolling, but you can also rely on parrying/riposte if that's you're way.
Click to expand...
I just want when moving with WASD Geralt is always looking forward(like TW1), this way you can sidestep effectively, back pedal, and not get hit in the back by running away,AHHHHH this bugs me so much! but also if WASD makes you face forward the mouse should control where you attack with your sword, so combat could work like this.

*advance on single enemy: attack, attack, get staggered, back pedal, block, attack, attack, kill (haha sounds boring in text)

*advance on multiple enemies: attack, attack, enemies surround you, target enemy to your right with mouse, attack, target enemy to your left, attack, target enemy behind you, attack, target first enemy, attack, and so on and so forth. NOTE: this is already in TW2 and i love it, so this would be the challenge, making it work with a strafe mechanic, which idk is possible
 
gregski

gregski

Moderator
#345
Sep 3, 2012
johnduds said:
but also if WASD makes you face forward the mouse should control where you attack with your sword
Click to expand...
Ummm, but it works like this now. You move with WASD but you aim with your mouse.
 
J

johnduds

Rookie
#346
Sep 3, 2012
gregski said:
Ummm, but it works like this now. You move with WASD but you aim with your mouse.
Click to expand...
Ya i know it does and thats great, im saying it would be different if WASD was forward, backpedal and strafe left and right, was this not clear? i usually lose track of what i say when i type and my brain gets fuzzy bcuz of this damned 42 inch plasma
 
G

generalmus

Rookie
#347
Sep 17, 2012
To begin with, it's very hard for me to come up with ideas for the upcoming games, since almost everything in The Witcher is a masterpiece, and if I where to say all the good things with the games it would take a day or so haha :)

But it would be awesome if we where to see Yennefer, and hopefully well made and good looking, because I think a lot of fans got high expectations from her from the books. And if we will see her, hopefully there will be one of the most epic moments in the Witcher games soo far!
Furthermore it would be cool if there would be a greater travel area, and the possibility to visit Nilfgaardian forests, mountains, ruins, to see the wildlife and such. And many of this places with no special purpose, existing only to get the player to know Nilfgaard.
A horse would also be cool, but only if her name where Roach of course! :)
And to add a few monsters mentioned in the books, for example a gryffin, slyzard, lindworms and especially manticores would be cool!

But most of all, i think Eskel should play a greater role in the game, since it's Geralt's friend since childhood and because he's awesome :)
 
C

cr1ogen

Rookie
#348
Sep 21, 2012
I Want only wish.....
The Witcher 3 for LINUX!!!!!!!!!!!!!!!!!!!!
 
M

magnoos

Rookie
#349
Sep 21, 2012
-few metal tracks in both cyberpunk or witcher 3 games! (good music with vocals please)
-great story
-replayability
-both games released on next gen consoles. not before.. to make it look amazing on all platforms.
-combat animation and combat counter system. sleeping dogs had awesome counters. why not take that idea to TW3 or cyberpunk.
-perhaps some sort of side quest generator, so you could always find something to do or kill if you feel like it.
-NO fast travel if game will stay like it is.
-PC version release delayed 2 weeks. boost sales, avoid people choosing PC pirate version above legit console port plus lower the chances the game will be leaked from media before PC release (send out console versions to review)

http://www.youtube.com/watch?v=raRHUG0PkQU&feature=plcp
 
S

slicedice8

Rookie
#350
Sep 22, 2012
I would like these:

- Bigger epic bosses

- Return of characters for W1

- More personal quests about the Witcher's life

- The witchers of w1 unite again

- More paths in the story

- Better graphics

- New mini games

- An event where Roche and Iorveth have to fight alongside each other (Imagine Roche, Iorveth, and Geralt all fighting together!!!)

- Ability to modify Geralt's appearance (Just some minor modifications)

_ More charcter development (Including personality develpoment

- A larger world

- The ability to switch between ranged and melee weapons

- Much longer game with so many paths and a perfect quality dialogue

- Having to make personal decisions like in the witcher 1 when raising Alvin and choosing between Triss and Shani

The Witcher Is Absolutely My Favorite Game!! I Just Hope It Doesn't Take Long Before The Witcher 3 Is Released!!
 
K

kendr5227

Forum regular
#351
Sep 22, 2012
Horses.




Bigger maps and more hairstyle options.
 
