The Witcher PnP RPG Development

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The Witcher PnP RPG Development

From R. tal's website, Dev Notes for the PnP RPG! They ran a game at TotalCon.

https://rtalsoriangames.wordpress.com/

"But in all seriousness, the game I was able to run at TotalCon was a great look into the RPG. I had 6 wonderful, (if somewhat derranged), players who played members of a raiding crew from the Skellige Isle of Spikeroog. We had:

A dwarven craftsman who believed he was doomed to die since he had escaped death on a previous raid,
An elven criminal who was the stoic bowman of the party who probably racked up the most kills,
A human priestess of Freya who spent most of her time out of combat but aided now and again with her Spell Bomb Jars and hazy visions of the future,
A human bard who had a hell of a time in combat, (markedly bad roll), but made an absolutely amazing roll to convince the enemy captain to surrender,
And twin human mercenaries, named Hans and Franz, (Who were the best fighters and also the life of the party)."

In the core book for the Witcher RPG you will have:

A basic background of the Witcher world with a section on what it’s like in between Witcher 2 and Witcher 3, (which is the official setting of the Witcher PNP RPG)
Character creation information for the most prevalent races and professions
A moderate number of weapons, armor and bits of gear from the Witcher video games
A moderate bestiary with at least one representation of all of the monster types in Witcher 3
Stats for many of the major characters in Witcher 3
And a list of relic weapons and armor to find on your adventures with a description of their legends.
 
Damn. Was planning to go to Total Confusion again this year but RL put up blockers. Seems like Mike likes this con. 2years in a row, hope he's there next year.
 
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