Weird man... cause i could swear that in the 48 minute demo jonny dies in 2076 but all well... i must be wrong...
I strongly suspect a lot of dialogue/story with Evelyn was cut, sticking her in a never-ending comatose state saved them having to record new dialogue lines. The result is that her character arch comes to an unsatisfying and abrupt halt.
This is pretty much the way I feel about everything in the game that has an abrupt or unsatisfying conclusion, probably a cut/rushed rework of content.
it colors a massive portion of the game's subsequent plot and sidequests. It's just a crappy artistic decision.
I just can't figure out why Evelyn is suggesting that I betray Dexter? Why did the CDPR give us a choice? It doesn't change anything at all! Why give such an illusion? What would upset the players and drive them into depression even more?
Evelyn was a downward spiral... Poor girl. Unfortunately in life stories like hers are a common and true reality.
Prostitute, got it in for whatever reason, trying to get out of it for the good reasons, tries to take a shortcut and it's all downhill from there...
I liked her story. Like many things in this game it was poetic.
I grew up in a rough area, in the less fortunate areas of the world, many people live a downward spiral... They captured her story well.
RIP to all of the real life people shared the same fate.
No, please No. Evelyn Parkers story was perfect the way it is.Wow, I expected some closure but the character was just killed off. WTF?
A lot of good characters get killed off since they're no longer needed. What happened? Even Witcher games didn't have such issue.
There should have been at least a secret way to keep character alive, maybe dependent on your LivePath to have that play some part.
For example, when you receive the phone call from Judy, you have 30 minutes in game time to arrive to the scene, Then you need Technical Ability at 18, Intelligence at 18 and be a corpo for example. Also reading a datashard on surgery beforehand, like in Witcher 1 you needed to read the book about Zerrikanian Insects to succesfuly complete an autopsy. Same could have been done here. Read a datashard on surgery, high technical and intelligence to perform field surgery, corpo because he saw a field surgeon do surgery in Mexican incident. In terms of story, you it'll allow some relationship with Evelyn and Judy. Maybe even serve as a perquisite for romance for Male V.
Maybe even have Evelyn have some brain damage due to lack of oxygen for some time, so she requires monitoring and allows Judy to call you to look after Evelyn while she's away.
This secret or tough solutions could be also applied to Dex, T-bug and Jackie. Jackie for example would require high body and technical ability, would reward players who did side missions first to level up, to apply the tourniquet to his torso, it will have a side affect of you needing to carry Jackie as his legs would become numb with no blood flow. So it'll be extra tough for you to complete.
Sorry for the rant but it feels like lots of character just tossed aside for no improvement in storytelling.
I actually like it how they handled some of these character stories. It's realistic. In reality people die, no matter what you do, you can't prevent it and have to learn to live with it.
I don't know but, in the game, we can find her at the botton of the sea with concrete in her legs... I found that by chance when, I were at the pier...
It's the second hint in the story that everything V does is done in vain.And the whole game has always been about him being stuck in your head. That seems to have been the original proposal.
It's just they had him die more dramatically 50 years ago.
Eh, I don't think that's likely because Evelyn has an entire quest chain about rescuing her that leads directly to Judy's quest chain to try to take over Clouds. Her suffering a horrible death and you being unable to save her doesn't feel rushed because it colors a massive portion of the game's subsequent plot and sidequests. It's just a crappy artistic decision.