J

JayCube

Senior user
#352
Sep 23, 2012
I hope TW3 will be more like TW1. Graphic of TW2 is really amazing, but I think the atmosphere can not match TW1. TW2 has too many colors and light. TW1 was darker and had better music. It was the best game I've ever played.

But my greatest wish is that Geralt's story will not end. I don't know how many Witcher games CDR plan to do, but I hope more than three.
 
wichat

wichat

Mentor
#353
Sep 23, 2012
Stryker577 said:
Horses.
Click to expand...
I'd say more: HORSES!
 
alexanderros

alexanderros

Senior user
#354
Sep 25, 2012
I hope Ciri comes into play at some point. After all she was a big part of Gerald's life.

Multiplayer is okay only for fist fighting I guess, not fan of it.

Probably leave the battle system, liked it better in The Witcher 2 than in Witcher 1.

Fast Travel only if you have other mages nearby, like Triss, when she teleports you can teleport with her, but she doesn't teleport on demand, after-all magic is taxing.

Maybe add horses Gerald can use?
 
G

generalmus

Rookie
#355
Sep 27, 2012
*Possible spoiler below!*




Ehm Ciri left the world several years ago counting from the games :eek:
She gave Geralt and Yennefer the Isle of Avallach before she left :p
 
R

Randomdrowner2015

Senior user
#356
Sep 28, 2012
Randomdrowner said:
This is how would improve the experience of W3 over W2



Coherent weapon and armour stats.

I have already finished a preliminary mod for W2 that makes swords more equal in stats, with certain types having different strengths and weaknesses (for example elven blades does less damage but more bleeding).

There is no reason why for example a Kaedweni blade should do twise as much damage as a Tamerian. Named (unique swords) are significantly more powerful.
This could of course be changed if there is a lore reason for blades from certain regions being more powerful then others. And too many powerful items just causes inflation in our appreciation of gear. Specific gear for specific situations that allows you unique advantages is a much better alternative then to just get replacing your armour and sword for the 11th time.


Realistic crafting, inventory and weight of items

Lets hope for an end to grinding just to craft stuff. W1 did it right, especially when it came to Ravens armour. ”Dark items” in W2 did it wrong. When it comes to ”legendary items” you either re-assemble or re-make something from special original pieces you find during quests or your travels with the help of a master in the appropriate craft, or you get the stuff as a reward for completing a very special quest. A smith with proper specialisation creates weapons and/or armour, not a hunter (who could be good at making bows and traps) or trap-maker. And lets rid the game of Geralt carrying more stuff around then what would actually fit an some pockets and a satchel. Its silly with an inventory full of swords and armour. You could have a dagger and an extra additional weapon hanging from the side, but I would like to see movement penalty if Geralt is carrying much more then a standard armour and two swords, a dagger and some herbs and potions. Potion brewing was also handled better in W1. (bring back booze and camp-fire potion-crafting)


No newbie witcher.

Character development should be about new paths that go beyond the already established abilities. Geralt should not be needing books, tomes and scrolls to know stuff about monsters and how to prepare potions, unless it is about something very unusual and unique. Imported character should start with a few levels extra or simply at the same level as when finished w2.

Geralt is an experienced witcher and both an excellent swordsman as well as subjected to extreme mutations, even by witcher standards. That is why there should not be different ”paths” in character development in a way that basic moves and mutant features are ”unlockable”. All versions of Geralt should of course know how to riposte and so on. Character development should be focused on other areas that are not covered by wither training, but comes from learning from his interaction with the world.

For example, Geralt might become a more capable alchemist and might improve or modify known potion-formulae through Kalkstein teaching him, and the same can said for Triss teaching giving him a not dramatic but still significant boost in his command of the arcane (stronger signs and perhaps even a simple spell that goes above mere signs, we already had that in w2, the ”heliotrope sign”, which unfortunately was called just that:the heliotrope sign when it was not, in fact was a spell that manipulated time. )and Ves sharpening his knife-throwing skills.


Realistic damage
Lets put an end to useless weapons, against unarmoured people and monsters in particular.
Unless there is a lore reason for it, a silver swords should slice unarmoured monsters like nothing, especially those soft looking drowner chunks of wet walking flesh. Higher damage output by Geralt can be compensated by enemies sometimes attacking in greater numbers, more aggressively and from different directions. This applies to everything from drowners to human bandits.


