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The Witcher 3 Wishlist

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B

bcheero

Senior user
#21
Apr 21, 2012
Multiplayer? Wtf is wrong with everyone who suggested it? It's an RPG not a damn arcade game.
 
Aver

Aver

Forum veteran
#22
Apr 21, 2012
MP would be ok only because it would improve sales. ;)
 
  • RED Point
Reactions: MastaJacob
L

Lightice

Rookie
#23
Apr 21, 2012
Duskey said:
Part of me hopes that the whole Yennefer and The Wild Hunt subplot will remain a subplot. I mean, once you go through dimensions to hunt down spelljammer elves, where do you go next?
Click to expand...
I do suspect that they play a very major part in the plot of the Witcher 3, and I'll be sorely dissappointed if they don't after all this foreshadowing. Nilfgaard's very invasion might be motivated by the desire to unite the world against the threat from the other world. And I really think that the Witcher 3 should be the last Witcher game for awhile. Better to quit while you're ahead and try your hands at something new. Future Witcher games don't need to be direct continuation of the trilogy, either.

Being deep in Nilfgaard and perhaps meeting the Emperor seems like an obvious choice. I hope the entire game isn't just centered around gathering allies and fighting back Nilfgaard.
Click to expand...
Geralt is no politician and it really doesn't concern him if the Nilfgaard Empire conquers the world as long as his own lifestyle stays intact. Most likely you can influence some politically important events like you could in TW2, but like in TW2, Geralt just falls into the events, he doesn't actively machinate them.
 
A

AkiA

Senior user
#24
Apr 21, 2012
On another note. I wish they would implement the Axii, intimidation, persuasion etc. skills properly and maybe have own talent tree for them.
 
S

secondchildren

Forum veteran
#25
Apr 22, 2012
bcheero said:
Multiplayer? Wtf is wrong with everyone who suggested it? It's an RPG not a damn arcade game.
Click to expand...
Well imagine if you could kill monsters with Dandelion, Zoltan, Triss, Yarpen, or King Ziggy... I mean King Ziggy!
 
R

Robin_WH

Senior user
#26
Apr 22, 2012
I wish for return of classic dices form TW1 - pips, no flying out and 3 rounds.
May be a little more sandbox in Gothic 2 style, certainly NOT in skyrim style.
I second the wish to see characters from TW1, especially Vincent, Kalkstein and Sigfried.
Horse could be useful - not only for ride, but also as chest on four legs to expand inventory a little (well, Geralt riding on Luggage from Discworld would be a little too comical XD)
Classic boxing inventory, no x-box mumbo jumbo.
Toolset (Modkit)
Return of Rubedo, Albedo and Nigredo bonus alchemy effects
Ability to drink potions during fighting
Return of Strong, Swift and Group style sword fight
 
  • RED Point
Reactions: Fillo
B

Blothulfur

Mentor
#27
Apr 22, 2012
Old dice poker.
Return of old characters if it makes sense in the narrative, not placed there just as clumsy fan service.
Consequences for our breaking and entering, locked doors and people objecting to our thievery.
Horses (Roach) not rideable but like unto the car in Fallout 2, a method of fast travel (with saddlebags), stabled where we are currently residing.
Seperate UI for mouse and keyboard and controller, a backpack if we're carrying more gear and a more Witcher 1 like inventory.
The old alchemy system and alcohol of many descriptions.
Keep potion drinking out of mid combat, it's stupid and unrealistic.
Less fiddly bits of twine, timber and junk, let us gather the valuable crafting components, rare ores etcetera.
Merchants only buying what they're interested and deal in.
Different dodging mechanics, jumps, pirouettes etcetera.
Conversation system more like in the Odrin and company scene, careful choice of words aided by axii.
You've read this book notice, recipes and information to be translated straight into the journal so it serves more of an in game use.
Higher stakes available in mini games.
Make an Oren go further, they seem a bit undervalued at the moment.

These are all just my personal desires, you dudes at CDPR know what you're doing and certainly don't need my advice, and i'll buy the game whatever.
 
