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The Witcher 3 Wishlist

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R

rivianboy

Rookie
#721
Feb 12, 2013
in the witcher 3 i want these

1-i want the combat just like the witcher 2 combat with new spells and new different moves and i also hope the witcher will be faster

2- in the world i wanna see alot of different faces with alot of animals and i'd like to see more merchants,taverns and palaces

3- if u could just bring that romantic feeling while playing the Witcher 1 i remember giving triss rings and necklaces and stuff like that as gifts and i want alot of romance and sex scenes, we all want that i guess

4-in the witcher 1 i used to drink beer with people to fool them in some quests or for fun like drinking to get lower price while negotiating ir when i wanted to steal something and i used to watch geralt moving after drinking oh man that was awesome, i mean the witcher 1 made alot of use from drinking,food and drugs and we all want to see that again because it wasn't much in the witcher 2

5-we want alot of mini games like horse racing i dunno if it was a mini game but i want that and mini games like oh man i dunno what u call it i mean that when u bet on an animal in a fighting with another 1 and sure we want dice to be improved and alot of arm wrestling and fighting, we want more great moves in fighting that won't be easy like in the witcher 2

6- i want Geralt to be very strong when leveling up so he can break an arm while arm wrestling or even break a table by smashing someone arm on it

7- if some parts of sex scenes could be playable that would be great and i want these scenes to last long :)/>))

8- this point some people may say i'm crazy but i guess it's a good one i want the witcher's hair to shine and to look very smooth like in the witcher 1 with the pony tail also

9-bring alot of creatures to the world and more big enemies to fight

10- i want the dialogue system to involve some options that depends on leveling up and reading books
i hope the some soundtracks from the past 2 games remain especially The path of the king slayer



i really wish CD projekt red all the luck as a true fan and i can feel that the witcher 3 wild hunt would be GOTY of 2014
:)/>
 
silversteel420

silversteel420

Senior user
#722
Feb 12, 2013
While some of these requests are a little childish, I do see merit in saying that you wish to increase the integrity of the game world by increasing combat responsiveness, since TW2 combat was natural yet slow, TW1 combat really felt fast as if capitalizing on a Witcher's superior combat prowess. Expect to see a lot of detail and depth in TW3.
 
M

Maerd.298

Forum veteran
#723
Feb 12, 2013
2rivianboy

not good ideas
 
D

dragonbird

Ex-moderator
#724
Feb 12, 2013
Maerd said:
There is already a huge thread for wishes in the TW3.
Click to expand...
Merged in.

(And thanks for the edit. I was just about to go in and do it for you :) )
 
V

vivaxardas2015

Rookie
#725
Feb 12, 2013
I was a closet TW fan for years, but now I am so concerned with TW3 that I decided to join.

I have a very short wish list:

1. Good stealth mechanics. I am a stealth junkie, so I would greatly appreciate it.

2. NPCs reaction to chest looting similar to Gothic 1-2, fraction restricted rooms and such.

3. Option to take Nilfgaard's side. The concept of Nilfgaard as pure evil, similar to Mordor in LOTR is a moral kindergarten. TW is already a mature universe, and I want to see it moral complexity closer to A Song of Ice and Fire, then to any high fantasy world with evil goblins and dark lords. And the Witchers are very similar to the Night Watch, so while there are still hordes of monsters around, they shouldn't care whose ass is sitting on the iron throne, or rules the northern kingdoms. I do not want TW3 to be reduced to some dump story of good honorable freedom-loving people vs. the evil empire.

And in any case just do not over-extend your efforts. "Bigger" does not always means "better", do not let the complexity of the plot suffer because of the openness and a size of the world. And, for cheese and pretzels' sake, take your sweet time making it. I am not in a hurry to play it, I just want TW3 rock.
 
V

Valkimedes

Rookie
#726
Feb 12, 2013
The first comment, for me, is a guy that didn't read the books...
 
A

AhmadMetallic

Rookie
#727
Feb 12, 2013
It's cool of you to care about the game's design and share your requests, but honestly all you're trying to achieve is turn The Witcher into another generic game.

You have all these games doing the same song and dance, and then you have Witcher's amazing unorthodox design, why do you wanna slap it on its ass and get it back in the herd?

Geralt would not be happy with how you're trying to change him, he fears change!
 
Daywalker30

Daywalker30

Senior user
#728
Feb 12, 2013
What I'd like to see from CDP Red with the choices and consequences in their games (in general):

Add Failures/Losing:

You know there is an objective you must achieve, like don't let X die/escape/run and if you can't do it you get a mission failure (game over) and you must reload to the last savepoint. What if there wasn't game over but the game continues on that point and also goes in a different direction?

What I want is to experiences losses and failures if I didn't win,
which would make good use of the choices and consequences, because it could (majorly) affect what happens next.
Normally you'd experiences these only if the game are made that way, but I want the option that it could happen if I don't make it.

I think there aren't any games who have done this (maybe old games).
 

Agent_Blue

Guest
#729
Feb 12, 2013
Daywalker30 said:
What I'd like to see from CDP Red with the choices and consequences in their games (in general):

Add Failures/Losing:

You know there is an objective you must achieve, like don't let X die/escape/run and if you can't do it you get a mission failure (game over) where you have reloaded to the last savepoint. What if there wasn't game over but the game continues on that point and also goes in a different direction?

