These cards should ignore armor

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I think that these cards should ignore armor, in the same way that it does bleeding, because it is also a slow damage and it is difficult to take value in this meta.
 

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Guest 4336264

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Problem with these cards is that they've eliminated the permanency of the effect - it now only lasts a few turns and doesn't do a great deal of damage.

These effects should last for the entire round - or until removed by the relevant counter play - as is the case in true GWENT. Yeah, armour should be ignored and damage directly caused to various units despite armour. I'd suggest that certain beasts are immune from weather affects - bears and wolves (with fur) would not be affected by cold. Siren and similar should not be affected by rain; dragons should not be affected by fire, etc., etc. (perhaps some of this is already the case...).
 
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