The Witcher 3 Wishlist

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antichrist616 said:
9. Witcher tricks, give Geralt the opportunity to learn more about magic, for example;
An old wizard show's Geralt how to combine Earth with Air (Aard with Quen/Quen with Aard)
A shield that instead knocks back enemies instead of damaging them or instead of a kinetic push
an electrical surge that puts opponents in a stasis and increased effects if its raining or if
they're standing in some sort of body of water.
I imagine this would be over-powered but reduced damage and effects would make it balanced.

Disagree with this one because it doesn't fit the lore. Witchers have very limited magical abilities, they can't
draw power from the sources so they can't do very powerful spells. Also i don't think even sorceresses/sorcerers can combine these elements.
Witcher's signs are quick to use, they don't require complicated gestures or magic words to perform, a consentrated mind and a simple hand gesture is enough why they are best use for a witcher. I could imagine that combining two signs ( if it was possible) would require use of both hands (aard sign with other hand and quen with other) which would require putting your sword down, which is pretty bad if a horde of nekkers is coming after your blood :)

(you won't probably know what im talking about if you haven't read the books)
 
warthriller said:
Hey guys, I was just thinking of how awesome the next game in the franchise could be. I'm sure if a wishlist is made early, the developers could possibly take notice and incorporate some of the community desires into their next game (we all know it will be made eventually!)

I would personally want to see:
-A multiplayer duel mode where players can 1v1/2v2/3v3/4v4 each other. (although with signs, this would probably be hard to incorporate. Perhaps players would all be generic soldiers that do not have signs.)

-Combat in which nontargeted enemies can still take physical sword damage.

-The ability to kick enemies that get to close, this will move them a small distance and deal low damage.

-A well-developed sneak system.

-More mini-games!

-The ability to purchase property.

-Fast-Travel

-Bigger enemies and more epic bossfights


These are just some quick things I thought of that I would want to see, what about you guys?


Player Vs Player Multiplayer would probably ruin this game
Maybe Co-Op Arena would be a better idea?

The ability to kick people would be a good mechanic though I imagine it would get overused

Yes, a better sneak system - After all we're most likely going to be in Nilfgaard

More mini games is a good idea, like more tournaments (AGAINST THOSE FILTHY NILFS)
and I'd like to see a drinking game!

I don't see how Geralt would need to purchase property... He's a wanderer, Witcher's travel the world.
It's better to ask away than to... go.. and... SUGGEST SKYRIM-ESQE ideas!

Fast travel isn't a good mechanic for immersion, useful but makes exploration not as fun.
A sprinting mechanic would better fit this, after all.. He is in Nilfgaard. Maybe even The Roach (his horse)
if they're that big areas?


RED said they didn't like The Kayran because it didn't fit, so I'm going to assume that
there will be more epic boss fights, just not God of War crap. But anyway, good suggestions!
 
legendarchitect said:
Disagree with this one because it doesn't fit the lore. Witchers have very limited magical abilities, they can't
draw power from the sources so they can't do very powerful spells. Also i don't think even sorceresses/sorcerers can combine these elements.
Witcher's signs are quick to use, they don't require complicated gestures or magic words to perform, a consentrated mind and a simple hand gesture is enough why they are best use for a witcher. I could imagine that combining two signs ( if it was possible) would require use of both hands (aard sign with other hand and quen with other) which would require putting your sword down, which is pretty bad if a horde of nekkers is coming after your blood :)/>

(you won't probably know what im talking about if you haven't read the books)


Yeah I know what you're talking about but what about the use of the same element but in a different way?
Like aard with the button hold down has an area effect instead of a targeted push and quen with
a more focused electrical shock O: Just imagine what it would look like if it was raining and fully developed! but yeah, I hope you liked my other ideas
 
