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The Witcher 3 Wishlist

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W

WrATH64

Forum regular
#41
Apr 22, 2012
n4meless1 said:
Crafting in TW2 is very sloppy, and certainly one of the worst I've encountered playing countless RPGs. The number of required components to build something is ridiculously high, and to support that, CDP had to put like million items for crafting in almost every barrel, wood log.. making it look a little silly. And, on top of that, the items you find as a loot can often be better than the one you crafted, making all the time spent sniffing through crates and sorting like thousands of items wasted in wain. For this type of RPG, you should only be able to craft some unique equipment, the requirements should be like five times lower, and, of course, the crafting components should be more scarce, not on every corner...
Click to expand...
I don't know what you problem is. Finding items for crafting is a game in it's own and you get to find all sorts of other items while searching for them. Buying items with just with coin, boring....
 
S

Seboist

Rookie
#42
Apr 22, 2012
They should finally add Halflings in TW3. They haven't even been mentioned in the games AFAIK.
 
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Reactions: kendr5227
C

chromie92

Rookie
#43
Apr 22, 2012
Directx 11 anyone? Come on!
 
N

n4meless1

Senior user
#44
Apr 22, 2012
WrATH72 said:
I don't know what you problem is. Finding items for crafting is a game in it's own and you get to find all sorts of other items while searching for them. Buying items with just with coin, boring....
Click to expand...
Were you drunk when you wrote this? Read again what you quoted. It's very easy to understand..

PS. Finding, searching... Lol! You just have to stand in front of the nearest crates, bags.. and spam the left mouse button to collect 150x timber, 200x twine..
 
U

username_3236168

Rookie
#45
Apr 22, 2012
Chromie92 said:
Directx 11 anyone? Come on!
Click to expand...
Yeah that would be a nice thing to have!
 
D

duskey

Senior user
#46
Apr 22, 2012
I wouldn't mind seeing them tackling the art of finding items in towns. Picking herbs here and there is okay, but Geralt is actually going into peoples houses and stealing everything they have. I get that this is a stable of RPGs, but let's not turn it into a crutch for the games. Geralt is no common thief, so having him lockpicking, pick-pocketing and otherwise ransacking houses doesn't make a lot of sense.

Instead, why not add a bit of dialogue with the home owners, saying they're willing to give Geralt a few things in exchange for him taking on the local beast (which he might already be about to do via a quest). I'm not talking side-quests or anything, just some sort of "yeah, we can spare a bit since you're helping us with the monsters" instead of Geralt barging in and pilfering everything that's clickable.
 
C

chiefje

Senior user
#47
Apr 22, 2012
I just hope they do something to change the combat system, so that rolling isn't that vital anymore. I know that a lot of people don't agree with me when I say this, but rolling is just so un-witchery.

Other then that I just hope they keep making games like TW2 :)
 
W

WrATH64

Forum regular
#48
Apr 22, 2012
n4meless1 said:
Were you drunk when you wrote this? Read again what you quoted. It's very easy to understand..

PS. Finding, searching... Lol! You just have to stand in front of the nearest crates, bags.. and spam the left mouse button to collect 150x timber, 200x twine..
Click to expand...
No you don't, plus those are common. Try and do the same with rarer items like silver ore. Also, why wouldn't you need lots of items to craft such stuff?
 
N

n4meless1

Senior user
#49
Apr 22, 2012
WrATH72 said:
Also, why wouldn't you need lots of items to craft such stuff?
Click to expand...
Because it's bad design choice. For example, I don't want to search through ten crates on the same location (like near Flotsam harbor) each containing 5x of some crafting component in order to craft an item that requires 50x of them. It's a waste of time, and becomes tedious very fast. Why not lower the requirements to 10x, and put them in two crates which would be the only ones you can select, and thus remove the number of identical actions by eight. And there is the problem of believability of the world; too much stuff is just laying around, often more than it's available from the merchants selling it..
 
