The Witcher IV: Articles and Interviews

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I'm rather curious what they mean by " a lot of stuff with how they can interact with the world"
I hope it's something that keeps the big open world interesting, without it being another Skellige full of ?s all over the sea :coolstory: Or more ways to use environment to your advantage in combat?

Or it can be something totally different, that hasn't been done yet. In any case, this sounds very interesting. I really liked both games.
 
I think it could also mean that they may look at the way certain decisions during questlines might connect to other parts of the world in later acts. BG3 definitely inspires some awe in that regard. I'm still encountering dialogue options and resolutions to certain situations I've never seen before.
Absolutely, the combinations of races and classes are huge and will often give you some unexpected dialogue options in a lot of places (like, for example, the fact that Paladins of Vengeance can't spare Viconia without breaking their oath).
In regards to decisions, in a way of "Saving tieflings in Act I leads directly to the positive consequence in Act II, which opens opportunities in Act III"? Most certainly not going to happen, simply due to it being impossible (or at least very difficult) to achieve in a non-linear open world structure.
In a way of "this quest here will cause some unpredictable consequence across the map"? Most certainly will happen, because they've already did it in Witcher 3.
Or more ways to use environment to your advantage in combat?
I'm thinking it's probably that (or at least hoping, because it would be extremely cool), like freezing spilled water to cause enemies to fall over or electrocuting it.
 
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No idea, for certain. With the way prior Witcher games have worked,
Some of the interactivity might be about UE's smart objects (or whatever they're called). Events that were previously impossible, like lowering a bridge, might work seamlessly (including enabling/disabling live navigation (mesh) for NPCs,...).

Also, it struck me that the interactivity might be based on predefined properties of (smart) objects, not their hard-scripted interactions.
E.g.: if water is configured to set out fire, player can toss in a torch, cast Igni,...to no effect.
(I imagine this might be how the interaction with the pigs and apples worked in the tech demo - pigs were attracted to nearby food regardless how it got there.)

However, these are just my uneducated guesses...
 
In the reveal trailer, we do see Ciri pull power from the water during her fight. It could be environmental stuff like that. Having there be interactivity like that would open up some cool combat possibilities with signs and bombs.

BG3 when ape, though.
It was the second or third game I ever played, multiplayer, and we were doing a frontal assault on the goblin camp, over the main bridge. Someone fired an acid arrow, at a cluster of 3 goblins, and it splashed, leaving a small puddle of acid on the ground. Another player threw a satchel charge, thinking it was a grenade, and it just landed on the ground -- right in the acid puddle -- and sat there. Realizing their mistake, they figured they could just pick it back up or set it off in a subsequent round. Our rounds ended, and the game went on.

For the environmental movement at the end of that turn, the acid ate through the sack, spilling the explosive powder in a fairly wide area all over the bridge. I suddenly noticed all the other barrels of powder and firewine on the bridge itself. I jumped in and asked the character whose turn it was to just cast a flame dart cantrip on the powder -- not the enemies.

The whole dang bridge went up, killing around seven enemies. The explosions just kept going.

A botched throw, lack of understanding of the tools at hand, a random puddle of acid, some really detailed environmental coding, and we wind up with an opportunity nuke. :LOL:
 
we do see Ciri pull power from the water during her fight.
I find it weird that she seemingly pulled in water and cast what looked like lighting.
Perhaps it wasn't water but some liquid "power source"...or an unbound flowing power, etc...

The spell might not have been lighting but rather some sort of telekinetic strike like Aard.
As far as I am aware, Aard is not a simple wave of wind, but rather some sort of telekinetic/arcane blast...
That may be why it was able to turn on portal crystals in the Witcher 3.
 
I find it weird that she seemingly pulled in water and cast what looked like lighting.
Perhaps it wasn't water but some liquid "power source"...or an unbound flowing power, etc...
Well, the way magic works in Witcher is that you can draw power from four elements (earth, air, water and fire) to cast any spells - it's not like Avatar's air bending, where the element dictates what spell is possible, it's more flexible than that. A mage can cast an ice spell while using earth as a power source, for example.
 
I find it weird that she seemingly pulled in water and cast what looked like lighting.
Perhaps it wasn't water but some liquid "power source"...or an unbound flowing power, etc...

The spell might not have been lighting but rather some sort of telekinetic strike like Aard.
As far as I am aware, Aard is not a simple wave of wind, but rather some sort of telekinetic/arcane blast...
That may be why it was able to turn on portal crystals in the Witcher 3.
Well, the way magic works in Witcher is that you can draw power from four elements (earth, air, water and fire) to cast any spells - it's not like Avatar's air bending, where the element dictates what spell is possible, it's more flexible than that. A mage can cast an ice spell while using earth as a power source, for example.
Looking at it again, my theory is that she absorbed the "essence of water," then used magic to electrify the steam, creating a sort of lightning fog around the monster. So rather than a bolt of electricity, we wind up with a sort of AoE electricity.
 