Garrison72

Garrison72

Mentor
#28
Apr 22, 2012
I'm going to go against my friend Bloth and say keep the fiddly bits of loot cause I like crafting. Everything else he says is basically gospel.

The stealth sections in TW2 were ambitious and added flavor, but they were not as well executed as something like Arkham City. I would welcome more stealth mechanics in future Witcher games as long as they were well executed.
 
C

chromie92

Rookie
#29
Apr 22, 2012
slimgrin said:
I'm going to go against my friend Bloth and say keep the fiddly bits of loot cause I like crafting. Everything else he says is basically gospel.
Click to expand...

Aye. I like crafting I would however like to see them expand on it. There is this great mod "Junk Dismantling it allows you to salvage junk and make it something useful like a grappling hook into one iron ore.
 
B

bcheero

Senior user
#30
Apr 22, 2012
You know what they need to fix? Looting using a controller. Why isn't there an option to select stuff I want to loot? Selective loot using some sort of pop up menu is much much better.
 
W

warthriller

Rookie
#31
Apr 22, 2012
Tohveli said:
Good. You conjured up a nice list of what to avoid. Wait what.

Pls. No QTE of any sorts. No big bossfights. It's not GoW. The big monsters rarerly work on any games. They end up just looking stupid and helpless. Just like the dragon at the top of the tower. The endrega queens were big enough and far more enjoyable opponents.

There is no really need for fast travel in Witcher games, since they are not open world (sandbox) game. And I rather not change that to risk the story.

Please, no multiplayer taking any resources to develop a game which is so focused on being a single player stroy sriven game.

Hmm. Whole post starts to feel like trolling.
Click to expand...
-A multiplayer duel mode where players can 1v1/2v2/3v3/4v4 each other. (although with signs, this would probably be hard to incorporate. Perhaps players would all be generic soldiers that do not have signs.) - This would make the series more popular = better for devs for obvious reasons, it was a random idea I thought of in order to add re-playability to the game, as of now, there is not a single reason somebody should spend time replaying the game after the week it takes to beat the game.

-A well-developed sneak system. - An idea I figured would be great solely because sneaking was added in TW2 and it is awful and most of the time ends up making me laugh at how terrible the enemy AI can be.

-More mini-games! - Adds more stuff to do because as of now, most of the game is spent just walking from point a to b, combat takes up little time, and the beautiful environments are wasted because 90% of players will just look for the next objective.

-The ability to purchase property. - Really just a random idea, it would really just be for storage areas.

-Fast-Travel - This is what many consider to be one of the only significant flaws with TW2. Players end up spending more time walking around just to get to the next objective than actually enjoying the environments which the level designers spend so much time creating. It gets to the point where some people honestly don't give a rat's ass about what everything looks like because they spent so much time walking, that they just want to continue the story. Slow gameplay is not fun.

A fast travel system would allow people to just teleport from point a to b, or at least to already explored areas to do things like talking to a character/completing other objectives/selling junk. This would make people who just want to continue the story have more fun, while side quests could focus on specific areas of the map which would allow people to enjoy the environments. Everybody wins.

-Bigger enemies and more epic bossfights. - Bossfights could easily work well in the witcher, and I would want bigger enemies. A good bossfight takes at least 4 months to make, but newer enemies can be made in the same time. The only problem with making newer enemies is that a lot of them with lack a unique identity solely because they would HAVE to exist in the exiting environments because the devs obviously wouldn't create new areas just to make new enemies. A boss is an example of a way to create a new enemy with an identity without creating a whole new section of the game.
 
A

AkiA

Senior user
#32
Apr 22, 2012
I'd rather not add any gameplay elements for popularitys sake, but just to make the game better single player game.

I really don't understand the complain of lack of fast travel. There is no place in the game it is needed. I mean all the distances are withing very short walking distance. Except travelling through the fog in CH2, but you only make the trip once and it's supposed to be a dangerous one. On any other cases you are not travelling between villages/towns over long distances.


In TW1 teleporting between swamp was a good idea, since it saved you from a couple of loading screen and a tedious boat trip. However there are no separate cells like that in the TW2
 
D

dragonbird

Ex-moderator
#33
Apr 22, 2012
Seboist said:
Hey, you could buy a house in chapter 4 of TW1!
Click to expand...
You could? I must have missed that.
(And I'm still shuddering at the thought)


----

Oh... wait.. got it! The hermit in the fields?
 