W

WrATH64

Forum regular
#50
Apr 22, 2012
What are you talking about? Don't search the same location then, since you pick up such items all over the place and it's only the same as looting.

If you don't want to craft items, just buy them and I wouldn't expect items that give you an advantage to be easy to get either, you should have to work for them.
 
N

n4meless1

Senior user
#51
Apr 22, 2012
Bless you! Let's just drop the whole thing..
 
G

gorthuar

Senior user
#52
Apr 23, 2012
RobinWH said:
I wish for return of classic dices form TW1 - pips, no flying out and 3 rounds.
May be a little more sandbox in Gothic 2 style, certainly NOT in skyrim style.
I second the wish to see characters from TW1, especially Vincent, Kalkstein and Sigfried.
Horse could be useful - not only for ride, but also as chest on four legs to expand inventory a little (well, Geralt riding on Luggage from Discworld would be a little too comical XD)
Classic boxing inventory, no x-box mumbo jumbo.
Toolset (Modkit)
Return of Rubedo, Albedo and Nigredo bonus alchemy effects
Click to expand...
This!

RobinWH said:
Old dice poker.
Return of old characters if it makes sense in the narrative, not placed there just as clumsy fan service.
Consequences for our breaking and entering, locked doors and people objecting to our thievery.
Seperate UI for mouse and keyboard and controller, a backpack if we're carrying more gear and a more Witcher 1 like inventory.
The old alchemy system and alcohol of many descriptions.
Keep potion drinking out of mid combat, it's stupid and unrealistic.
Less fiddly bits of twine, timber and junk, let us gather the valuable crafting components, rare ores etcetera.
Merchants only buying what they're interested and deal in.
Different dodging mechanics, jumps, pirouettes etcetera.
Conversation system more like in the Odrin and company scene, careful choice of words aided by axii.
You've read this book notice, recipes and information to be translated straight into the journal so it serves more of an in game use.
Higher stakes available in mini games.
Make an Oren go further, they seem a bit undervalued at the moment.
Click to expand...
And this! (Esp. the bolded sections!). Except the Oren. There shouldn't really have been Orens in Aedirn (likely silver Marks) or the Kaedweni camp (golden Ducats, and some sort of silver currency) or in Kaedweni-held Loc Muinne. Now, IF TW3 is going to introduce Nilfgaardian territory (even if merely Province Cintra), enter Florins (also silver).

RobinWH said:
As for potions, it bothered me that I couldn't drink them when I saw the enemy but didn't engage him in combat, because meditating is not allowed when enemies are nearby, so they should ditch that entirely, allow us to consume potions on the go, except when engaged in battle..
Click to expand...
On this note, I believe the best solution would be to introduce monster "tracks". Corpses with tell-tale signs of acid burning when the area has bloedzuigers, corpses with different claw-marks for drowners and different for necrophages, etc. Kinda like the corpse by the entrance to the cave system beneath Flotsam.

Seeing such a corpse would alert the player (perhaps with an additional verbal cue from Geralt?) to drink appropriate potions. After all a witcher should rarely be surprised by the monsters - he should start his hunt prepared. All it takes is providing appropriate info beforehand.

Now, while we're talking monsters, I would like to see a more diverse selection, more akin to The Witcher 1. However I believe the monsters in TW1 were too numerous (oh, hello drowners in Act V!). Their numbers should be reduced 5 times, but correspondingly, each monster should be 5 times more dangerous. Ideally, most free-roaming monsters should be more dangerous than thugs or town guards, and some free-roaming monsters should still be more dangerous than elite knights. Add a boss or three on top of that.

RobinWH said:
I wouldn't mind seeing them tackling the art of finding items in towns. Picking herbs here and there is okay, but Geralt is actually going into peoples houses and stealing everything they have. I get that this is a stable of RPGs, but let's not turn it into a crutch for the games. Geralt is no common thief, so having him lockpicking, pick-pocketing and otherwise ransacking houses doesn't make a lot of sense.

