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Things that made you feel immersed

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Guest 4406876

Guest
#21
Dec 17, 2020
Gillian_Seed said:
What do you feel like was sacrificed?
Click to expand...
I think:
gameplay mechanics
interaction
seriousness
story (in the first 20 minutes of Deus Ex you have a kid literally consuming his fingers on a stone that crushed his mother, much more adult content than 2 tits IMO)
the ability to play the game without markers
everything that isn't tied to a cinematic on rail sequence
Choices that really matter and the ability for the player to really roleplay HIS/HER ways and choices thru gameplay and approaches

Oh and at last, a living city that reacts to you, that would made a reason for such beautiful city to be even in the game in the first place, besides going around to get "collectibles"

This game target was in their mind to appeal to edgy teenagers (as other mentioned even on steam forum), and I find this is true. Just look at the color palette, it's disgusting for the most part, and where it really looks good is the few 2020 scenes (style wise too)
 
Last edited by a moderator: Dec 17, 2020
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SPANCERLOWERY

SPANCERLOWERY

Rookie
#22
Dec 17, 2020
I found myself genuinely smiling because of an enemy's dialogue. It was dark, in the middle of nowhere. I used distract on a lamp. And dude literally straightens his back and says something to the effect of "nope, dont like this!"

Incredible
 
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Guest 4406876

Guest
#23
Dec 17, 2020
SPANCERLOWERY said:
I found myself genuinely smiling because of an enemy's dialogue. It was dark, in the middle of nowhere. I used distract on a lamp. And dude literally straightens his back and says something to the effect of "nope, dont like this!"

Incredible
Click to expand...
I found several asian Arasaka enemies going with Police lines and with "black" accents.
Wierd since at least tiger claws speak the proper language and have the right accents (well not always but in general they do).
Or when you are spotted and they scream "I'm HIT! she attacked me! I need a medic!" and you didn't do shit yet.
Or when the same line happens because you get in combat no matter what and they don't even know where you are because you didn't hurt anyone YET.
Or...yes the list is infinte.
 
Gillian_Seed

Gillian_Seed

Senior user
#24
Dec 17, 2020
@nikolaskelset

I agree with a lot of what you said but I meant to ask what do you feel was sacrificed specifically by the walking up to someone and talking to them without entering into a traditional dialog window or going through a dialog transition.
 

Guest 4406876

Guest
#25
Dec 17, 2020
Gillian_Seed said:
@nikolaskelset

I agree with a lot of what you said but I meant to ask what do you feel was sacrificed specifically by the walking up to someone and talking to them without entering into a traditional dialog window or going through a dialog transition.
Click to expand...
In that case freedom of interaction and player choices.
Also being active as a user and not passive. And going in and out as I please. Like I don't give a fuck honestly to what Panam has to say for the most part or Judi, but I have to swallow every single bit of them or else the story does't proceed.
So much for "saving yourself". I feel I'm the fetcher 24/7 (from a roleplay standpoint).
 
Gillian_Seed

Gillian_Seed

Senior user
#26
Dec 17, 2020
nikolaskelset said:
In that case freedom of interaction and player choices.
Also being active as a user and not passive. And going in and out as I please. Like I don't give a fuck honestly to what Panam has to say for the most part or Judi, but I have to swallow every single bit of them or else the story does't proceed.
So much for "saving yourself". I feel I'm the fetcher 24/7 (from a roleplay standpoint).
Click to expand...
I can definitely share your point of view to a point and often at times found myself trying to skip ahead with the dialog but the way it is, its so awkward. Saying that though, the price of innovation is often failure until you get it right. I wonder how they could improve or streamline it a bit more if possible.
 

