Tohveli said:
Good. You conjured up a nice list of what to avoid. Wait what.
Pls. No QTE of any sorts. No big bossfights. It's not GoW. The big monsters rarerly work on any games. They end up just looking stupid and helpless. Just like the dragon at the top of the tower. The endrega queens were big enough and far more enjoyable opponents.
There is no really need for fast travel in Witcher games, since they are not open world (sandbox) game. And I rather not change that to risk the story.
Please, no multiplayer taking any resources to develop a game which is so focused on being a single player stroy sriven game.
Hmm. Whole post starts to feel like trolling.
-A multiplayer duel mode where players can 1v1/2v2/3v3/4v4 each other. (although with signs, this would probably be hard to incorporate. Perhaps players would all be generic soldiers that do not have signs.) - This would make the series more popular = better for devs for obvious reasons, it was a random idea I thought of in order to add re-playability to the game, as of now, there is not a single reason somebody should spend time replaying the game after the week it takes to beat the game.
-A well-developed sneak system. - An idea I figured would be great solely because sneaking was added in TW2 and it is awful and most of the time ends up making me laugh at how terrible the enemy AI can be.
-More mini-games! - Adds more stuff to do because as of now, most of the game is spent just walking from point a to b, combat takes up little time, and the beautiful environments are wasted because 90% of players will just look for the next objective.
-The ability to purchase property. - Really just a random idea, it would really just be for storage areas.
-Fast-Travel - This is what many consider to be one of the only significant flaws with TW2. Players end up spending more time walking around just to get to the next objective than actually enjoying the environments which the level designers spend so much time creating. It gets to the point where some people honestly don't give a rat's ass about what everything looks like because they spent so much time walking, that they just want to continue the story. Slow gameplay is not fun.
A fast travel system would allow people to just teleport from point a to b, or at least to already explored areas to do things like talking to a character/completing other objectives/selling junk. This would make people who just want to continue the story have more fun, while side quests could focus on specific areas of the map which would allow people to enjoy the environments. Everybody wins.
-Bigger enemies and more epic bossfights. - Bossfights could easily work well in the witcher, and I would want bigger enemies. A good bossfight takes at least 4 months to make, but newer enemies can be made in the same time. The only problem with making newer enemies is that a lot of them with lack a unique identity solely because they would HAVE to exist in the exiting environments because the devs obviously wouldn't create new areas just to make new enemies. A boss is an example of a way to create a new enemy with an identity without creating a whole new section of the game.