Instead, why not add a bit of dialogue with the home owners, saying they're willing to give Geralt a few things in exchange for him taking on the local beast (which he might already be about to do via a quest). I'm not talking side-quests or anything, just some sort of "yeah, we can spare a bit since you're helping us with the monsters" instead of Geralt barging in and pilfering everything that's clickable.
Click to expand...
I believe this is an excellant idea, good sir.

On the note of ransacking homes, however, picture this: Geralt has access to magical Signs that can shatter (admittedly weakened) walls. Something like a "locked door" shouldn't be an obstacle to him, unless it's a heavily reinforced door (I think most doors in TW1's Trade Quarter could count as reinforced, whereas most doors in TW1's Outskirts, Temple Quarter and Murky Waters shouldn't). And then there should be the downright shoddy doors which would require a mere kick.

And finally:
Hearing the same conversation over and over while passing NPCs... Gets. Stale. Fast. The stew maker of Flotsam is the worst offender, but Loredo's thugs were hardly any better! Compare that to TW1's marvellous background chatter. Beggars asking for money, sick old women complaining about aching in their chests, thugs thinking about their next crime, priests of the Eternal Fire preaching their faith, dwarves grumbling about being exploited, gossip about the Grand Master's entry to the city, gossip about the fate of the Outskirts, pesky children being pesky, and, finally, merchants advertising their wares!

Much more diverse, wouldn't you say? And much lesser chance of hearing the same conversation twice or thrice in a row. I think the conversations triggered less often. Perhaps there was a script tracking what the last conversation was about, and excluding it from triggering next?
 
M

MUPPETA

Rookie
#53
Apr 23, 2012
Old dice, old fist figts, gritty tone feeling, more oren monsters quests, love cards etc...
 
D

duskey

Senior user
#54
Apr 23, 2012
Proper saved game system, at least for PC. I'd like to be able to delete saved games ingame, overwrite saved games and also name them manually. This'd help immensely when you're modding and streaming and that sort of stuff.
 
W

whiplash27

Senior user
#55
Apr 23, 2012
This guy


I also want a continuation of weapons/armor. I don't care if the weapons from TW1/TW2 start out crappy and then you get them repaired at some point in the game to make them awesome. I hate when I have "the best sword in the world" and then in the next game it's kinda crappy.
 
T

thedude01

Rookie
#56
Apr 23, 2012
The only thing I'd like to see is an fov slider and a better save system. I would like to overwrite my saves or at least able to manually name each save.

And that's my wish -- judging from the new content I've played so far, CD is on top of their game. Whatever they decide to do, I'm sure I'll love it.
 
S

Seboist

Rookie
#57
Apr 23, 2012
They need to finally add save profiles for our various playthroughs. It gets tiring having to manually create folders and move saves.
 
W

WrATH64

Forum regular
#58
Apr 23, 2012
Pretty sure us PC users will have to put up with the crossplatform limitations like the Witcher 2 because TW2 was clear heading crossplatform from the outset.

I'd like to see 'in-game' graphics options in the TW3 for the PC and please don't add "press any key to begin".
 
V

Vermeer

Senior user
#59
Apr 23, 2012
I would like:

-Minigames becoming actually challenging.
-A better UI.
-Modding support.
-To see horses, mules, donkeys.
-To have a ROACH for myself. Pleasepleaseplease.

I think that's all :)
 
R

Ravenfeeder

Rookie
#60
Apr 23, 2012
To be able to zoom out so that I can see a wider FOV. Geralt supposed to be an awesome fighter. One of the main things that makes fighters awesome is situational awareness. The only way to duplicate this is larger FOV (unless you've got surround monitors).

I also want an in-game pause, where I can look around target enemies and queue up a rune, bomb, dodge or attack. Geralt may be a combat god, I am not. Let me use my brain not my reaction speed.
 
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