Oh, that's curious - would you mind saying which studio was that?
Oh, that's curious - would you mind saying which studio was that?
You can get a good idea with the result they publishedHow rich is CDPR anyway?![]()


I'm not an expert so I could be wrong, but I assume that for the shareholders :Is there a stopping to it or...?
How much $$$ can they print anyway?
They're in pretty good financial shape, but they're not even close to the magnitude of companies like Sony, Microsoft, Electronic Arts, or Take-Two. I don't think we're in any danger of CDPR becoming video game overlords anytime soon.How rich is CDPR anyway?
I saw they are bulding a new...building, expanding offices across the world, collaborating with external companies (like Jali, Nvidia, Epic,...), (perhaps licensing the Witcher remake), going parallel development with the Witcher 4-6 and Cyberpunk 2 + the new IP, working with celebrities like Kaenu and Idris, hiring more staff, expanding into anime, etc...building a merch shop, producing own music for Cyberpunk,...
Is there a stopping to it or...?
How much $$$ can they print anyway?
I assume the Witcher 4 will be a huge success, so their value and reach may completely explode.
Don't get me wrong. I like the games they make, but I find it they may become an uncontrollable and unsustainable overlord of general virtual production...
Thoughts?
No probability involved, the Witcher remake is licensed to Fool's Theory, which is another studio composed of former CDPR developers.(perhaps licensing the Witcher remake),
Wow. What are these directions?the business has gone in directions I personally dislike, in the name of growth and bigger margins.
And viola, the indie scene! Small studios that are in kind of the same position as every video game studio in the 1980s and 1990s: barely funded, trying to make due with whatever technology they can get their hands on, focused on doing something that stands out from the crowd to get noticed. It's only the innovations that will give them any hope of succeeding.
I think that's the kicker -- large amounts of money are not really needed. A vision and the determination to see it through without "playing it safe" is what's required. Win or lose.View attachment 11430310
While I completely agree with the reasons why big studios are risk aversive - expensive video games are expensive and no one wants to lose a lot of money - I have to contest with the indie scene. Real question, how many truly innovative indie games can you name off the top of your head? Not good, not great or even fantastic and not unique or original - innovative. Something that defined the genre for years to come, something that big studios had to adopt, something that became a trend. I might be not versed enough in the subject, but the only example I can think of is Minecraft - but this game is in a league of its own and it was released in 2012.
Truth is, once 3D graphics became mainstream, the real innovative games that became classics are overwhelmingly big studio projects. Final Fantasy VII was among the first "cinematic" games - and it was among the most expensive games at a time. Half-Life 2 revolutionized the physics system in video games, as well as having cutting-edge graphics - according to one of the developers, Gabe gave them "unlimited budget". I don't know how much money Warcraft 3 (one of the most revolutionary games ever) has cost, but I'm sure it was a lot, considering brand-new 3D engine and insane level of quality cinematics for 2002. Mass Effect, financed by Microsoft as one of the headliners for their XBox 360, was hugely innovative in showing that RPGs can have dynamic combat and cinematic story-telling on the level of giant blockbusters - that game influenced everything afterwards, including Witcher, Cyberpunk 2077 and Baldur's Gate 3, etc. Sure, there are examples like the first Tomb Raider or Max Payne, that were developed with relatively small budgets but they are rare and they were hardly indie by today's standards.
The magic happens when people with drive and creative vision meet someone who believes in this vision and is willing to finance it.
I can also think of Terraria, Subnautica, Pathfinder - Kingmaker or even No Man's SkyFor myself, I'd list the following as very successful innovations:
Minecraft
Valheim
MOBAs (which began as a mod for Warcraft 3)
Mount and Blade
DayZ
Is it safe to assume the game will release in 2027 with the campaign starting in the second half of 2026?before the marketing campaign starts (presumably some time next year)?
It's the same as ever:Is it safe to assume the game will release in 2027 with the campaign starting in the second half of 2026?
Even if the game released at the end of 2027, it's still two full years away![]()
That's very wise!It's the same as ever:
The game will release in 2027. But if not, it will definitely release after 2027!
It doesn't have to be absolute. Quest endings don't have to be black and white, but rather have multiple layers and colors. There may be smaller or even bigger victories, but they may be shaded over by greater, darker events.That in a world ruled by violence, selfishness and greed, helping others is not just a choice, but a moral imperative. If it moves from that into "No matter how hard you try, you won't be able to change anything", then it will take away from a powerful message, I think.
Yes, I also think this what it meant. In TW3, we can say the same to be fair. True "happy endings" are quite rare., while most of times it's greyish/bittersweet endings.There may be no absolutely happy endings - that's what I think the guy meant.
There may be no absolutely happy endings - that's what I think the guy meant.
Fair, but ironically enough, I remember a bunch of straight up good resolutions in a bunch of important quests both in Witcher 1 and Witcher 3. Like the whole deal with Abigail, Striga, the conflict between underwater folks and villagers, Keira's subquest, Skellige coronation and so on. You can argue that moments like this work among other things due to the contrast between the overall ambiguity and greyness of other stories, but in order to work they have to be present in the first place.Yes, I also think this what it meant. In TW3, we can say the same to be fair. True "happy endings" are quite rare., while most of times it's greyish/bittersweet endings.
So I'm not especially concerned![]()