Ehrr... They already changed it in TW2?Harrison23 said:I dont know if this has been said before, but I would like to see parrying not taking away from vigor bc when you run out of vigor to parry you then result to rolling to shield yourself from attack. I think this takes away from the realistic or believeable combat.
I don't think so. Playing EE on PC.TucoBenedicto said:Ehrr... They already changed it in TW2?
That would be great, but something tells me it's not going to happen. TW2 was already designed so that it could be adapted to multiple platforms for a reason--that consoles are a huge cash-cow for designers. CDPR marketed the game to PC AND console so that they could make more $$. I can see it from their perspective--console gamers are a massive market that needs to be tapped. They can use the extra $$ to create a better product (hopefully), as long as the spirit of the game as it stands today is not compromised in their attempts to widen the appeal of the game.Roman5 said:A UI meant primarily for PC, improved and different from the console version like Deus Ex:HR had, none of this "PC version Built for 360" Nonsense
What's so great about Deus Ex:HR UI?Roman5 said:A UI meant primarily for PC, improved and different from the console version like Deus Ex:HR had, none of this "PC version Built for 360" Nonsense