Hello!
Martyna Kaleta, the journalist from Polish popculture website moviesroom.pl was kind enough to do interview with us. There are many new screenshots for you to see in the link, so feel encouraged to check them out. We bet you will see the improvement in graphics!
LINK to the interview
Because the language may be difficult, we took the most important things we mentioned and translated them for you. Enjoy!
- Last period of silence was caused by wrapping up graphic layer of the adventure. We didn’t want to show you bugged or unfinished screenshots, but from now, when the overall graphics represent final quality (even if some details will yet improve), we will be more generous.
- We didn’t established exact date yet. We postponed it two times already and we won’t announce it until we will be ready. Two delays were caused by very different reasons. First one, in 2016, were due to our optimism when we were sure we can complete the adventure in a year. But, the reality met us and showed that it is impossible. And we got a few nice ideas to implement into the mod, so we moved the date to 2018. In 2018 we had finished a great amount of the adventure, but we got more skilled with REDkit and started to notice how many bugs in quest structure and in graphical layer we had. When we encountered a bug, we had to search for workarounds that would do some damage to our faulty structure. So we decided to postpone the date once more and redone the structure. Simultaneusly, we fixed graphic bugs and enhanced almost every aspect of it (materials, lightning, rigging). We are closing fast to the premiere, but the date won’t be announced today, but soon, with a nice video material. And sooner you will get two videos with graphics comparison then and now.
- We mentioned that we tried some amateur Polish voiceover solutions, but it didn’t satisfy us enough. Professional VO is impossible for us to do not only because of money, but especially because the huge of amount of time it would take to make it perfect. Our priority is realeasing the mod without VO. We are aware, that not everyone like this idea and we are totally cool with that. We know that good VO is huge part of The Witcher games, so if you try to play and won’t feel comfortable without VO, then you can simply decide whether you will continue playing or not. Of course we would love the idea of every witcher fan playing our adventure and giving us feedback, but we are doing everything we can to make FotWW as nice as we can, and some things unfortunately we can’t do. But seeing many comments like „I don’t need VO, I can hear them in my head” really lifts our spirits that many of you will give FotWW a chance.
- About locations, from games of The Witcher series there is one known place we can tell you about, it’s obviously Kaer Morhen. But there are some familiar places from games we won’t spoil for you (but one of them has already appeared on some screenshots). Furthermore, 1st floor and laboratory of Kaer Morhen from TW1 return to the castle. We also have some locations strictly made for our adventure, both peaceful and dark. We are giving much attention to their look, to envourage player to walk and see the view, rather than run through the quest very fast. Despite the fact that you will spend there rather short amount of time, we want to give you nice graphical experience. Everyone remembers how beautiful and memorable (and short) was time and space travelling with Avallac’h in TW3, right?
- The hardest part is to make believeable characters. We all know them through and through, so every tiny inconsistency will be visible. We have to make Geralt both sarcastic and with tendency to give philosophical monologues. Keep Dandelion’s cheer of life, but remember that he got his very wise commentaries sometimes. Yennefer – harsh, firm and direct, yet full of love for her closest ones. And you have to keep the balance. And not idealize your characters, keep those famous shades of grey alive.
- We didn’t change the facts from books or games. If something happened, it happened. Of course we chose one path (for example, Letho and Keira lives, Ciri is witcheress), because if we had honored every decision in the game, we would have had an enormous amount of combinations, out of our reach. Especially if we are making our own choices within the adventure.
- Did we delete something from the mod that wasn’t quite good as we thought? Yes, one short scene, not even 10 dialogue lines, between Yen and Ciri. It was unneccessary, it broke pacing, it didn’t made sense, it was out of place. But did we change or improve something that bothered us? Yes, by either adding short scene or dialogue line and by changing dialogue line if we didn’t think it was in character enough. And of course we vastly improved technical and graphical layer of the adventure. But in overall, the storyline and every aspect of the game we planned years ago is in the adventure.
- We hope that the adventure itself and the ending will be satysfying and enjoyable for every witcher fan who will play it, that it will be a time of pleasure with our beloved characters in the world we love, created by Andrzej Sapkowski and beautifully coloured by CD PROJEKT RED.
Hope you like the info and screenshots! Don’t hesitate to comment or ask us anything!
Cheers!