My wishlist is as follows:
- 4 chapters ( prologue and epilogue excluded)
- Different fighting styles, I don't mean strong/fast or group, but more like Karate/Kung Fu/ Thaiboxing( sorry don't know to much different sword related styles), where it depends on how effective it is against the type and number of enemies you are facing ( a rigid style for instance would work better against armored soldiers, whereas a freeform style would work better against creatures).
I found the group/single style strange since when I am swinging a sword in 360 degrees whilest I am in a crowded area I am bound to hit more than the intended target.
- able to use potions during a fight
- more diversity with regards to environment/wild life npc characters and creatures
- Make casting signs quicker as well as switching swords ( from steel to silver)when fighting against different types of enemies and make it clear that you have switched to a steel/silver instantly, because at this point Geralt stands still and takes his time while he is getting beaten to a pulp and because of stress I hit the 1 or 2 button to often which sometimes means he is unarmed.
- more control on how to develop your character's attributes ( Strength/Speed/Persuasion/agility/endurance/intelligence)and be able to mutate your attributes using mutagens.
So you can create a strong/smart or just a quick character, you can still of course build your skilltree, but I think this would add a layer of gameplay where you can create an averaged character or a highly specialised character and adds replay value.
- A more realistic economic system, I know that I have to sell stuff at a lower price than when I buy them, but selling a dragonborn armor for 40-50 orens and seeing that the merchant is selling it for 4000 is a bit off I would say take a third.
- It would be nice to be able to turn on a crosshair so I can loot my fallen foes withouth having to press Z and run around till the "take menu" pops up.
- a greater diversity in weapons and their application, for instance:
Being able to learn how to use a longbow, so you can shoot an arrow with gunpowder into a fire, which starts a timer so you can enter an enemy camp to rescue someone, or being able to throw a smokebomb into an area full of enemies, but since you can't see anything yourself in the smoke you have to take a cat potion before you throw a bomb.
If you specialise in dagger throwing, throwing the first dagger initiates a bullit time effect, which you can use to run away, throw more knives, throw a bomb, start hacking away or use it to shoot a poisoned dart into the hart of your target and run.
- If you have sneak parts again, make sure sneak works( look at thief 3).
- make the way how to kill each boss ( monster) different, so that it adds another layer of gameplay where for instance you have to find out who the person is in town, who becomes a werewolf ( do you cure him so he can make a certain piece of equipment for you or do you kill him for the orens) or that you have to construct a stake from a specific type of wood for a vampirelord which you can only find in his lair( do you sneak in or do you take someone with you who constructs the stake while you fight the vampirelord- entering the lair a second time makes the boss fight harder, since he is prepared but shorter-)
- optimize the models/textures so that even a lower budget PC can run it at good settings, it is of course always nice that finally a developer actually makes use of available technology, but its userbase has to have this equipment, so make sure that let's say from midrange up people still have decent quality which is comparable to what else they can play on their machines.
- make the witcher 3 a game anyone can start playing, I don't necesarilly mean make it "mainstream", but make sure that people know what nilfgaard and redania is and what is going on, because I found that the withcer 2 only made a bit of sense because I played the witcher 1, I would also advise to spread out knowledge of the lore over all the chapters but keep at least the prologue and chapter 1 a bit lighter so it easier to digest for newcomers, I would advise to leave to much non essential stuff out of it , layering is good to make stuff complex but if you make it to complex ( early on especially) people will stop caring what happens to certain characters.
I would use the prologue to lay down the base of the story ( don't put it in the tutorial because they get skipped a lot).
I would say that the player starts at a rebuilded Kaer Morn so people understand what Witchers are...
-Conclude the Wild Hunt stuff as far as I understand it they are astral projections of living elves coming from another world/reality/universe so let's put an end to their "hunt"
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-Explain why I should give a damn about this Yennefer character if some quest pops up where I have to find her.
-I know this has been more or less said here, but to be clear... a better story arch and more importantly more clear so people who don't want to read the books will give a damn as well.
- a wider variety of voiceacting not only northern and London english accents.
- increase the levelcap
- better balance with regards to length of the chapters
- able to fight witchers for their knowledge
- I liked the fighting game but I was hoping for a bit more of a challenge in the later chapters in the witcher 2 where you had to complete a sequence of WASD in a shorter amount of time ( and or a longer sequence)
- dual wielding
- a defend your keep quest where you can choose to help either redania/kaedwin or Aerdin ( not sure if I named the 3 factions correct, but you know what I mean I hope) and can choose to help them by finding and convincing key people to join the cause ( or just the oren if you play neutral)by doing quests for them.
- recurring main characters from the previous installments ( a younger Alvin, Iorveth, Roche for instance).
- I liked playing other characters as well and I think this works great as a tool of immersion ( I actually thought about sparing Stennis because when I played as him I was such a nice guy, when I found out what a prat he was I didn't need much evidence
/>, let the mob have him )
- a different story strain like chapter 2
- Don't cling to the books like a holy bible so take artistic freedom where needed, I personally haven't read the books nor do I intend to read them at this time, I of course understand that you need to keep the lore intact, but as far as I understood it is that it is based on the witcher books and doesn't necesarrilly follow the events as described in the book to the letter, so if ommiting or adding certain details make a better game then do it