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The Witcher 3 Wishlist

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H

harhar

Forum regular
#701
Feb 11, 2013
AgentBlue said:
Chapter's and Acts are gone.
I love the above idea of your though. People pulling out their swords or reacting pre-emptively in some other fashion could be a cue as to Geralt's reputation. Great idea!
Click to expand...
Yeah I know but they have said some things at the beginning of the developement of Witcher 2, which weren't true at the end. So you may never know, maybe they even change their plans if enough people want that.

Gothic 1/2 did those things really well. You should check those out if you think that this stuff is important.
 
M

mrraindrop

Rookie
#702
Feb 11, 2013
My wishlist :

-Gauntlets/trousers/boots to be more important. Chest pieces could only define 60% of the armor rating the other 40% should depend on the boots/trousers/gauntlets (armors of the same level). 6:2:1:1 ratio.

-Armor sets (wearing all pieces of a set should give extra buffs).

-More side quests: Knigths of the old republic 1 had a quest were the player had to defend himself during a trial, if he choosed the wrong answers he got executed, so it would be nice to see some "lawyer" quests in the TW3.

-Reworked talent tree (dont force players to invest in signs they dont want to use to lvl up signs they want to use)

-Monsters should have a visible wounds or blood on the body part which was hit by the witchers weapon.

-Open world similar to Fallout: New Vegas one part of the map under Northen kindoms control(Novigard), one under Nilfgaardian control (?), and some "neutral" parts (Skellige).

-Option to help Nilfgaard in the political part of the main quest.
 
D

DragomirG

Senior user
#703
Feb 11, 2013
If no one ever said it:

- A well hidden hint (almost impossible to find) to the next project of CPR
 

Agent_Blue

Guest
#704
Feb 11, 2013
MrRaindrop said:
My wishlist :

-Gauntlets/trousers/boots to be more important. Chest pieces could only define 60% of the armor rating the other 40% should depend on the boots/trousers/gauntlets (armors of the same level). 6:2:1:1 ratio.

-Armor sets (wearing all pieces of a set should give extra buffs).

-More side quests: Knigths of the old republic 1 had a quest were the player had to defend himself during a trial, if he choosed the wrong answers he got executed, so it would be nice to see some "lawyer" quests in the TW3.

-Reworked talent tree (dont force players to invest in signs they dont want to use to lvl up signs they want to use)

-Monsters should have a visible wounds or blood on the body part which was hit by the witchers weapon.

-Open world similar to Fallout: New Vegas one part of the map under Northen kindoms control(Novigard), one under Nilfgaardian control (?), and some "neutral" parts (Skellige).

-Option to help Nilfgaard in the political part of the main quest.
Click to expand...
Great points, except for #4, to which I can't agree. #5 is a must though.
 
D

DragomirG

Senior user
#705
Feb 11, 2013
I'm not much of a "sign" user, why can't you agree to that?
 

Agent_Blue

Guest
#706
Feb 11, 2013
Ragnarous said:
I'm not much of a "sign" user, why can't you agree to that?
Click to expand...
Not sure whether you are addressing me or not, but here it goes anyway. I just don't like the idea of handing out perks without any form of investment. Spending points on what you might not be thrilled about in order to get to where you want seems like an appropriate investment.
 
K

kaghal

Rookie
#707
Feb 11, 2013
i only wantzzzzz DEATH CARDS! like sex cards bit bloodier though ;)
 
D

DragomirG

Senior user
#708
Feb 11, 2013
Agent Blue, do you have in mind something like WoW talents? If yes, that's what I wanted too...

What are those "death cards"?
 

Agent_Blue

Guest
#709
Feb 11, 2013
Ragnarous said:
Agent Blue, do you have in mind something like WoW talents? If yes, that's what I wanted too...

What are those "death cards"?
Click to expand...
Sorry, never played it. I am unfamiliar with "talents". Care to elaborate?

I don't want to go on a long rant here, but my overarching philosophy is to turn every single system into an in-game asset. Perks, or what ever you might want to call them, should be quest rewards, rather than just awarded after levelling up.
 
F

fumetsujo

Rookie
#710
Feb 11, 2013
Dear CD Project Red team (and peeps from the forum)



In a movie on Game Informer you asked for feedback for the upcoming game Witcher 3: the wild hunt.
As a very big fan of the series I wanted to share my ideas.


minors:

add back the “collection cards” from witcher 1. You know.. those naughty cards after certain in-game choises. (It might sound a bit pervy, but it was very fun to collect!)

Add a side quest for a novice witcher (a witcher in making). First you have to help him/her and then you train that person. The newlyborn witcher can help in Geralt’s quests, but can also die.

The ability to buy houses

New talentpaths. In the Witcher 2 there was the swordsman, the mage and the potion expert. Maybe add in this game the merchant (buy your way out) and the persuative/ intimidator classes.

Really openworld, less obstacles, it hinders the pace.
Living towns. People that actually do things from point a to b, and in weekends from point a tot c.

The music is very good in this series. Use them more often. Like in Witcher 1, the atmosphere in the game when you go out hunting in the night really suits and boils the hart of the gamer!

Mayor:

Endgame option that Yennefer must be sacrificed. The effect will occur that Geralt controls the Wild Hunt and defeats the bad armies (or stops the current war(s) ). After the fight Geralt dies (again), stays in the world without the hunt. Player can continue with the game, even after main story.

