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The Witcher 3 Wishlist

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F

Femto

Senior user
#121
May 1, 2012
I can think of only one complain that I have with TW2 that I don't want to see in the next game. MOAR LOCATIONS, MOAR ACTS, MOAR GAMEPLAY HOURS!!11
 
U

username_2064020

Senior user
#122
May 1, 2012
Points comparing to previous TW games:

1- Less QTE. Really, I can live with them, not a big deal, but they usually don't add anything interesting to the game. If anything, the opposite.
2- Both games were too damn easy at every difficulty setting. Look at Dark Souls as your next reference, please. And actually, look at Dark Souls even for the combat system (but giving it a more "fast" approach).
3- Underused urban areas. Cities in both games were pretty to look at, but they felt empty, with tons of NPC wandering around just for cosmetic reasons and very few chances to actually interact with them. TW2 in this was even worse than the first one.
4- No more "floating" or abstract controls. A more accurate response and a more direct control over your character would be great. Something like Risen/GTA could be nice, giving the player the ability to jump, to climb everywhere it makes sense being able to, to crouch for stealth in any moment, and more generally speaking, to interact with the scenario in more ways. Oh, and put some proper stealth system in the game. Entering someone else's house I would expect to be at least watched carefully by the owner. And I would expect to make him angry if i steal.
It's not just "realistic". It also opens more chances to make different and interesting quests and reward the player to come out with brilliant ways to reach guarded treasures.
5- Better minigames or no minigames. I'm not against them as an absolute, but you should really try to make them fun, interesting and rewarding. Or ditch them entirely.
6- Immersion and continuity in exploration. I don't care if the story takes place in one single reign or twelve different ones, what I actually care about is how large, detailed and interesting is the area I can actually explore. It's pointless to scale up your game and claim "this time Geralt will travel for million of miles" when i can actually explore just three small areas like in TW2.
7- Related to previous point: don't put in the game eight cities filled with lifeless zombies, give me one filled with interesting characters that offers me a lot of interaction instead. Khorinos in Gothic 2 is a perfect example of this.
8- Don't go for random loot. I know it can be an easy way to fill the game, but special items found in unique circumstances are far more rewarding and interesting.
9- Monster tracking and hunting should be expanded by far. I mean, that's the very defining activity for Witchers. I want to be forced to study my targets' habits, learn how to lure them into the open, how to take them down.

And wait... related to this last point, I just had an inspiration.
Imagine The Witcher 3, quite similar to the previous two on the social/narrative side, maybe bigger and longer, of course, but you got the idea: with human towns, compelling NPCs, dialogues, etc... And now on top of tha add a combat system inspired by Dark Souls, which is at the same time fun and challenging, plus large wild areas where to hunt, lure and kill large and/or dangerous monsters in a Monster Hunter-like fashion, enriched with some puzzle element on top of it (see point 9).

Wouldn't it be the damn best game ever?
 
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Reactions: Fallout_Wanderer
R

Reithal

Senior user
#123
May 1, 2012
Please NO fast travel!
 
U

username_2064020

Senior user
#124
May 1, 2012
Babik said:
Please NO fast travel!
Click to expand...
Unless they are going to expand the game world by far for the next game (which I hope, to some extent) fast travel would be ridiculously pointless in a game like The Witcher 2.
Maps are already way too much self contained and small without any instant magic travel.
 
L

lothbrok

Forum regular
#125
May 1, 2012
The only way I could accept fast travel was if we could travel between different large areas like if you could go back and forth from Vergen and Loc Muinne and then only if you had a wizard with you or had to charter a ship
 
C

chromie92

Rookie
#126
May 1, 2012
I'd really like to see CDPR adopt a good dueling system. Risen 2 has a fun combat system. While it sucks fighting creatures and the like it's really great when fighting against people. I'm only at the beginning so I haven't trained my skills too much yet but just take a look.

Skip to 12:28 seconds to see some dueling. You can see the two parrying constantly, some dodging, power attacks and all with out rolling anywhere. It's fun and challenging.

[media]http://www.youtube.com/watch?v=nGcVmuBlw00[/media]
 
E

evilbober

Forum regular
#127
May 1, 2012
I'd like to meet Cynthia again!
 
S

Seboist

Rookie
#128
May 1, 2012
evilbober said:
I'd like to meet Cynthia again!
Click to expand...
+1

Would be great to see her again(or the first time if you did Roche path), ESPECIALLY if there's a pro-nilfgaard path.
 
N

nstiver

Rookie
#129
May 1, 2012
HenryBohun said:
The only way I could accept fast travel was if we could travel between different large areas like if you could go back and forth from Vergen and Loc Muinne and then only if you had a wizard with you or had to charter a ship
Click to expand...
Good idea. I would accept fast travel then, too. Especially if the maps were larger.
 
D

duskey

Senior user
#130
May 2, 2012
Interface. The interface needs to be adressed. Mutagens and the abilities like lore and whatever you pick up along the way are hidden away below the character window. Also, it seems odd that in order to look up the tactics for a monster you don't go to the journal, but to Character -> Abilities -> Knowledge. There's just too many screens and they're to jump between when searching for information.

