Things that could use some explaining.
There are things in this game (and most games for that matter), that are funny because of their absurdity. I know this is just a game and I know it won't mimic real life exactly. But what is curious to me are what were some of the thought processes used to make decisions during game production. I just picture the Devs sitting around a table and saying "well, let's do this. The idiot gamers will never know the difference." Let me start this off and if you join in, we'll see how many absurdities we can come up with. . .
1. How it it that Roach always can appear, even if you've teleported to a remote island in the nether regions of Skellige?
2. Who was it that went to all the fallen logs and tree stumps throughout the realm and put coins in them?
There are things in this game (and most games for that matter), that are funny because of their absurdity. I know this is just a game and I know it won't mimic real life exactly. But what is curious to me are what were some of the thought processes used to make decisions during game production. I just picture the Devs sitting around a table and saying "well, let's do this. The idiot gamers will never know the difference." Let me start this off and if you join in, we'll see how many absurdities we can come up with. . .
1. How it it that Roach always can appear, even if you've teleported to a remote island in the nether regions of Skellige?
2. Who was it that went to all the fallen logs and tree stumps throughout the realm and put coins in them?