Triss Merigold and Geralt kan settle down after the main plot. Spouse and child? A bit like skyrim’s hearthfire dlc. People love soaps!

For a longtime (lifetime) experience add a modtool! Fans can extend the lifetime of the witcher series and can also feel more as a part of the experience.




Thank you in advance for reading the ideas (and maybe implement them in the game)!



Ps: I’ve seen a few of the television episodes ( have a sister in law from Poland) and also read some of the stories. I must say, no other medium succeeds so well in creating a vivid and intruiging world where Geralt of Rivia breaths! Keep up the great work!
 
U

username_3498417

Rookie
#711
Feb 11, 2013
add back the “collection cards” from witcher 1. You know.. those naughty cards after certain in-game choises. (It might sound a bit pervy, but it was very fun to collect!)
Click to expand...
No.
No no nononono.
Nope nope nope.
Nein.

The ability to buy houses
Click to expand...
Umm... Why would Geralt do that? He's a loner and a wanderer constantly on the move. Buying a house and settling down would be against his way of living.

Endgame option that Yennefer must be sacrificed. The effect will occur that Geralt controls the Wild Hunt and defeats the bad armies (or stops the current war(s) ). After the fight Geralt dies (again), stays in the world without the hunt. Player can continue with the game, even after main story.
Click to expand...
This is dangerously straying into Mass Effect 3 territory.

Triss Merigold and Geralt kan settle down after the main plot. Spouse and child? A bit like skyrim’s hearthfire dlc. People love soaps!
Click to expand...
That... will probably not happen. It was even mentioned in one of the interviews that the two have grown distant plus after Ciri and Alvin, I don't think Geralt will want another damn kid.

For a longtime (lifetime) experience add a modtool! Fans can extend the lifetime of the witcher series and can also feel more as a part of the experience.
Click to expand...
The RedKit is in development and I'm sure it will be adapted for TW 3 too.
 
Z

Zhyphix

Senior user
#712
Feb 11, 2013
You realize that sounds exactly like Skyrim, right? And that endgame option to control the Reapers you mention is identical to one of those three horrible endings of The Witcher 3. Or was it the other way around...?

However, I'm afraid the developers are going in the exact opposite direction. I certainly hope so.
 
Aver

Aver

Forum veteran
#713
Feb 11, 2013
I see that "open-world" was a keyword for fans of Skyrim to start showing up on forum. :)/>

OP, all I can say is that your vision of the game is completely different from vision that has rest of community. Don't count on features like houses, training your own Padawan etc.

But you may want to read more about already confirmed features in TW3 - you will find out that, there will be horses and world will be more open.


To the rest of community. I don't think that down voting someone who politely presented features that he would love to see in the game is ok, just because he have extremely different vision of the game. Leave down voting for trolls and people that are obnoxious.
 
B

blackgriffin

Senior user
#714
Feb 11, 2013
i think the talent tree in the first witcher was better
if you wanted to use just aard or igni you put points just in that tree.
i also liked the streight, dexterity, inteligence stamina trees more than in TW2
Since Monster Hunting is going to be a big thing silver/steel sword trees should make a come back
 
K

Kallelinski

Forum veteran
#715
Feb 11, 2013
Funny, i thought i played exactly that game at 11.11.11.

You should consider reading that post here:
http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/

They listed some facts from the article.
 
C

chopy

Senior user
#716
Feb 11, 2013
Agree on music , living towns are already in , but the rest doesn't make any sense and i disagree completely.
 
D

daddy300

Mentor
#717
Feb 11, 2013
blackgriffin said:
i think the talent tree in the first witcher was better
if you wanted to use just aard or igni you put points just in that tree.
i also liked the streight, dexterity, inteligence stamina trees more than in TW2
Since Monster Hunting is going to be a big thing silver/steel sword trees should make a come back
Click to expand...
When I first encounter TW1 skill tree It took me 5 minutes before I decided where to spend 1 point. It was to confusing.

I think they said it already new skill tree will have upgraded version of TW2.
 
M

monotoy

Senior user
#718
Feb 11, 2013
Saoe said:
When I first encounter TW1 skill tree It took me 5 minutes before I decided where to spend 1 point.
Click to expand...
sorry but how is that a problem? I spent virtually hours on some games on how to decide my skill points?
 
A

AhmadMetallic

Rookie
#719
Feb 11, 2013
Saoe said:
When I first encounter TW1 skill tree It took me 5 minutes before I decided where to spend 1 point. It was to confusing.

I think they said it already new skill tree will have upgraded version of TW2.
Click to expand...
But that's the beauty of it! I also was very hesitant when it came to spending my points at first, but once you got acquainted with the game you could spend the points on more separate things to your liking and see the effect when you play.
I enjoyed watching my Aard and group stance get buffed into killer moves more than I enjoyed Witcher 2's enhancements.
 
D

daddy300

Mentor
#720
Feb 12, 2013
monotoy said:
sorry but how is that a problem? I spent virtually hours on some games on how to decide my skill points?
Click to expand...
Not everyone has so much time.

Making something between two would be the best solution. A lot of options with easy for an eye UI. TW2 skill tree with 2-3 more branches which I am pretty sure they said it will end up being.
 
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