Duskey said:
I'd go along with that IF and only IF, the single player campaign does not suffer because of it. When the Arena mode was first announced I actually thought it was multiplayer. You could draw inspiration from Red Dead Redemption which is also a single player game with a rich and detailed narrative, but it still has a fun and entertaining multiplayer aspect. The Witcher 3 could have anything from 1v1 duels to 4v4 groups as you suggest. Why stop there? Add 4-player Co-Op "horde" mode (I think modern games use that terms for: survive as long as you can with your pals). Four witcher against hordes of enemies coming towards you. Start with drowners/nekkers and moves on up through the beastiary. The current arena mode is actually already sort of like a single player horde mode.
Needless to say all of this needs a ranking system and support for friends across platforms. If multiplayer is added you HAVE to make dice poker available to play vs. your friends.

And and and and and and, some sort of customization with the character your playing, everyone being Geralt - NO.
Different items being used would be enough to determine whos who "Rob's wearing the nilfgaard pants!".. But
I'd definitely like the idea of being able to choose from any of the Witcher's from the recent games, who wouldn't
want to be Letho? Lambert? Etc. A horde arena type of deal would be much suiting, a player vs player
multiplayer is a bit of a no for me since lore-wise Witcher's don't fight each other (at least from the same school). Two Witchers back to back fighting against waves of nekkers and drowners seems like a really good idea, four witchers? Maybe.. There'd need to be a multiplier x the amount of players since four witchers against 10-15 nekkers at a time wouldn't be a problem.
 
I decided to load up the Witcher 2 and give it a go again for enhanced edition.

That's when some of the problems came back to bite me.

My wishlist (mainly technical) would be thus and so:

1) I would like an end to input lag. I was very surprised to find after loading the game up again after months to find the problem still existed. I thought it would be fixed by now. Throwing bombs is pretty bad, sometimes I hit the button and Geralt does nothing at all, which when playing on higher difficulties is a death sentence.

2) I would very much like an end to "In combat" and "out of combat". This occurs in the Witcher 2 and Geralt stands there for a few seconds while he draws his sword and lets the enemies beat on him for a while. To even things up I guess. Also having to wait while combat ends so you can loot a corpse is really irritating.

3) Another thing that I found perturbing was that every one else seems to know how to parry indefinitely while Geralt can do it twice because it sucks vigor. That needs to be fixed. It should be the other way around. Geralt is the badass, not the NPCs.

4) I want to see mini games actually mean something and be a lot more fleshed out. I thought the Witcher 1 was better at that than the second installment.

I realise this was CDPR's own engine and a first try at it at that, but the game play needs to improved upon.

The next game needs to be a lot more responsive. The lag on abilities really pulls you out of the immersion into the game and serves to annoy you a lot. I got up to the castle in the prologue and started to get annoyed and quit. I don't want that in the next game.

As far as other stuff goes, I would like to see more of the same I guess. A really awesome fleshed out story. The first two deliver that in spades and really CDPR have to me become the last bastion of role playing games. So you guys get my business, just keep it up and fix your gameplay!
 
eviltide said:
I decided to load up the Witcher 2 and give it a go again for enhanced edition.

That's when some of the problems came back to bite me.

My wishlist (mainly technical) would be thus and so:

1) I would like an end to input lag. I was very surprised to find after loading the game up again after months to find the problem still existed. I thought it would be fixed by now. Throwing bombs is pretty bad, sometimes I hit the button and Geralt does nothing at all, which when playing on higher difficulties is a death sentence.

2) I would very much like an end to "In combat" and "out of combat". This occurs in the Witcher 2 and Geralt stands there for a few seconds while he draws his sword and lets the enemies beat on him for a while. To even things up I guess. Also having to wait while combat ends so you can loot a corpse is really irritating.

3) Another thing that I found perturbing was that every one else seems to know how to parry indefinitely while Geralt can do it twice because it sucks vigor. That needs to be fixed. It should be the other way around. Geralt is the badass, not the NPCs.

4) I want to see mini games actually mean something and be a lot more fleshed out. I thought the Witcher 1 was better at that than the second installment.

I realise this was CDPR's own engine and a first try at it at that, but the game play needs to improved upon.