What I want is to experiences losses and failures if I didn't win,
which would make good use of the choices and consequences, because it could (majorly) affect what happens next.
Normally you'd experiences these only if the game is made that way, but I want the option that it could happen if I don't make it.

I think there aren't any games who have done this (maybe old games).
Click to expand...
Agree. Absolutely.
If you can't fail, victory has lost its meaning.
Funny you should bring that up because I just lauded the importance of failure in a open world on another thread.
 
K

Kallelinski

Forum veteran
#730
Feb 12, 2013
Daywalker30 said:
What I'd like to see from CDP Red with the choices and consequences in their games (in general):

Add Failures/Losing:

You know there is an objective you must achieve, like don't let X die/escape/run and if you can't do it you get a mission failure (game over) where you have reloaded to the last savepoint. What if there wasn't game over but the game continues on that point and also goes in a different direction?

What I want is to experiences losses and failures if I didn't win,
which would make good use of the choices and consequences, because it could (majorly) affect what happens next.
Normally you'd experiences these only if the game are made that way, but I want the option that it could happen if I don't make it.

I think there aren't any games who have done this (maybe old games).
Click to expand...
If you side with Iorveth at the end of act 1, you can either rescue the women or pursue Loredo, if you try to rescue the women, is it possible that they die, if you are too slow without the "try again"?
I never tried to not rescue them.
 
ReptilePZ

ReptilePZ

Wordrunner
#731
Feb 12, 2013
Kallelinski said:
If you side with Iorveth at the end of act 1, you can either rescue the women or pursue Loredo, if you try to rescue the women, is it possible that they die, if you are too slow without the "try again"?
I never tried to not rescue them.
Click to expand...
I think that if you were too slow, what happened was the fire killed Geralt. Not sure what would happen if you just stood there doing nothing though.
 
K

Kallelinski

Forum veteran
#732
Feb 12, 2013
ReptilePZ said:
I think that if you were too slow, what happened was the fire killed Geralt. Not sure what would happen if you just stood there doing nothing though.
Click to expand...
iirc, some npc is also telling you, you have to hurry up or else they will die, so i always thought i can fail.
 
Daywalker30

Daywalker30

Senior user
#733
Feb 12, 2013
Kallelinski said:
If you side with Iorveth at the end of act 1, you can either rescue the women or pursue Loredo, if you try to rescue the women, is it possible that they die, if you are too slow without the "try again"?
I never tried to not rescue them.
Click to expand...
I'm not talking about minor stuff like this where you can choose to do it if you want,
but more important missions/quest which you have to do.

i.e. you accidently killed Roche or Iorveth (normally you'd get game over here), or you didn't rescue Saskia (who is poisoned) in time or she got killed during the siege in vergen where you fight with here in the caves against the enemy.
 
K

Kallelinski

Forum veteran
#734
Feb 12, 2013
Daywalker30 said:
I'm not talking about minor stuff like this, but more important missions/quest.

i.e. you accidently killed Roche or Iorveth (normally you'd get game over here), or you didn't rescue Saskia (who is poisoned) in time or she got killed during the siege in vergen where you fight with here in the caves against the enemy.
Click to expand...
But that's really affecting the whole story, how do you intend to implement that?

Imagine Roche or Iorveth could die before act 2 even begins, it would change the whole remaining game utterly, unless someone replace them like in ME.
 
Daywalker30

Daywalker30

Senior user
#735
Feb 12, 2013
Kallelinski said:
But that's really affecting the whole story, how do you intend to implement that?

Imagine Roche or Iorveth could die before act 2 even begins, it would change the whole remaining game utterly, unless someone replace them like in ME.
Click to expand...
these are only examples, it's basically the same thing as the consequences of the choices you make.

no one has to die by all means (at least not in the first half of the game), but just something that you'd fail on and you would have to try again.
 
K

kaghal

Rookie
#736
Feb 12, 2013
Ragnarous said:
What are those "death cards"?
Click to expand...
Nothing for now that's for sure;)

It's me idea, back when I was playing the first EE.

Opposite than love cards, when you kill someone you get a tiny skull next to his picture in the journal and when you click it you see an artwork showing the dead body of the poor thing.. Im stoned, sorry if its not explained as it shouda

cheers
 
K

kaghal

Rookie
#737
Feb 12, 2013
no no no :'(((((

we only wantz skorupa again!!!!!
 
K

Kallelinski

Forum veteran
#738
Feb 12, 2013
"It may turn out in quests that we may have things like [housing], but we don't have mechanics for owning property," says game director Konrad Tomaszkiewicz. "We really think that Geralt is not the kind of guy that would buy a house and collect trophies."

Quoted from Gameinformer.
 
V

volsung

Forum veteran
#739
Feb 12, 2013
Considering the REDs encouraged people to come and post their requests if they are really important, I can see this thing happening frequently. Let's just get used to it. CDPR will decide whether or not to take it into account.

But Geralt buying a house? Good luck collecting enough for the first payment on monster contract money :p

And even if people love soaps, that's not how CDPR does things, thankfully. Let their creative team do the work. Different and innovating is more rewarding than watching the same thing all over again, in every single game.
 
T

tirim4

Forum regular
#740
Feb 12, 2013
While I can't say I liked the idea of the sex cards they did serve a purpose as story achievments. To get them all I think you had to make different choices and some of them were not super easy to get. I'm confident that engaging in conversations and the story will pay of in other ways though.
 
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