Not sure if already linked, but Strategy Informer thinks CDPR needs to do the following:
http://www.strategyinformer.com/editorials/21916/11-things-cd-projekt-needs-to-do-in-the-witcher-3
Hmm let's see:
- Better tutorial? Absolutely. W1 confusing and boring at the start? Maybe we played a different game. For me the start of W1 was a mesmerizing romp
- Consequences from previous installment carried over to W3? Why not, would be very nice, not essential though.
- Familiarize players with the world? Probably good idea, then again, there's always Wiki
- Optional companions? Actually why not. I wouldn't mind Zoltan or any other fun character joining me now and then. As long as it's optional
- More cohesive plot? Not sure what they mean, the story of W1 was ok, story of W2 was fantastic. But I guess it could be a bit tighter....the all time greats from Bioware or Black Isle are good examples of a great, tight stories.
- Ending. Yeah, the 3rd Chapter of W2 was shockingly short but the ending itself was great, both with the dragon and Leto. Fight with dragon wasn't boring.
- Don't push hardware. Not sure what they're on about here, what's wrong with lowering the settings in the Options menu?
- Controller creep. Yes, yes, yes, hundred times yes. The controller creep was really distracting and made the game worse, especially the inventory. Nervertheless a controller friendly inventory and combat WILL be present in W3 because it WILL be a multiplatform game. That's one thing about the future we can be certain about. The question is if it's gonna be more bad or less bad.
- Consequences in-game. That's the least thing I would worry about. CDPR won't disappoint in that regard for sure.
- Open world. Big issue, I for one am ecstatic. W2 was terribly cramped and corridorish, W3 going open world is fantastic news. True, there's a concern if something won't get lost in translation...let's just hope CDPR is aware of this and won't let it happen.
- Get things right the first time? Sure, naturally.