Like what it says on the can. If for no other reason than letting out the frustration that boils within, here's a few things that let's say "make me unhappy" in the current game.
1) The Removal Metas.
There were always removals in Gwent but it used to be limited to a few existing cards that could lock and a few others that could damage an enemy unit enough to kill it in one go. It was a game of bluff where the amount of removals was balanced by how many of them were in the game and you'd try to goad your enemy into using up all of theirs. Currently it's a joke - Nilfgaard especially is leaking removals out of every orafice. There's so many Lock and Poison cards nowadays that effects like Reset (remember Reset, it used to be a thing? the soldier figurine card had that effect?) have been completely forgotten about with the exception of Yyrden.
Because why would you want to play Reset cards which tend to carry a cost that's actually proportionate the the effectiveness of a removal effect when you can use one of NG's vast menagary of cheap removals for a fraction of the cost and get some points on the board as an extra as well.
Yyren is another case altogether. That card is so disgusting to me. It might as well say "if you're opponent is using any boost deck, win the round". And win not because your deck was good or because you played it well. No, win because Yyrden is a thing that exists. Full stop.
The only thing I hate more in Gwent than the existance of Yyrden is the fact that because it exists and because it's so brokenly op, I need to carry this card that I hate in decks simply because not having it is such a debilitating weakness against enemies who do.
2) Pick a Card, Any Card
This at least isn't something that got broken recently. It was always broken and just never got fixed. What I'm talking about here is cards which allow the user to draw ANY card they want or often to draw any unit they want and use that ability on a unit that allows them to play any card sometimes via a third card.
Gwent is essencially limited by three things. Total card costs in a deck, only being able to play one card per round and there being a randomness to which cards you get.
Being able to ignore two of those rules is a pretty damn big thing.
Especially the randomness is a big factor. There's meant to be a balance with cards which are extremely effective under the right circumstances in that if you don't have that card when the circumstances happen or when you have it but they don't then the card becomes useless and its provision cost is wasted.
All these cards that allow you to circumvent that or allow you to play whatever card you like from the deck or to play a card again from the field of from the graveyard that you really shouldn't be able to play again are just bloody frustrating at this point.
And this isn't going to get better with time. It hasn't so far. With every new expansion there's been more new cards which work laughably well with the draw-any-card or recycle-card-from-graveyard archetypes. Without changes it will just continue like this.
3) This Board is My Board
Simply put the cards which don't without even needing to poison or reset your enemies row bring so damn many points onto the board with one or two cards that when you face them you're left going - well frack it, i might as well just end the match now. I either won't be able to match the value or will but it will cost me too many cards or will but it will be a tedius match which will cost me more nerves than provisions and I don't need that kind of "fun" in my life at the moment.
This is generally the quest or journey cards, whatever the name of them was, I can't even be bothered to check right now.
4) Nilfgaard
Yeah I said it. Like so many people, I'm sick of Nilgaard. I'm sick of all the goddamn cheap moves that they can pull. I'm sick of them having the most locks and poisons in the game. I'm sick of all their cards that allow them to craw an extra card, select a card and draw it, replay a tactics twice. I'm sick of their cards and abilities that allow them to steal a card from the enemy (now with a special new ability that allows them to lock AND steal any card including a golden one without even needing to pump their deck full of tactics cards)
I'm sick of all those cheap tricks and more. I know that NG is meant to win by special tactics but they've been out of control for a very long time now and I think we'd all like to see some balance come back to the game. Please and Thank You.
1) The Removal Metas.
There were always removals in Gwent but it used to be limited to a few existing cards that could lock and a few others that could damage an enemy unit enough to kill it in one go. It was a game of bluff where the amount of removals was balanced by how many of them were in the game and you'd try to goad your enemy into using up all of theirs. Currently it's a joke - Nilfgaard especially is leaking removals out of every orafice. There's so many Lock and Poison cards nowadays that effects like Reset (remember Reset, it used to be a thing? the soldier figurine card had that effect?) have been completely forgotten about with the exception of Yyrden.
Because why would you want to play Reset cards which tend to carry a cost that's actually proportionate the the effectiveness of a removal effect when you can use one of NG's vast menagary of cheap removals for a fraction of the cost and get some points on the board as an extra as well.
Yyren is another case altogether. That card is so disgusting to me. It might as well say "if you're opponent is using any boost deck, win the round". And win not because your deck was good or because you played it well. No, win because Yyrden is a thing that exists. Full stop.
The only thing I hate more in Gwent than the existance of Yyrden is the fact that because it exists and because it's so brokenly op, I need to carry this card that I hate in decks simply because not having it is such a debilitating weakness against enemies who do.
2) Pick a Card, Any Card
This at least isn't something that got broken recently. It was always broken and just never got fixed. What I'm talking about here is cards which allow the user to draw ANY card they want or often to draw any unit they want and use that ability on a unit that allows them to play any card sometimes via a third card.
Gwent is essencially limited by three things. Total card costs in a deck, only being able to play one card per round and there being a randomness to which cards you get.
Being able to ignore two of those rules is a pretty damn big thing.
Especially the randomness is a big factor. There's meant to be a balance with cards which are extremely effective under the right circumstances in that if you don't have that card when the circumstances happen or when you have it but they don't then the card becomes useless and its provision cost is wasted.
All these cards that allow you to circumvent that or allow you to play whatever card you like from the deck or to play a card again from the field of from the graveyard that you really shouldn't be able to play again are just bloody frustrating at this point.
And this isn't going to get better with time. It hasn't so far. With every new expansion there's been more new cards which work laughably well with the draw-any-card or recycle-card-from-graveyard archetypes. Without changes it will just continue like this.
3) This Board is My Board
Simply put the cards which don't without even needing to poison or reset your enemies row bring so damn many points onto the board with one or two cards that when you face them you're left going - well frack it, i might as well just end the match now. I either won't be able to match the value or will but it will cost me too many cards or will but it will be a tedius match which will cost me more nerves than provisions and I don't need that kind of "fun" in my life at the moment.
This is generally the quest or journey cards, whatever the name of them was, I can't even be bothered to check right now.
4) Nilfgaard
Yeah I said it. Like so many people, I'm sick of Nilgaard. I'm sick of all the goddamn cheap moves that they can pull. I'm sick of them having the most locks and poisons in the game. I'm sick of all their cards that allow them to craw an extra card, select a card and draw it, replay a tactics twice. I'm sick of their cards and abilities that allow them to steal a card from the enemy (now with a special new ability that allows them to lock AND steal any card including a golden one without even needing to pump their deck full of tactics cards)
I'm sick of all those cheap tricks and more. I know that NG is meant to win by special tactics but they've been out of control for a very long time now and I think we'd all like to see some balance come back to the game. Please and Thank You.