We work hard for a key to unlock it >:0Why should every locked place contain a treasure?
We work hard for a key to unlock it >:0
if there is no reward. What you gonna lock that thing for ~\O/~ !
nu nuu nuuuu
meow
This reads like some ancient Chinese proverb. BeautifulWorry not, for it is not the only door you ”work for” to open. And the next one that actually contains the treasure you seek, feels more rewarding.
There are certain fundamentals of game design. One of the big ones is avoid arbitrary elements. Openable chests shouldn't be empty. Mazes should actually lead to somewhere. Bosses guard rewards. Etc. If you're going to include an obstacle it should be either to progression or a reward of some sort or a natural element of your world design. If you're gonna subvert the trope, it should either be a trap or played off as a gag. Violating this fundamental tends to lead to player frustration (and not the good kind where players spend more money) as the game either feels incomplete, nonsensical, or deceptive (as gamers fundamentally understand this design rule and therefore look to certain level elements as signposts for certain things, e.g. room full of ammo and health=boss).Why should every locked place contain a treasure?
Most areas of the game with Int/Tech/Body checks allow for use of another check or hacking or movement options to get in (most commonly there will be an Tech and a Body door both leading to the same place or you'll be able to hack open a door with a Tech or Body check if you're running a cyberdeck), but specific ones are designed to only be available to a single option. This is to make those options meaningful choices instead of just determining which direction you must approach areas from.Don't remember the gig, but there is a bar where you can hack everything, but there is a door that will only open with a high strength check. I have an Intell 12 and Tech 20, but there is no other way inside. I think you need Body 15 or something. I'm only at 5.
I'm ok with some things needing a high Body check. Metal gates, car trunks, rusted machinery, etc. But a storage room in a bar? Most places like this should allow multiple ways to open. High Skill of some sort. TECH would be sneaky, BODY would be noisy.
Just my two eddies
My first character was statted with a high Cool and Reflex, but several levels in, the perk choices were really disappointing.You can't go everywhere and do everything in a single build (unless that build is Int/Tech/Body, but I digress and you'd still miss out on Reflex and Cool conversation options).