I'd suggest that whatever screen you're on, you can quickly jump to another so it doesn't take a lot of Esc pressing and C + Enter + Enter + Scroll down a bit to find something and then 3xEsc to exit.

KISS (Keep It Simple, Stupid) divide the interface into a few screens, each with their own tabs or panels. Work the mutagens into a sidebar in the character screen. List the abilities as extras in the character screen. Cram the knowledge into the journal.

Alchemy is also still fairly complicated. Make it so that when you press an ingredient slot you need for the potion (whether it's full or not) you're taken to the list displaying it (Fulgrom or whatever they're called) so you can see if you have something you'd rather brew the potion from without deselecting it.
Some of the formulae has a nasty habit of choosing quest items or rare items (troll's tongue) first and you're gonna be throwing stuff around the room once you've realized this.

This leads me to general crafting and looting. The info for crafting items could do with some expansion. You don't need to list what exactly each compontent is for eg. Timber - Used mainly in the creation of traps. Red meteorite ore - Used in the creation of steel swords boosting a Witcher's attack (or whatever it does, I can't remember)

Picking up useless stuff and burdening yourself with having 100x of each item that you're never gonna use in your bank/storage is a crutch in RPGs which is only alleviated on later playthroughs, because then you know what you need and what's important, but I submit to you that it doesn't have to be this way.
Provide more information for crafting components so people know of their first playthrough whether they want to keep it or sell it for precious orens which are already hard to come by in the early game if you want all the formulae.
 
D

Darkirian.424

Forum regular
#131
May 3, 2012
warthriller said:
Hey guys, I was just thinking of how awesome the next game in the franchise could be. I'm sure if a wishlist is made early, the developers could possibly take notice and incorporate some of the community desires into their next game (we all know it will be made eventually!)

I would personally want to see:
-A multiplayer duel mode where players can 1v1/2v2/3v3/4v4 each other. (although with signs, this would probably be hard to incorporate. Perhaps players would all be generic soldiers that do not have signs.)

-Combat in which nontargeted enemies can still take physical sword damage.

-The ability to kick enemies that get to close, this will move them a small distance and deal low damage.

-A well-developed sneak system.

-More mini-games!

-The ability to purchase property.

-Fast-Travel

-Bigger enemies and more epic bossfights


These are just some quick things I thought of that I would want to see, what about you guys?
Click to expand...
Ability to buy property??? Nooooo! It's not fable, saims and otther bull****. Witcher doesn't need that. No way. And NO FAST TRAVEL... That's ridiculous... It's not TES... But other options u listed above are quite good.
 
E

evilbober

Forum regular
#132
May 3, 2012
Seboist said:
+1

Would be great to see her again(or the first time if you did Roche path), ESPECIALLY if there's a pro-nilfgaard path.
Click to expand...
Yeah! This is it! Give us Cynthia!
 
S

secondchildren

Forum veteran
#133
May 3, 2012
Come on guys, it's just a wishlist, nothing harmful :)

Once I asked Santa to bring me a the Batmobile, since my car was a rattletrap LOL
 
K

KnightofPhoenix

Rookie
#134
May 3, 2012
Chromie92 said:
I'd really like to see CDPR adopt a good dueling system. Risen 2 has a fun combat system. While it sucks fighting creatures and the like it's really great when fighting against people. I'm only at the beginning so I haven't trained my skills too much yet but just take a look.
Click to expand...
I'd want something better than that, and more intense. But yea I am with the general concept. A different system when fighting single powerful opponents, such as Letho.
 
C

CostinRaz

Banned
#135
May 3, 2012
No quick time events in situations like that please :)
 
R

Reithal

Senior user
#136
May 3, 2012
I want also one great character: Eskel! He is a great character from movies and also a witcher. Maybe there can be some another short storyline about the rest of the witchers...
 
K

KnightofPhoenix

Rookie
#137
May 3, 2012
I want to see Vattier de Ridaux, the head of Imperial intelligence.

Emhyr seems to trust him as only he was aware of Letho's mission at its conception. Also because he does not sound like a "pure" Nilfgaardian (maybe from Toussaint). I read that in Nilfgaard, "impure" Nilfgaardians are considered second class citizens, but Vattier attained a very high position. Speaks of his talents, but also of Emhyr being more meritocratic. He would be an interesting character for that reason.

Also because the Imperial secret police sounds badass and I assume their leader would be too.
 
C

Chewin3

Rookie
#138
May 3, 2012
CostinMoroianu said:
No quick time events in situations like that please :)
Click to expand...
Or rather - don't put too much focus on them. Otherwise it's OK for me.

As for one on one combat, improvements could be made. But that would also include the opponents not spamming the same specific move(s) over and over again. I'm kinda tired by Letho's constants usage of signs.
 
B

bcheero

Senior user
#139
May 3, 2012
QTES are gimmicks in games and don't provide any additional gameplay. They're annoying and frankly bad game design. I'm not a developer but it works fine with boxing. I can live with it in those types of minigames, but I really wouldn't want them in cutscenes or in monster fights.
 
B

Babli.480

Senior user
#140
May 3, 2012
I have never seen people asking for QTE in any game. Never. So I have no idea why its still in games. Its just pointless. Good thing I could disable most of them in W2. I hope that next game wont have any QTE at all and fighting minigame will be done differently, hopefully more involved.
 
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