The next game needs to be a lot more responsive. The lag on abilities really pulls you out of the immersion into the game and serves to annoy you a lot. I got up to the castle in the prologue and started to get annoyed and quit. I don't want that in the next game.

As far as other stuff goes, I would like to see more of the same I guess. A really awesome fleshed out story. The first two deliver that in spades and really CDPR have to me become the last bastion of role playing games. So you guys get my business, just keep it up and fix your gameplay!


What is this "input lag"? I don't get any lag during combat :S Is it your graphics settings?
 
RebelMC said:
witcher 3? oh come on let them make the exspansion first and then we will see about the witcher 3, i just want to add that i hope TW3 will be the last dont get me wrong i the game is one of 5 of my favorite games of all time, but some fans want more and more nad the devs then milk the franchise to its bones and make it utter shit as it happens to alot of sequels that are over sequel'd and the devs get out of ideas and make anything and the crowd who was demanding the sequel is trashing the game for being shit. i just want the witcher serise to die with honor and 5 star qality.


No, CDPR don't plan on making an expansion
1. They already released dlc, they don't steal money from us like other devs

2. The Witcher 3 would probably get game of the year, any year.

3. The game will be a long way until it's finished, because CDPR don't rush, it will most likely take until 2014.
 
eviltide said:
lots of text

Only time I get any input lag is if my video settings are way too high. Otherwise the game is smooth as butter for me. I can agree with the rest of your suggestions though.
 
My wishlist is as follows:

- 4 chapters ( prologue and epilogue excluded)

- Different fighting styles, I don't mean strong/fast or group, but more like Karate/Kung Fu/ Thaiboxing( sorry don't know to much different sword related styles), where it depends on how effective it is against the type and number of enemies you are facing ( a rigid style for instance would work better against armored soldiers, whereas a freeform style would work better against creatures).
I found the group/single style strange since when I am swinging a sword in 360 degrees whilest I am in a crowded area I am bound to hit more than the intended target.

- able to use potions during a fight

- more diversity with regards to environment/wild life npc characters and creatures

- Make casting signs quicker as well as switching swords ( from steel to silver)when fighting against different types of enemies and make it clear that you have switched to a steel/silver instantly, because at this point Geralt stands still and takes his time while he is getting beaten to a pulp and because of stress I hit the 1 or 2 button to often which sometimes means he is unarmed.

- more control on how to develop your character's attributes ( Strength/Speed/Persuasion/agility/endurance/intelligence)and be able to mutate your attributes using mutagens.
So you can create a strong/smart or just a quick character, you can still of course build your skilltree, but I think this would add a layer of gameplay where you can create an averaged character or a highly specialised character and adds replay value.

- A more realistic economic system, I know that I have to sell stuff at a lower price than when I buy them, but selling a dragonborn armor for 40-50 orens and seeing that the merchant is selling it for 4000 is a bit off I would say take a third.

- It would be nice to be able to turn on a crosshair so I can loot my fallen foes withouth having to press Z and run around till the "take menu" pops up.

- a greater diversity in weapons and their application, for instance:
Being able to learn how to use a longbow, so you can shoot an arrow with gunpowder into a fire, which starts a timer so you can enter an enemy camp to rescue someone, or being able to throw a smokebomb into an area full of enemies, but since you can't see anything yourself in the smoke you have to take a cat potion before you throw a bomb.
If you specialise in dagger throwing, throwing the first dagger initiates a bullit time effect, which you can use to run away, throw more knives, throw a bomb, start hacking away or use it to shoot a poisoned dart into the hart of your target and run.

- If you have sneak parts again, make sure sneak works( look at thief 3).