Guest 4406876

Guest
#27
Dec 17, 2020
Gillian_Seed said:
I can definitely share your point of view to a point and often at times found myself trying to skip ahead with the dialog but the way it is, its so awkward. Saying that though, the price of innovation is often failure until you get it right. I wonder how they could improve or streamline it a bit more if possible.
Click to expand...
Well I don't see any innovation here, besides NPCs quality, facial expressions, and visual rendering in general.
Other RPGs make you enter a conversation where you can't move yes, but in the end serve the same purpose of the one in CP77 (just with worst graphics), as you REALLY have to listen to such conversation anyways.
Speaking of "first person games". ME does it in a typical Bioware way, and yes that's different. But Morrowind for example does it exactly like CP77.
It's just when it's scripted a dialoge should start, they start moving around with their scripted sequence, leaving you the ability to move, and also see clearly that's scripted (as you can break it. I had several NPCs during their "lifelike" dialogues walking and clipping inside the car I parked there).
So i don't know what's better, in the end.
Unless PROPERLY done.
 
Gillian_Seed

Gillian_Seed

Senior user
#28
Dec 17, 2020
nikolaskelset said:
Well I don't see any innovation here, besides NPCs quality, facial expressions, and visual rendering in general.
Other RPGs make you enter a conversation where you can't move yes, but in the end serve the same purpose of the one in CP77 (just with worst graphics), as you REALLY have to listen to such conversation anyways.
Speaking of "first person games". ME does it in a typical Bioware way, and yes that's different. But Morrowind for example does it exactly like CP77.
It's just when it's scripted a dialoge should start, they start moving around with their scripted sequence, leaving you the ability to move, and also see clearly that's scripted (as you can break it. I had several NPCs during their "lifelike" dialogues walking and clipping inside the car I parked there).
So i don't know what's better, in the end.
Unless PROPERLY done.
Click to expand...
I must have forgotten my experience with Morrowind because I didn't realize that and I loved it on my big green Xbox. I certainly agree that I would rather have something that works and is fleshed out rather than something incomplete or experimental in a final product.
 
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--Kory--

--Kory--

Fresh user
#29
Dec 17, 2020
Ripping a security turret out of it's place and turning the battle into a slaughter. That was.....uh...immersive. I was into that lol
 
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Orkonkel

Orkonkel

Forum regular
#30
Dec 17, 2020
First person perspecive made a lot of things way more immersive. Anything from having a gun waved in your face to watching people's faces when they drive you somewhere, it just makes me feel a lot more immersed in the moment than third person perspective would.
 
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--Kory--

--Kory--

Fresh user
#31
Dec 17, 2020
Orkonkel said:
First person perspecive made a lot of things way more immersive. Anything from having a gun waved in your face to watching people's faces when they drive you somewhere, it just makes me feel a lot more immersed in the moment than third person perspective would.
Click to expand...
Yeah absolutely. It accomplishes a level of intensity that 3rd person perspective cannot.
Reminds me of Far cry 3 scenes.
 
Gillian_Seed

Gillian_Seed

Senior user
#32
Dec 17, 2020
Orkonkel said:
First person perspecive made a lot of things way more immersive. Anything from having a gun waved in your face to watching people's faces when they drive you somewhere, it just makes me feel a lot more immersed in the moment than third person perspective would.
Click to expand...
In certain moments I totally agree. Others times though, first person totally ruins any chance for immersion for me personally. The only constant when it comes to experience is that we all have some measure of it and that's why its always ideal I think to provide people with options. In terms of CP2077, the addition of third person to whatever extent so long as its in actual gameplay would mean the world to me.
 
MM0Junkie

MM0Junkie

Forum regular
#33
Dec 17, 2020
Gillian_Seed said:
In certain moments I totally agree. Others times though, first person totally ruins any chance for immersion for me personally. The only constant when it comes to experience is that we all have some measure of it and that's why its always ideal I think to provide people with options. In terms of CP2077, the addition of third person to whatever extent so long as its in actual gameplay would mean the world to me.
Click to expand...
I feel some cutscenes would be greatly enhanced if they were 3rd person
 
Bloodartist

Bloodartist

Senior user
#34
Dec 17, 2020
I like the way the NPCs talk about me. The talk behind my back or straight to my face is the kind of thing that increases my immersion. Too bad its few and far between.