Realistic and appropriate merchants.


No witcher potions etc in their inventory. Why would a town paddler have potions that would kill ordinary people? Sure perhaps a town witch or specialist in herbal medicine would have potions that ordinary people use to treat ailments and other medical conditions in small doses that could be useful for a witcher to neck, but unless this is exactly what potions like Swallow etc is, it should not be called those names.


Unique npcs.
Especially those you can interact with up close in dialogue. I know it is a lot of work, but why not use a simple customization program( like those we see oblivion or skyrim) or give 3d-artists among the fans something to do, or both.Morphing of different models could also be utilized for small communities and families (a sign of inbreeding or family resemblance)visited by Geralt.
Also I would like to see an appropriate difference in npc skill and ability in battle. This was a bit problematic in W2 as Letho was in fact not fast or had any unique moves, and Saskia should, unless she is as weak as a ”regular” woman of her age, of course have been more then a match for Henselt in a duel. (shouldn't she really beat the crap out of him no matter how much you try to fight her?)
Npcs should not repeat themselves (”-I think the stew is ready..”) and new dialogue should be unlocked as time and events progress (for example, instead of repeating the same old line about the stew, they could discuss how good the stew tasted and when the Kayran having been defeated and that someone should try and get some of its meat or something). I feel it is important for characters you can talk to to be able to talk about major events, especially those they have played a major part in. For example, I missed not being able to talk to Dandelion after ”With Flickering Heart”.


Better combat movement.
Sidestep/dodge is an important combat feature missing in w2. It would also be awesome if there were different combat animations for blocking and attacks depending on position, situation and type of attack. If so, combat could be more like in cutscenes (take the final Geralt vs Letho cutscene as reference).


Better quest interaction
Introduce side-quests where there is time to do them. I find it hard to go on treasure expeditions under Loc Muinne when I am either in a hurry to find and free Triss from a torture chamber or have a top summit to crash with no time to loose. Ideally, they should have solved it with something like it being night after you had freed Triss and that the deliberations and meeting was to continue at noon next morning. Speaking of which, in a realistically scaled game-world, day cycles can be a bit longer.


Real stealth.

Sneaking that can be toggled. Bodies that can be moved and people react to if found. Some kind of trespassing mechanic that gives you a bad reputation if you are found to often in places where you are not supposed to be. No stealing without consequences and stealing should be limited to specific and meaningful choices.

And.. Realistic loot.
save for hidden objects (stuff that fits in pockets, worn around the neck and so on) what you see is what you get. An armoured knight is should not carry any witcher potions or extra armour suited for a witcher on him, and so on and do forth.
Click to expand...

Oh and forgot.

See to it that the items from Witcher 1 is carried over via import. It would be really great if a sword as special as Aerondight would be particular useful in certain situations due to its unique status and origin. Thew same goes for Ravens armor.

What game-developers sometimes forget is how players come to treasure specific gear because the circumstances they where acquired, used in or because of their general mythic/special function in the story/lore.
 
G

gal6606

Senior user
#357
Sep 30, 2012
Just take my goddamn money !!!
 
F

FoggyFishburne

Banned
#358
Sep 30, 2012
Why are people asking for fast-travel? That's completely pointless. The maps aren't that big. Besides, the game is absolutely gorgeous. Take that time to marvel at the Red engine, at the landscapes, at the details.

Teamsleeper said:
JUST TAKE MY GODDAMN MONEY !!!
Click to expand...
Oh and this.
 
StormKorp

StormKorp

Senior user
#359
Oct 1, 2012
Well i would say just avoid as plague everything Bioware did with the Mass Effect series. I trust CD Projekt RED for delivering a great game only some minor suggestions:

- NO MP for God sake just don't do it, you will be wasting resources. I'm playing the game for the single player experience not for MP

- Be loyal to the spirit of the books and don't try to change things just because you might think this will be pleasing more people.

- Follow your instinct since it proved correct so far and don't try to be politically correct in any ways. I like TW 1 and 2 because they are mature games with mature themes and scenes. Don't remove these features to please other people or to deliver product for all ages.
 
J

JayShadow

Senior user
#360
Oct 3, 2012
Give us front step, back step, and side steps instead of rolls. You can still keep roll in by double tapping the button.

Make Riposte a default move with the instant kill chances being upgrade only.
 
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