The Witcher: Rise of the White Wolf - FAQ
Some PC gamers feel abandoned. With this announcement, some have expressed that they feel we’ve “betrayed” PC Gamers because we’re making a console game.Oh stop it! We’re not abandoning the PC platform and we don’t plan to do so at any point in the future. CD Projekt and RED started out working on PC games, and we have no intention of ever changing that. No worries. We are not “betraying” anyone, either – we’re not about to focus exclusively on consoles, as some have suggested. We fully realize the potential of both platforms and we pay the same attention to them. The only thing that we’re focusing on right now is to create the best RPGs around. We’re not even dumbing The Witcher down for its move to consoles; we don’t want to drop any elements that made The Witcher what it is right now – an epic story, unique atmosphere and an original world. Creating the first Witcher was a huge challenge for us, as we were entering an area we’d never been before. Imagine a new developer that that sets out with the goal of making “the best cRPG in years”… seems crazy, right? It was, but in our opinion we’ve come damn close. Now it’s time to expand our horizons and to set out on new quests with new, even crazier goals. Bringing The Witcher to the consoles – and establishing the game as the ultimate console RPG – is one of them. That’s pretty crazy, too. We hope you guys will support us in that, even if you’ve been a lifelong PC gamer. Some other PC gamers think that we’re porting the PC version and adding better features and graphics, just so that console gamers get the best version of the game.For us, the Enhanced Edition is the ultimate version of The Witcher for PC. We are proud of it and we think that we’ve done our best to make The Witcher a pinnacle of computer gaming. Nevertheless, after spending four years developing The Witcher and another year working on the Enhanced Edition, we realized that we need to let the game be what it is and put all your heart, effort and ideas in a new one. We want to grow ourselves, take on new challenges and take our games to the next level; that means that we have to close this chapter in our history and go further. That’s what we are doing, and players – PC gamers and console gamers alike – will benefit.Rise of the White Wolf is not an ‘improved’ version of The Witcher, and you shouldn’t think about it that way. It’s the classic story you saw in The Witcher, but presented in a totally new way, with all the features that are offered by our new console engine. It’s very difficult to compare the two titles. And please, for the love of [insert deity of choice], don’t call it a port!And yet other PC gamers think we are now working only on console projects… even though we haven’t said a thing about the other two games we’re working on.Let us remind you that we have still two more titles in development. We want as many people as possible to experience The Witcher, a game you guys loved on PC, and there are a lot of console gamers who want the same deep gameplay experience. We want to give them this opportunity as well. Of course, we would like to point out that we are not putting aside any of our projects. All of them are very important to us and we don’t favor any of them. Works on them are going simultaneously, so ‘Rise of the White Wolf’ doesn’t influence our other games – you can sleep well knowing that.Lastly, some of you beloved community members have noted that we shouldn’t ever announce console games to our PC fan base (ah yes, and we should also never make console games). Remember, we’ve sold a million copies of The Witcher on PC but are only now starting to make some of our money back – it’s only a natural business decision to bring the title to consoles. And this is our company’s website… where else should we promote upcoming titles? In closing…We love PC games, and we love PC gamers. We’re fully committed to making the best PC games – and the best console games – that take full advantage of each platform’s capabilities. We can’t make any announcements yet about future games, because the future titles are massive in scope and we’re just not ready to announce them. Remember, it took us four years to make The Witcher, for [again, insert deity]’s sake! When we do deliver our next PC game, we’ll take everything we learned from The Witcher on PC – in terms of gameplay, technical issues and community support – and will use that experience to deliver something even more drool-worthy. Give us time!
Some PC gamers feel abandoned. With this announcement, some have expressed that they feel we’ve “betrayed” PC Gamers because we’re making a console game.Oh stop it! We’re not abandoning the PC platform and we don’t plan to do so at any point in the future. CD Projekt and RED started out working on PC games, and we have no intention of ever changing that. No worries. We are not “betraying” anyone, either – we’re not about to focus exclusively on consoles, as some have suggested. We fully realize the potential of both platforms and we pay the same attention to them. The only thing that we’re focusing on right now is to create the best RPGs around. We’re not even dumbing The Witcher down for its move to consoles; we don’t want to drop any elements that made The Witcher what it is right now – an epic story, unique atmosphere and an original world. Creating the first Witcher was a huge challenge for us, as we were entering an area we’d never been before. Imagine a new developer that that sets out with the goal of making “the best cRPG in years”… seems crazy, right? It was, but in our opinion we’ve come damn close. Now it’s time to expand our horizons and to set out on new quests with new, even crazier goals. Bringing The Witcher to the consoles – and establishing the game as the ultimate console RPG – is one of them. That’s pretty crazy, too. We hope you guys will support us in that, even if you’ve been a lifelong PC gamer. Some other PC gamers think that we’re porting the PC version and adding better features and graphics, just so that console gamers get the best version of the game.For us, the Enhanced Edition is the ultimate version of The Witcher for PC. We are proud of it and we think that we’ve done our best to make The Witcher a pinnacle of computer gaming. Nevertheless, after spending four years developing The Witcher and another year working on the Enhanced Edition, we realized that we need to let the game be what it is and put all your heart, effort and ideas in a new one. We want to grow ourselves, take on new challenges and take our games to the next level; that means that we have to close this chapter in our history and go further. That’s what we are doing, and players – PC gamers and console gamers alike – will benefit.Rise of the White Wolf is not an ‘improved’ version of The Witcher, and you shouldn’t think about it that way. It’s the classic story you saw in The Witcher, but presented in a totally new way, with all the features that are offered by our new console engine. It’s very difficult to compare the two titles. And please, for the love of [insert deity of choice], don’t call it a port!And yet other PC gamers think we are now working only on console projects… even though we haven’t said a thing about the other two games we’re working on.Let us remind you that we have still two more titles in development. We want as many people as possible to experience The Witcher, a game you guys loved on PC, and there are a lot of console gamers who want the same deep gameplay experience. We want to give them this opportunity as well. Of course, we would like to point out that we are not putting aside any of our projects. All of them are very important to us and we don’t favor any of them. Works on them are going simultaneously, so ‘Rise of the White Wolf’ doesn’t influence our other games – you can sleep well knowing that.Lastly, some of you beloved community members have noted that we shouldn’t ever announce console games to our PC fan base (ah yes, and we should also never make console games). Remember, we’ve sold a million copies of The Witcher on PC but are only now starting to make some of our money back – it’s only a natural business decision to bring the title to consoles. And this is our company’s website… where else should we promote upcoming titles? In closing…We love PC games, and we love PC gamers. We’re fully committed to making the best PC games – and the best console games – that take full advantage of each platform’s capabilities. We can’t make any announcements yet about future games, because the future titles are massive in scope and we’re just not ready to announce them. Remember, it took us four years to make The Witcher, for [again, insert deity]’s sake! When we do deliver our next PC game, we’ll take everything we learned from The Witcher on PC – in terms of gameplay, technical issues and community support – and will use that experience to deliver something even more drool-worthy. Give us time!