The other day I had a bartender in Charter Hill basically tell me to GTFO because I was not up to the quality standards of the place. This is one of the few cases where I had this kind of thing happen. I wish it was more common.
20201216214704_1.jpg


The other corpos in Arasaka tower in the corpo prologue talk about "Jenkins' girl" behind my back. Mitch call me "city girl" in the aldecaldos camp. That sort of thing.

I actually managed to find a street drug dealer once. Too bad they only sell stamina and health boosters.... not the actual thing. If using food/drink/drugs/braindance was more immersive than clicking things in my inventory for a minor buff, it would be great.

MM0Junkie said:
I feel some cutscenes would be greatly enhanced if they were 3rd person
Click to expand...
First person view does NOTHING to my immersion if I CANNOT WALK.
 
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piramidion

piramidion

Fresh user
#35
Dec 17, 2020
Probably having to undress before going to shower. At first I expected the game to do it for me, and saw V showering in his jacket and everything, and was like "wtf?" Then I understood that I have to take those closes off in the inventory screen before going to shower, and that was quite immersive experience. Immersion braking though was the fact that I had to take shower with my undies on.
 
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SnapShot98

SnapShot98

Fresh user
#36
Dec 17, 2020
All of the first person animations, wish you could lean on fences, sit on benches and chairs outside of quests though, or have an animation for drinking outside of quests, that would make it even better.
 
CrazedAussie

CrazedAussie

Rookie
#37
Dec 23, 2020
nikolaskelset said:
I think:
gameplay mechanics
interaction
seriousness
story (in the first 20 minutes of Deus Ex you have a kid literally consuming his fingers on a stone that crushed his mother, much more adult content than 2 tits IMO)
the ability to play the game without markers
everything that isn't tied to a cinematic on rail sequence
Choices that really matter and the ability for the player to really roleplay HIS/HER ways and choices thru gameplay and approaches

Oh and at last, a living city that reacts to you, that would made a reason for such beautiful city to be even in the game in the first place, besides going around to get "collectibles"

This game target was in their mind to appeal to edgy teenagers (as other mentioned even on steam forum), and I find this is true. Just look at the color palette, it's disgusting for the most part, and where it really looks good is the few 2020 scenes (style wise too)
Click to expand...
I don't think it's all too bad, You have some very good points about what was sacrificed gameplay etc wise. But once they've done a few updates and add some new content I believe we will get there in the end. But the only real thing that kinda annoys me is the police ai and the civilians not reaction to anything, Not even a distract enemy quick hack.
 
overhyped2077

overhyped2077

Forum regular
#38
Dec 23, 2020
There's not enough done that could or should be to make it feel really immersive.

www.wired.com

Yes, 'Cyberpunk 2077' Is Buggy. But Mostly, It Has No Heart

People misunderstand why I dislike the game. It's not the bugs—it’s that everyone in it sucks.
www.wired.com www.wired.com
 
romeos_ra

romeos_ra

Fresh user
#39
Dec 23, 2020
Some of my combat experiences have been quite immersive. The funniest one I had was a group of baddies huddled around having a chat. I rebooted the optics of the one guy facing me and detonated grenade of one of the other to make them all blow up in one go without firing a single shot. Was hilarious watching them fumble around like a bunch of goons.
 
Fisheye19962

Fisheye19962

Fresh user
#40
Dec 23, 2020
I know I might be gutted, saying that but: First person view. Truly feels like you're watching the world through V's eyes.

Also:
Graphic and aesthetics: Yeah, looks are not everything but looking through an elevator at the skyline of NC for the first time really left be breathless. (I am aware that some things are not as polished as they could be, but that does not bother me too much as of now)

Dialogue and Story: I was positively surprised about certain funny comments from characters, sad stories and sometimes overextensive cursing that totally fit in the world of CP. (Sidenote here: Although in hindsight not many of the dialogue choices affect the main story I still like it when I have the option to be especially helpful or just straightup mean).
 
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