- make the way how to kill each boss ( monster) different, so that it adds another layer of gameplay where for instance you have to find out who the person is in town, who becomes a werewolf ( do you cure him so he can make a certain piece of equipment for you or do you kill him for the orens) or that you have to construct a stake from a specific type of wood for a vampirelord which you can only find in his lair( do you sneak in or do you take someone with you who constructs the stake while you fight the vampirelord- entering the lair a second time makes the boss fight harder, since he is prepared but shorter-)

- optimize the models/textures so that even a lower budget PC can run it at good settings, it is of course always nice that finally a developer actually makes use of available technology, but its userbase has to have this equipment, so make sure that let's say from midrange up people still have decent quality which is comparable to what else they can play on their machines.

- make the witcher 3 a game anyone can start playing, I don't necesarilly mean make it "mainstream", but make sure that people know what nilfgaard and redania is and what is going on, because I found that the withcer 2 only made a bit of sense because I played the witcher 1, I would also advise to spread out knowledge of the lore over all the chapters but keep at least the prologue and chapter 1 a bit lighter so it easier to digest for newcomers, I would advise to leave to much non essential stuff out of it , layering is good to make stuff complex but if you make it to complex ( early on especially) people will stop caring what happens to certain characters.
I would use the prologue to lay down the base of the story ( don't put it in the tutorial because they get skipped a lot).
I would say that the player starts at a rebuilded Kaer Morn so people understand what Witchers are...

-Conclude the Wild Hunt stuff as far as I understand it they are astral projections of living elves coming from another world/reality/universe so let's put an end to their "hunt" ;)/>.

-Explain why I should give a damn about this Yennefer character if some quest pops up where I have to find her.

-I know this has been more or less said here, but to be clear... a better story arch and more importantly more clear so people who don't want to read the books will give a damn as well.

- a wider variety of voiceacting not only northern and London english accents.

- increase the levelcap

- better balance with regards to length of the chapters

- able to fight witchers for their knowledge

- I liked the fighting game but I was hoping for a bit more of a challenge in the later chapters in the witcher 2 where you had to complete a sequence of WASD in a shorter amount of time ( and or a longer sequence)

- dual wielding

- a defend your keep quest where you can choose to help either redania/kaedwin or Aerdin ( not sure if I named the 3 factions correct, but you know what I mean I hope) and can choose to help them by finding and convincing key people to join the cause ( or just the oren if you play neutral)by doing quests for them.

- recurring main characters from the previous installments ( a younger Alvin, Iorveth, Roche for instance).

- I liked playing other characters as well and I think this works great as a tool of immersion ( I actually thought about sparing Stennis because when I played as him I was such a nice guy, when I found out what a prat he was I didn't need much evidence :p/>, let the mob have him )

- a different story strain like chapter 2

- Don't cling to the books like a holy bible so take artistic freedom where needed, I personally haven't read the books nor do I intend to read them at this time, I of course understand that you need to keep the lore intact, but as far as I understood it is that it is based on the witcher books and doesn't necesarrilly follow the events as described in the book to the letter, so if ommiting or adding certain details make a better game then do it
 
mastone said:
-Explain why I should give a damn about this Yennefer character if some quest pops up where I have to find her.

- Don't cling to the books like a holy bible so take artistic freedom where needed, I personally haven't read the books nor do I intend to read them at this time, I of course understand that you need to keep the lore intact, but as far as I understood it is that it is based on the witcher books and doesn't necesarrilly follow the events as described in the book to the letter, so if ommiting or adding certain details make a better game then do it

The games don't follow the books, they are a continuation of them. The Witcher is set 5 years after the end of the books.

It is indeed really hard to understand why Geralt (or you) should care about her, that could really be a problem for people, who didn't read the books like you. It could be even worse, if they introduce Ciri as a character without explaining who or what she is and why she is so important.

Maybe you should read the summaries on http://witcher.wikia.com/, if you don't intend to read the books, so you have at least some background information about some characters.

Or if you are just interested in Yennefer, read the last chapter of the first book "The last Wish". It's the first time Geralt meets Yennefer.
 
Kallelinski said:
The games don't follow the books, they are a continuation of them. The Witcher is set 5 years after the end of the books.

