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The Witcher 3 Wishlist

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H

hotnels

Rookie
#141
May 3, 2012
If they add multiplayer I might cry, tears of sorrow not joy. It always comes around to ruin some of my favorite games.
 
H

harrison23

Rookie
#142
May 4, 2012
I dont know if this has been said before, but I would like to see parrying not taking away from vigor bc when you run out of vigor to parry you then result to rolling to shield yourself from attack. I think this takes away from the realistic or believeable combat.
 
U

username_2064020

Senior user
#143
May 4, 2012
Harrison23 said:
I dont know if this has been said before, but I would like to see parrying not taking away from vigor bc when you run out of vigor to parry you then result to rolling to shield yourself from attack. I think this takes away from the realistic or believeable combat.
Click to expand...
Ehrr... They already changed it in TW2?
 
E

evilbober

Forum regular
#144
May 4, 2012
back to Kaer Morhen...
 
P

prince_12

Rookie
#145
May 4, 2012
evilbober said:
back to Kaer Morhen...
Click to expand...
OMG Yes!!
 
L

lothbrok

Forum regular
#146
May 4, 2012
Agreed I want to see the others with the new updated graphics. I wonder just how scary they can make Eskel look
 
Garrison72

Garrison72

Mentor
#147
May 4, 2012
-get rid of the QTE's. Don't ever think of using them again, please. RPG gamers are not dolts. They like sophisticated game mechanics, not 'monkey press button now'

-expand on the current combat system, don't abandon it.

-KEEP THE SAME WRITERS. Don't do what Bioware has done with Mass Effect.
 
A

aeddgynvael01

Rookie
#148
May 4, 2012
TucoBenedicto said:
Ehrr... They already changed it in TW2?
Click to expand...
I don't think so. Playing EE on PC.
Without Vigor, I cannot parry. I can hold the BUTTON, but I don't block at all, they just hit me. There is no damage reduction, let alone complete absorption of damage. I need to roll around like an idiot for 10-20 seconds every time my Vigor runs out just so I can PARRY - forget using Signs. And then I parry two or three hits and it runs out again.. So I have to roll around..again. I find that really annoying and it takes away from my enjoyment.
 
U

username_2648340

Rookie
#149
May 6, 2012
IN the books, tv show and the opening intro cgi for the first game, whenever Geralt drinks a potion, it significantly alters his visage somewhat for a few minutes.

After drinking a potion, his facial features (based on the reactions of certain people in the books) are terrifying to behold.

I think this could be a neat feature to implement into either an expansion pack or Witcher 3---having potions twist Geralt's facial features for a few minutes, until the potion effects wear off.

Thoughts?
 
L

Lightice

Rookie
#150
May 6, 2012
That would be a pretty cool side-effect, and they did use it in the "52 and Half" trailer. It would be interesting if the dialogue was different depending whether you were under Cat's influence or not. Although that would also mean recording a lot of optional dialogue just in case. It's a question of whether the addition can be justified in budget and with disc size limitations.
 
H

hotnels

Rookie
#151
May 6, 2012
Yah that would be cool, like if you could see all the veins in his face and the rings under his eyes would get darker. It would also be cool if his face would contort and he would sneer during combat I think that would be a nice touch.
 
Garrison72

Garrison72

Mentor
#152
May 6, 2012
It's been brought up before. And yes, it would be awesome.
 
U

username_2648340

Rookie
#153
May 6, 2012
Yeah, have the potions twist his face during the meditation animations just like the CGI or the "52 and half" trailer.
 
D

duskey

Senior user
#154
May 6, 2012
Another thing. You how you're running around and you spot some people up ahead. You think they might be baddies so you draw your sword, just in case. You approach and go into conversation mode. Then they tell you want to kill you and you're back in the game with your sword sheated and you're hit once or twice before Geralt registers that you're spamming the WASD keys to roll away.
 
E

evilbober

Forum regular
#155
May 7, 2012
More Girls !
 
T

thedude01

Rookie
#156
May 7, 2012
That's a great idea. I approve, Darspiron.
 
G

gal6606

Senior user
#157
May 7, 2012
Who cares ?! Just take my money goddamnit !!!!!!
 
R

roman5

Rookie
#158
May 7, 2012
Deeper and More RPG elements/stats/options - CDprojekt better not screw up TW3 or Dumb it down in any way

A UI meant primarily for PC, improved and different from the console version like Deus Ex:HR had, none of this "PC version Built for 360" Nonsense

More characters from TW1 returned, like Kalkstein for example or other Witchers

More focus on Witcher lore, history, places and secrets

Focus on Consistency for the plot to continue making sense and avoiding plotholes

More eyecandy and Tits & Ass both to please Guys and Girls "wink wink"

And of course: The same High detail, polish and hard work that went into creating both TW1 and 2
 
N

nstiver

Rookie
#159
May 8, 2012
Roman5 said:
A UI meant primarily for PC, improved and different from the console version like Deus Ex:HR had, none of this "PC version Built for 360" Nonsense
Click to expand...
That would be great, but something tells me it's not going to happen. TW2 was already designed so that it could be adapted to multiple platforms for a reason--that consoles are a huge cash-cow for designers. CDPR marketed the game to PC AND console so that they could make more $$. I can see it from their perspective--console gamers are a massive market that needs to be tapped. They can use the extra $$ to create a better product (hopefully), as long as the spirit of the game as it stands today is not compromised in their attempts to widen the appeal of the game.

Of course I would like to see a PC interface. The only way that I see around the console interface is to design different interfaces for PC and XBOX. I don't know how feasable that is though.
 
gregski

gregski

Moderator
#160
May 8, 2012
Roman5 said:
A UI meant primarily for PC, improved and different from the console version like Deus Ex:HR had, none of this "PC version Built for 360" Nonsense
Click to expand...
What's so great about Deus Ex:HR UI?
 
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