I was gone a bit again
What have I been doing during this time? Among other things, I was completing the equipment for my creative needs, I came up with a few ideas for mods with higher resolution textures and tested myself creating my own RPG in Unreal Engine 5.
While I have fairly modern gaming equipment, it is not very suitable for work in UE5 and machine learning. That's why I put together a monster it is a real relic of the past (2x Xeon L5640, 48GB RAM and Tesla K80), but it is perfect for working with UE5 and machine learning and it is a very economical set in terms of price / performance.
You should see the effects of work on the above set soon, it is mainly about mods with higher resolution textures, for which I use machine learning. There will be two new innovations, i.e. normal and specular maps in higher resolution. The main idea is to get the best illusion of bumps on the model to make them look at least like those from W3 and get the HBAO effect when we enable SSAO in the game.
Recently, I also made a breakthrough in modding W1 thanks to the 3rd set, which I made especially for the well-known Windows XP, it is about editing the location, it turns out that the plugin to "paint" the navigation geometry (the terrain on which the player and NPCs move) only works correctly on XP. This will make it easier for me to work on one project where I just needed a model that can be walked on without editing the entire location in 3ds Max. I also hope that other things that haven't worked so far or that have caused frequent bugs will start working properly.
I am also working on one small project that you should like, but so far I can't reveal the details
P.S. I still don't want to believe that CDPR has announced work on the next "The Witcher" and they have also switched to UE5