New Witcher trilogy still to launch in six year period
Michal Nowakowski re-iterated that the plan is to release the trilogy in a six years time span, which, I assume, means no Blood and Wine/Phantom Liberty size expansions for 4 and 5 - can't say I'm complaining.
I wonder how different the games are going to look from one another.
Interesting. I'm not sure what to make of that. Three years between major games doesn't leave much time for game 1 or game 2 to mature before the next game in the trilogy is released. I wouldn't expect any significant expansions. I also prefer the "it will be done when it's done" version of CDPR over the "we're going to hit this release target" version of CDPR.
 
I also prefer the "it will be done when it's done" version of CDPR over the "we're going to hit this release target" version of CDPR.
Same. While plans can always change, I think it's a mistake to "commit" to a six-year period -- because as we have seen multiple times in the past, if for whatever reason plans do change and the window isn't hit, there will be a lot of complaints and "broken promises" posts.

On the bright side, since they're using an established engine, even if modified, and working with Epic directly, development time for fully polished games definitely should be shorter than for Witcher 3.
 
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Same. While plans can always change, I think it's a mistake to "commit" to a six-year period -- because as we have seen multiple times in the past, if for whatever reason plans do change and the window isn't hit, there will be a lot of complaints and "broken promises" posts.

On the bright side, since they're be using an established engine, even if modified, and working with Epic directly, development time for fully polished games definitely should be shorter than for Witcher 3.
Yeah, I could do without another round of "broken promises" posts.
 
Interesting. I'm not sure what to make of that. Three years between major games doesn't leave much time for game 1 or game 2 to mature before the next game in the trilogy is released. I wouldn't expect any significant expansions. I also prefer the "it will be done when it's done" version of CDPR over the "we're going to hit this release target" version of CDPR.
3 games in 6 years sound a bit ambitious...

But there are already way more devs working in The Witcher 4 than on TW3, they won't have to work on the engine by their own (big help from Epic) and above all I don't think there will be massive changes in Unreal Engine between each games.
So with a "smart" organization (like devs who actually work on TW4's open world will likely be able to start working on TW5's even before TW4 release), I assume it's possible to greatly speed up the developpement process to release a game in 3 years without messing the quality. At least I hope :D

But still, it's quite ambitious... and only if nothing goes wrong in the meantimes.
 
Interesting. I'm not sure what to make of that. Three years between major games doesn't leave much time for game 1 or game 2 to mature before the next game in the trilogy is released. I wouldn't expect any significant expansions. I also prefer the "it will be done when it's done" version of CDPR over the "we're going to hit this release target" version of CDPR.
I'm almost positive that there will be delays, but the more I think about it, the more 3 year per game target seems possible. After all, they've managed to develop Witcher 3 in 3,5 years with less people and having to rework the engine into the open world.
It's extremely ambitious still and I do hope that it doesn't mean that they would rush the trilogy.
 
the more I think about it, the more 3 year per game target seems possible. After all, they've managed to develop Witcher 3 in 3,5 years
I guess they will reuse tons of stuff built for the Witcher 4 - the map, minor/crowd NPCs, environment sounds, game systems (quests, combat,...),...
The follow-up games may be more like what expansions were to the Witcher 3 - story changes, there are tweaks to mechanics, cosmetics,..., the core stays the same.
 
I guess they will reuse tons of stuff built for the Witcher 4 - the map, minor/crowd NPCs, environment sounds, game systems (quests, combat,...),...
The follow-up games may be more like what expansions were to the Witcher 3 - story changes, there are tweaks to mechanics, cosmetics,..., the core stays the same.
I'm sort of hoping that's not what they choose to do. Sounds, basic game systems, maybe generic NPCs and such are fine. But I hope not to be playing the same map three times in a row; unless it's a ridiculously huge map.
 
unless it's a ridiculously huge map.
If I remember, they already said it is not. The map won't be bigger than The Witcher 3's.
Beside, I'm not that aware of game development so I could be entirely wrong, but the map is something which devs may have to build very early. That's why I said some devs could even start working on TW5 open world even before TW4 release.
 
I'm sort of hoping that's not what they choose to do. Sounds, basic game systems, maybe generic NPCs and such are fine. But I hope not to be playing the same map three times in a row; unless it's a ridiculously huge map.
I'm around 80% sure that the actual map will be different with each chapter. It's a rather basic thing for a sequel that almost every game does, even the ones that come out in quick succession.
The thing I'm actually rather curious about is the overarching story - the fact that they already have a semi-scedule means that there is at least a rough outline for where the story might go. I wonder how detailed this outline already is and what story structure the trilogy will even have.
 
I'm sure they have outline of the story for the whole three games ready.
I'm around 80% sure that the actual map will be different with each chapter. It's a rather basic thing for a sequel that almost every game does, even the ones that come out in quick succession.
For Cyberpunk outside studio helped with locations for side quests, so they will probably do the same here. I imagine most of the assets will be reused between each game too.
 
For Cyberpunk outside studio helped with locations for side quests, so they will probably do the same here. I imagine most of the assets will be reused between each game too.
Oh, that's curious - would you mind saying which studio was that?
 
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