Thick fill frametime and framerate in Cyberpunk using frame generator on driver 572.16

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I have a problem, I wanted to know the performance of my system in Cyberpunk 2077. I use the msi afterburner program to monitor PC performance. For some reason, when activating frame generation, the Framerate and Frametime graphs become thick, and the latency values become incorrect, although this did not happen before. I tried reinstalling the game and msi afterburner, nothing helped, reinstalling the driver did not help either. Even reinstalling Windows did not fix the problem. When disabling frame generation, the problem is solved, if you enable frame generation, the problem appears again. There is no such problem in other games, this problem is only in Cyberpunk with frame generation enabled. This happens on the latest Nvidia driver 572.16, on the previous 566.36 there were no such problems. Please help solve the problem.
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Likely, a newer version of Afterburner will be needed to read the artificial frames correctly. The simulated frames won't be registered by things like physics engines or input registration, so it makes sense that Afterburner might have trouble reading them.
 
572.16 has numerous documented problems, particularly with causing crashing in Cyberpunk 2077. I recommend dropping back to 566.36 until Nvidia corrects these issues in a new driver.
 
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