What are your thoughts on having a togglable Survival Mode where sleeping, eating, and drinking are required? Maybe even with hot and cold environment impact?
I don't just want it tacked on to a Death March difficulty, though. I want it as a separate toggleable (at the start of a brand-new game) option. I dislike damage sponges and hate how the wolves in White Orchard can kill the famous and (supposedly) powerful Geralt in a couple bites on Death March - it completely breaks immersion.
What are your thoughts on having a togglable Survival Mode where sleeping, eating, and drinking are required? Maybe even with hot and cold environment impact?
I dislike damage sponges and hate how the wolves in White Orchard can kill the famous and (supposedly) powerful Geralt in a couple bites on Death March - it completely breaks immersion.
These are two different things.
In the books, Geralt isn't mighty like this; and even a pack of wolves could injure him deeply if he wasn't careful. It all depends on the situation.
In the game I agree, the scaling sucks.
I like the idea. It was nicely done in KCD - that is, the player could choose which survival elements he wants to play with.
These are two different things.
In the books, Geralt isn't mighty like this; and even a pack of wolves could injure him deeply if he wasn't careful. It all depends on the situation.
In the game I agree, the scaling sucks.
Understood. Many games do bundle survival needs with the highest difficulty level, though. I prefer them as separate options.
Funny you should mention the books. I just bought the complete Witcher set. They should be delivered early next week. I know the games and TV series change a lot of things around. I can't wait to dive into the OG inspiration that started it all.
Yeah. I see the W3 as disconnected from the books way too much.
The stylized graphics don't fit in, Geralt's look is completely wrong, the concept of monster hunts is too flat and quite predictable, Geralt working for Emhyr sounds absurd,...
I am not even sure if Wild Hunt were actually Aen Elle (with Eredin as their leader).
If I remember correctly, the hunt was described as literal skeletons wearing aged and broken armors from past eras, appearing during heavy storms, flying across the sky, bringing cold where they ride. They mentioned Ciri's unavoidable destiny but ultimately let her go; as they said she's Death and she might find her way to them eventually.
Aen Elle were the opposite of that - living beings, rich, noble, elegant, and perhaps arrogant. They could use plenty of magic for sure, but I can't see why would they use it to look like the hunt. Nowhere it was said they could summon ice golems or those "spiky hedgehogs". They wanted Ciri because of her genes, not because her Destiny - the hunt seemed to differ in that heavily.
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So, I was searching for this information - if the Hunt were really Aen Elle - and found only confirming answers.
Can anybody quote the books with relevant information, such as:
- the description of the hunt
- the description of how and if the Hunt (or Aen Elle in general) can travel to the human world (I remember Avalach could; as Geralt found him in a cave in the human world; and later Avalach appeared and talked with Ciri at Tir na Lia)
- the moment where it states the Hunt are really Aen Elle
On the one hand, when I installed a survival mod in The Witcher 3, where you had to eat, sleep and treat wounds, the game turned into nonsense. You had to constantly look for new food, it was stupid and monotonous.
On the other hand, I always wanted a greater degree of realism. For example, I really liked in some mods that you can only make potions, food, repair weapons while meditating by the fire. And that potions run out and need to be made anew - this is especially important for me.
Also, resting by the fire should give a small bonus to stamina/energy reserve, which affects the character's movement speed in battle. I think this is more logical than what was decided in "Blood and Wine", where you need to teleport to the estate, sleep there, which for some reason doubles your health (?), and teleport again to the research site.
I would really like the search for the path to be unobvious, so that there were no dots and arrows leading to the goal, but you would have to navigate independently using indirect traces.
Such an opportunity to get lost in the thicket will work on the general atmosphere of the game and create a feeling of exploring a wild, undeveloped, mysterious world. And this is more consistent with the lore of the witcher than looking at glowing spots on the ground.
The Wild Hunt was not something entirely real in Sapkowski's novels.
In fact, it was not-Sapkowski who came up with it. Initially, the Wild Hunt is an image from medieval North German poetry. They were ghosts-dead people rushing across the sky led by their leader, the god of war and death Wotan/Odin, it was a metaphor for the arrival of winter.
No, nowhere in Sapkowski's novels is it said that the elves and the Wild Hunt are directly related to each other. This is the SDPR scriptwriters’ own interpretation, and it is very strange and far-fetched.
No, nowhere in Sapkowski's novels is it said that the elves and the Wild Hunt are directly related to each other. This is the SDPR scriptwriters’ own interpretation, and it is very strange and far-fetched.
Wow. Are you sure? Why do you think that? Did you read the books recently enough to remember?
I remember that when I was reading the books I was specifically focusing on this; and I never noticed this to be mentioned.
In the end I wasn't sure if I overlooked something or if it's just not there.
Wow. Are you sure? Why do you think that? Did you read the books recently enough to remember?
I remember that when I was reading the books I was specifically focusing on this; and I never noticed this to be mentioned.
In the end I wasn't sure if I overlooked something or if it's just not there.
I didn't learn the novels by heart, of course.Now I checked on the Internet - I'm probably wrong in the sense that there was no connection between the elves and the Hunt in the books, although in the fandom everything is so mixed up that it's impossible to understand what is taken from the books and what is from the games.
In any case, it seems to me that in the game Wild hunt has strayed too far from the mythological prototype and lost most of the poetic symbolism. What we got were just living evil greedy conquerors, just like people.