L

Lyvean

Senior user
#34
Apr 22, 2012
Fast travel? There's no need for fast travel, the various world parts do not communicate with each other, which is the major weakness of this game. It's too small.

Give us larger worlds and more alive worlds. Flotsam was great but after one visit people were doing the same things (the man making the stew over and over again was a complete immersion killer). If you manage to make this open world, even better. Just don't make the towns smaller. Skyrim is laughable in this regard. There are jarls in towns with 5 huts. Completely idiotic.

Larger, more alive, interconnected worlds that change through time in small but meaningful ways.
 
W

WrATH64

Forum regular
#35
Apr 22, 2012
Large world areas don't make a good game, TW2 is fine and there is no constant loading everytime you walk into a place, *cough* Skyrim *cough*
 
D

duskey

Senior user
#36
Apr 22, 2012
(•_•) Fast travel? Where we're going, we don't need ( •_•)>⌐
 
N

n4meless1

Senior user
#37
Apr 22, 2012
RobinWH said:
May be a little more sandbox in Gothic 2 style, certainly NOT in skyrim style.
Toolset (Modkit)
Click to expand...
This!

RobinWH said:
Old dice poker.
Return of old characters if it makes sense in the narrative, not placed there just as clumsy fan service.
Consequences for our breaking and entering, locked doors and people objecting to our thievery.
Horses (Roach) not rideable but like unto the car in Fallout 2, a method of fast travel (with saddlebags), stabled where we are currently residing.
Seperate UI for mouse and keyboard and controller, a backpack if we're carrying more gear and a more Witcher 1 like inventory.
The old alchemy system and alcohol of many descriptions.
Keep potion drinking out of mid combat, it's stupid and unrealistic.
Less fiddly bits of twine, timber and junk, let us gather the valuable crafting components, rare ores etcetera.
Merchants only buying what they're interested and deal in.
Different dodging mechanics, jumps, pirouettes etcetera.
Conversation system more like in the Odrin and company scene, careful choice of words aided by axii.
You've read this book notice, recipes and information to be translated straight into the journal so it serves more of an in game use.
Higher stakes available in mini games.
Make an Oren go further, they seem a bit undervalued at the moment.
Click to expand...
And this!

RobinWH said:
I'm going to go against my friend Bloth and say keep the fiddly bits of loot cause I like crafting. Everything else he says is basically gospel.
Click to expand...
Crafting in TW2 is very sloppy, and certainly one of the worst I've encountered playing countless RPGs. The number of required components to build something is ridiculously high, and to support that, CDP had to put like million items for crafting in almost every barrel, wood log.. making it look a little silly. And, on top of that, the items you find as a loot can often be better than the one you crafted, making all the time spent sniffing through crates and sorting like thousands of items wasted in wain. For this type of RPG, you should only be able to craft some unique equipment, the requirements should be like five times lower, and, of course, the crafting components should be more scarce, not on every corner..

As for potions, it bothered me that I couldn't drink them when I saw the enemy but didn't engage him in combat, because meditating is not allowed when enemies are nearby, so they should ditch that entirely, allow us to consume potions on the go, except when engaged in battle..
 
S

Seboist

Rookie
#38
Apr 22, 2012
dragonbird said:
You could? I must have missed that.
(And I'm still shuddering at the thought)


----

Oh... wait.. got it! The hermit in the fields?
Click to expand...
Yeah, it's one of the rewards for helping that hermit in the plains for warding off the wraiths nearby.
 
B

BlearySteve

Rookie
#39
Apr 22, 2012
I wouldn't like to see Multiplayer, it often ruins games. Just look at Mass Effect 3 if they had spent less time on MP and more time on the ending it would be awesome.





Don't hate me but I'd like to see a little more DLC before The Witcher 3.



And on the Witcher 3 I'd like to see more contract quests, there wasn't that many in 2.
 
H

harrison23

Rookie
#40
Apr 22, 2012
Anyone else craving to use a bow and arrow?
 
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