It is indeed really hard to understand why Geralt (or you) should care about her, that could really be a problem for people, who didn't read the books like you. It could be even worse, if they introduce Ciri as a character without explaining who or what she is and why she is so important.

Maybe you should read the summaries on http://witcher.wikia.com/, if you don't intend to read the books, so you have at least some background information about some characters.

Or if you are just interested in Yennefer, read the last chapter of the first book "The last Wish". It's the first time Geralt meets Yennefer.

Well it doesn't have to be a problem as long as unexplained themes from the books/lore don't become a main theme of the storyline in the game, it would have been better if they either omitted this Yennefer or waited until the end and use it as a cliffhanger to the next installment ( have Letho saying something like: "if you really want to know who you are find yennefer").
I personally feel that a game/movie or a book should be able to tell its story by itself and provide the necesarry information to get it, if it is not important ( enough) for the story to unfold leave it out ( until it becomes so).

And you are right I have no idea who Ciri is, so I hope they leave her out unless she is a fully fleshed out character in the game, if not skip it ;)
 
I’d like to be better able to discuss significant plot developments with key NPC’s (many was the time I’d bookmark Zoltan or Dandelion after a noteworthy story event only to find my conversational options hadn’t changed). I know we saw a little of this in TW2, but perhaps this could be expanded upon in future titles?
 
Oh and I hope that the hair textures/dynamics are a bit better because it looked like a polygonal plane with no subdivions bouncing up and down when geralt ran :p.
I know white hair is hard....but maybe a smart shaderwriter can write an anisotropic shader:p
 
Kallelinski said:
The games don't follow the books, they are a continuation of them.

Maybe in terms of timeline, but definitely not in terms of official continuation. It's been already said a few times by both CDPR and Sapkowski. Games are just a loose adaptation of the books and lore.
 
mastone said:
Well it doesn't have to be a problem as long as unexplained themes from the books/lore don't become a main theme of the storyline in the game, it would have been better if they either omitted this Yennefer or waited until the end and use it as a cliffhanger to the next installment ( have Letho saying something like: "if you really want to know who you are find yennefer").
I personally feel that a game/movie or a book should be able to tell its story by itself and provide the necesarry information to get it, if it is not important ( enough) for the story to unfold leave it out ( until it becomes so).

And you are right I have no idea who Ciri is, so I hope they leave her out unless she is a fully fleshed out character in the game, if not skip it

Well, they are already. The war with Nilfgaard and the Wild Hunt (and the ones behind them) are one of the key points in the books and as far as we know the whole story in The Witcher 3 will be about Nilfgaard and the search for Yennefer. So they already screwed up, if they don't explain more things, especially Geralt's personally motives.
He (You) gets so few information about her and his former life in the dialogues with your friends, it's absurd. It's just normal, if you can't understand it or care about her.

Why does nobody tells Geralt who he really was, what he did, whom he met and so on. Triss and Yennefer are friends for many many years, Dandelion knows how Geralt and Yennefer met, pretty much everybody knows why Geralt is looking for her except himself (and you).

At first i didn't recognized this problem, because i played both games before i read the books, but afterwards it's kinda disappointing, that they didn't handle this better.

My mum had once amnesia after an accident and she didn't even know i am her son, so i had to explain who i am and so on, why shouldn't his friends do the same?

I don't know, maybe it would be best, if you play the prologue as Yennefer, so you get to know her as a person. It could be a crucial factor for the story.


mastone said:
Maybe in terms of timeline, but definitely not in terms of official continuation. It's been already said a few times by both CDPR and Sapkowski. Games are just a loose adaptation of the books and lore.

Yeah, i know, it is just an adaption, but it continues the story and takes many references to the books. For example, it's pretty clear, that
Alvin was the new Ciri.

And as long i see no new books by Sapkowski (the last book Lady of the Lake came out 1999!), there is no "official" continuation except the games.
 
Kallelinski said:
Well, they are already. The war with Nilfgaard and the Wild Hunt (and the ones behind them) are one of the key points in the books and as far as we know the whole story in The Witcher 3 will be about Nilfgaard and the search for Yennefer. So they already screwed up, if they don't explain more things, especially Geralt's personally motives.
He (You) gets so few information about her and his former life in the dialogues with your friends, it's absurd. It's just normal, if you can't understand it or care about her.

Why does nobody tells Geralt who he really was, what he did, whom he met and so on. Triss and Yennefer are friends for many many years, Dandelion knows how Geralt and Yennefer met, pretty much everybody knows why Geralt is looking for her except himself (and you).

At first i didn't recognized this problem, because i played both games before i read the books, but afterwards it's kinda disappointing, that they didn't handle this better.

My mum had once amnesia after an accident and she didn't even know i am her son, so i had to explain who i am and so on, why shouldn't his friends do the same?

I don't know, maybe it would be best, if you play the prologue as Yennefer, so you get to know her as a person. It could be a crucial factor for the story.




Yeah, i know, it is just an adaption, but it continues the story and takes many references to the books. For example, it's pretty clear, that
Alvin was the new Ciri.

And as long i see no new books by Sapkowski (the last book Lady of the Lake came out 1999!), there is no "official" continuation except the games.

It is hinted that Triss tells him everything about Yennefer after the prologue in TW2 and we all know who she "was", she's important to Geralt because she may know something he doesn't, Yennefer could be the reason why he was pretty much in a coma for 5 years. It is also hinted that Yennefer wasn't the best thing for Geralt, as said by Dandelion it was a toxic relationship. We're not suppose to care about Yen until we find her, understand? Geralt's friends especially Triss handle Geralt's amnesia delicately, since his past decisions weren't the best, it's up to Geralt to re-establish himself, as his former self or a different person altogether is up to the player.
 
antichrist616 said:
It is hinted that Triss tells him everything about Yennefer after the prologue in TW2 and we all know who she "was", she's important to Geralt because she may know something he doesn't, Yennefer could be the reason why he was pretty much in a coma for 5 years. It is also hinted that Yennefer wasn't the best thing for Geralt, as said by Dandelion it was a toxic relationship. We're not suppose to care about Yen until we find her, understand? Geralt's friends especially Triss handle Geralt's amnesia delicately, since his past decisions weren't the best, it's up to Geralt to re-establish himself, as his former self or a different person altogether is up to the player.

Nah, i don't really understand that. I also don't think that Triss handled it delicately, i would even say she took advantage of the situation.
FYI she tried several times to get Geralt in the books, but always failed because of Yennefer. Now Yennefer is missing, i'd say perfect timing.

After my first playthrough i didn't really care about Yennefer, she was just one of Geralts lovers and she probably knows what happened to me, although Letho says she had amnesia as well. But after reading the books and playing TW2 a second time, it just feels awkward.

I have the feeling there could be a big divergence between non-readers and readers of the books in term of understanding the whole (personal) story.

Anyway, i just wish, that CDP can explain the whole situation with Yennefer at the beginning and not just 5 minutes before we actually see her.
 
mastone said:
- able to use potions during a fight
- I would say that the player starts at a rebuilded Kaer Morn so people understand what Witchers are...
- dual wielding



mastone said:
- Don't cling to the books like a holy bible so take artistic freedom where needed,
They took their freedom and I think that's enough. The books are greatest gem and they should be treated with respect in games. Potions are not gummibeary juice, they are extremely toxic chemicals. Geralt has to prepare himself to the fight. Start at Kaer Morhen makes absolutely non sense - Geralt is going to Nilfgaard which is south. Witchers never use two swords at once - it's unpractical and also make no sense, only looks cool (but I would say even that is highly questionable). The problem is that many players are lazy and don't bother to read in-game books, game journal, glossary, they don't talk to NPCs, they even don't listen to the dialogues. You just can't show such rich world and complex story through cutscenes. Some things have to be hidden in another layer. Want to understand everything? Just seek for information in the game, and you'll be satisfied.
 
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